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FramebufferManager.cpp
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Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
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2013-01-24 16:11:07 +01:00 |
FramebufferManager.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
GLUtil.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
GLUtil.h
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Add a OSX version check to GLSL so if anyone running < OSX 10.7 gets a message instead of crashing when running the game. Turn off DEBUG_GLSL.
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2013-03-14 15:25:41 -05:00 |
Globals.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
NativeVertexFormat.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
PerfQuery.cpp
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Kill warning.
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2013-03-02 23:00:14 -06:00 |
PerfQuery.h
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Kill warning.
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2013-03-02 23:00:14 -06:00 |
PixelShaderCache.cpp
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Open std::fstream in a unicode-safe manner.
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2013-02-28 19:33:39 -06:00 |
PostProcessing.cpp
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fix wrapping in postprocessing
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2013-03-08 09:36:28 +01:00 |
PostProcessing.h
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reimplement postprocessing and fix one shader as example
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2013-03-07 17:00:11 +01:00 |
ProgramShaderCache.cpp
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move shader error files in dolphin user directory
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2013-03-07 20:37:28 +01:00 |
ProgramShaderCache.h
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merge glsl headers into one place
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2013-02-13 21:34:48 +01:00 |
RasterFont.cpp
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merge glsl headers into one place
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2013-02-13 21:34:48 +01:00 |
RasterFont.h
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Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
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2013-01-24 16:11:07 +01:00 |
Render.cpp
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fix hotkey osd position
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2013-03-07 21:42:40 +01:00 |
Render.h
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fix bug when rasterfont disappears sometimes
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2013-01-25 20:39:19 +01:00 |
SamplerCache.cpp
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make samplercache global and call constructor/destructor
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2013-02-26 18:30:13 +01:00 |
SamplerCache.h
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make samplercache global and call constructor/destructor
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2013-02-26 18:30:13 +01:00 |
StreamBuffer.cpp
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remove syncing on hacked buffer
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2013-03-08 10:23:27 +01:00 |
StreamBuffer.h
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workaround for GLEW_AMD_pinned_memory and older glew versions
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2013-03-04 12:40:23 +01:00 |
TextureCache.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
TextureCache.h
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
TextureConverter.cpp
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merge glsl headers into one place
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2013-02-13 21:34:48 +01:00 |
TextureConverter.h
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use renderbuf fo xfb
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2013-01-16 01:37:00 +01:00 |
VertexManager.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
VertexManager.h
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create StreamBuffer class for ogl upload
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2013-01-31 23:11:53 +01:00 |
VertexShaderCache.cpp
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Open std::fstream in a unicode-safe manner.
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2013-02-28 19:33:39 -06:00 |
VideoBackend.h
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Split VideoBackend::Cleanup from Shutdown.
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2013-02-26 16:42:32 +01:00 |
main.cpp
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postprocessing: only add *.txt shader and sort them
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2013-03-07 19:11:50 +01:00 |
main.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |