..
BoundingBox.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
BoundingBox.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
CMakeLists.txt
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
D3D.vcxproj
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
D3D.vcxproj.filters
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
D3DBase.cpp
D3DBase: Support the "allow tearing" DXGI flags.
2017-09-04 23:12:52 +02:00
D3DBase.h
D3DBase: Support the "allow tearing" DXGI flags.
2017-09-04 23:12:52 +02:00
D3DBlob.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DBlob.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DShader.cpp
D3D: Uber shader support
2017-07-30 17:43:59 +10:00
D3DShader.h
D3D: Uber shader support
2017-07-30 17:43:59 +10:00
D3DState.cpp
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
2017-10-27 00:45:20 -07:00
D3DState.h
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
2017-10-27 00:45:20 -07:00
D3DTexture.cpp
D3DTexture: in-class initialize class members where applicable
2017-09-03 13:08:06 -04:00
D3DTexture.h
D3DTexture: Remove unused bindflags D3DTexture2D member variable
2017-09-03 13:12:26 -04:00
D3DUtil.cpp
D3D: Eliminate redundant ID3D11DeviceChild* casts
2017-09-02 14:45:14 -04:00
D3DUtil.h
RenderBase: Forward declare EFBAccessType
2017-01-23 12:41:26 -05:00
DXTexture.cpp
D3D: Support logic op through integer render target view
2017-09-04 10:07:36 +10:00
DXTexture.h
AbstractTexture: Add missing includes (and remove unnecessary ones)
2017-06-18 23:29:22 -04:00
FramebufferManager.cpp
D3D: Support logic op through integer render target view
2017-09-04 10:07:36 +10:00
FramebufferManager.h
D3D: Support logic op through integer render target view
2017-09-04 10:07:36 +10:00
GeometryShaderCache.cpp
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
GeometryShaderCache.h
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
NativeVertexFormat.cpp
D3D: Eliminate redundant ID3D11DeviceChild* casts
2017-09-02 14:45:14 -04:00
PSTextureEncoder.cpp
Fix incorrect handling of auto IR
2017-11-03 16:04:46 +01:00
PSTextureEncoder.h
Video: Clearly separate Texture and EFB Copy formats
2017-08-03 18:35:29 -07:00
PerfQuery.cpp
Improve PerfQuery accuracy
2016-07-04 18:54:49 +10:00
PerfQuery.h
Fix D3D12 headers missing includes.
2016-06-24 11:14:10 +00:00
PixelShaderCache.cpp
D3D: Fix crash if shaders fail to compile
2017-09-07 11:45:43 +10:00
PixelShaderCache.h
VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
2017-09-02 17:35:20 -04:00
Render.cpp
VideoBackends: Move SamplerState to common
2017-09-11 20:01:54 +10:00
Render.h
VideoBackends: Move SamplerState to common
2017-09-11 20:01:54 +10:00
Television.cpp
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
Television.h
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
TextureCache.cpp
D3D: Support logic op through integer render target view
2017-09-04 10:07:36 +10:00
TextureCache.h
Video: Clearly separate Texture and EFB Copy formats
2017-08-03 18:35:29 -07:00
VertexManager.cpp
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
VertexManager.h
NativeVertexFormat: Drop unused virtual method SetupVertexPointers
2017-07-30 17:43:59 +10:00
VertexShaderCache.cpp
D3D: Eliminate redundant ID3D11DeviceChild* casts
2017-09-02 14:45:14 -04:00
VertexShaderCache.h
VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
2017-09-02 17:35:20 -04:00
VideoBackend.h
VideoCommon: Drop GetConfigName.
2016-06-26 12:34:59 +02:00
XFBEncoder.cpp
D3D: Support logic op through integer render target view
2017-09-04 10:07:36 +10:00
XFBEncoder.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
main.cpp
D3DBase: Use the correct version of CreateDXGIFactory.
2017-09-03 14:33:06 +02:00