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D3DBase.cpp
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Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
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2013-03-18 20:42:18 -04:00 |
D3DBase.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
D3DShader.cpp
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Open std::fstream in a unicode-safe manner.
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2013-02-28 19:33:39 -06:00 |
D3DShader.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
D3DTexture.cpp
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
D3DTexture.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
D3DUtil.cpp
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
D3DUtil.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
FramebufferManager.cpp
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move RestoreAPIState and ResetAPIState into backends
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2013-01-28 18:16:03 +01:00 |
FramebufferManager.h
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Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.
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2013-04-07 17:11:29 -04:00 |
Globals.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
NativeVertexFormat.cpp
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Fix some typos and correct some capitalizations in the log messages.
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2013-03-31 19:13:30 -04:00 |
PerfQuery.cpp
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Fix for the hang after close caused by my previews perf queries commit.
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2013-04-04 12:53:06 -03:00 |
PerfQuery.h
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Fix for the hang after close caused by my previews perf queries commit.
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2013-04-04 12:53:06 -03:00 |
PixelShaderCache.cpp
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
PixelShaderCache.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
Render.cpp
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Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.
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2013-04-07 17:11:29 -04:00 |
Render.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
TextureCache.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
TextureCache.h
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Merge branch 'master' into GLSL-master
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2013-02-18 18:49:20 +01:00 |
TextureConverter.cpp
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TextureCache: Move EFB copy cache code from TextureConverter to TextureCache
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2012-01-31 19:51:32 +01:00 |
TextureConverter.h
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TextureCache: Move EFB copy cache code from TextureConverter to TextureCache
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2012-01-31 19:51:32 +01:00 |
VertexManager.cpp
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Adds support for PE performance metrics in the D3D9 backend
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2013-04-03 19:53:48 -03:00 |
VertexManager.h
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implement some code to reduce the amounts of calls to setup vertex format, in d3d9 it gives no noticeable speedup, in opengl it still does not work right.
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2012-10-26 23:18:09 -03:00 |
VertexShaderCache.cpp
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Implement dual source blending to avoid unneeded alpha pass.
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2013-03-28 20:08:51 -03:00 |
VertexShaderCache.h
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Fix Windows build.
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2011-09-29 22:54:52 +02:00 |
VideoBackend.h
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Mark the Direct3D9 backend deprecated.
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2013-03-23 23:53:19 +01:00 |
main.cpp
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use templates for primitive restart
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2013-04-08 19:39:43 +02:00 |
main.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |