dolphin/Source/Core/InputCommon
Jordan Woyak b53636827b ControllerInterface: Unbreak DirectInput POV Hats having bad values on init. 2019-03-19 16:05:49 -05:00
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ControlReference ControllerInterface/DolphinQt: Make mapping "all devices" way less hacky. 2019-03-03 18:39:02 -06:00
ControllerEmu Merge pull request #7806 from jordan-woyak/wiimote-emu-swing-improve 2019-03-05 23:37:00 +00:00
ControllerInterface ControllerInterface: Unbreak DirectInput POV Hats having bad values on init. 2019-03-19 16:05:49 -05:00
CMakeLists.txt WiimoteEmu: Major renaming and cleanup. 2019-02-02 19:40:31 -06:00
GCAdapter.cpp Flatten GCAdapter function 2019-01-16 14:20:00 +01:00
GCAdapter.h GCAdapter: Return input state by value 2016-08-01 21:27:51 -04:00
GCAdapter_Android.cpp Use UICommon's game list code on Android 2018-06-06 17:34:07 +02:00
GCPadStatus.h Add GCPadStatus.isConnected boolean 2017-11-19 16:01:08 +01:00
InputCommon.vcxproj WiimoteEmu: Major renaming and cleanup. 2019-02-02 19:40:31 -06:00
InputCommon.vcxproj.filters WiimoteEmu: Major renaming and cleanup. 2019-02-02 19:40:31 -06:00
InputConfig.cpp Load custom game IR values if they are not set 2019-01-23 17:16:32 -05:00
InputConfig.h ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android. 2019-01-10 18:32:16 -06:00
InputProfile.cpp Input: Allow per-game configuration to specify directories for input-profiles. If specified, the directories are searched recursively for inis 2018-07-07 13:02:39 -05:00
InputProfile.h Input: Allow per-game configuration to specify directories for input-profiles. If specified, the directories are searched recursively for inis 2018-07-07 13:02:39 -05:00
KeyboardStatus.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00