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Debugger
Lots more work on making the frame aui stuff functional.
2010-07-22 02:05:28 +00:00
GUI
Minor code formatting:
2010-09-28 02:15:02 +00:00
OS
i know still a lot to fix and much work to do but sometimes experiments are fun :)
2010-09-23 02:17:48 +00:00
BPFunctions.cpp
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2010-09-28 02:15:02 +00:00
FramebufferManager.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
FramebufferManager.h
Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
2010-03-10 06:45:13 +00:00
GLUtil.cpp
Plugin_VideoOGL: X11: Add another display connection to keep the two threads from
2010-09-19 23:40:03 +00:00
GLUtil.h
Plugin_VideoOGL: X11: Add another display connection to keep the two threads from
2010-09-19 23:40:03 +00:00
GLWindow.h
Config.h should never be included directly, but rather through Common.h
2010-06-26 13:11:34 +00:00
Globals.h
Minor code formatting:
2010-09-28 02:15:02 +00:00
NativeVertexFormat.cpp
sometimes to advance you have to make a step back.
2010-08-28 15:09:42 +00:00
PixelShaderCache.cpp
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2010-09-28 02:15:02 +00:00
PixelShaderCache.h
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2010-09-28 02:15:02 +00:00
PostProcessing.cpp
HUGE commit :)
2010-06-05 00:01:18 +00:00
PostProcessing.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
RasterFont.cpp
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
RasterFont.h
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
Render.cpp
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2010-09-28 02:15:02 +00:00
SConscript
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2010-09-28 02:15:02 +00:00
TextureCache.cpp
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2010-09-28 02:15:02 +00:00
TextureCache.h
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2010-09-28 02:15:02 +00:00
TextureConverter.cpp
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2010-09-28 02:15:02 +00:00
TextureConverter.h
hopefully fixed zww issue with new efb to ram.
2010-07-12 19:30:25 +00:00
VertexManager.cpp
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2010-09-28 02:15:02 +00:00
VertexManager.h
Sps fixed in all the games tested, code cleanup and reordering
2009-10-06 14:24:10 +00:00
VertexShaderCache.cpp
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2010-09-28 02:15:02 +00:00
VertexShaderCache.h
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2010-09-28 02:15:02 +00:00
XFB.cpp
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
XFB.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
cocoaGL.h
Revert parts of r5576 and r5598 for Sonicadvance1's sake.
2010-06-04 04:59:07 +00:00
cocoaGL.m
Remove NSAutoreleasePools that are no longer necessary now that pools
2010-07-09 22:31:04 +00:00
main.cpp
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2010-09-28 02:15:02 +00:00
main.h
Fix saving states on mesa3d and clean up the handling of asynchronous requests
2010-08-04 21:02:32 +00:00
stdafx.cpp
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2010-09-28 02:15:02 +00:00
stdafx.h
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2010-09-28 02:15:02 +00:00