dolphin/Source/Plugins/Plugin_VideoOGL/Src
death2droid 7986366ff3 Remove a stupid mistake of mine
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3238 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 08:00:54 +00:00
..
Debugger OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
GUI A attempt for a fix for the Zelda TP Bloom hack 2009-05-14 06:28:10 +00:00
OS Fixed path of banner.bin in GamelistCtrl not getting the good TitleID, replaced fullscreen on Esc key by Alt+Enter, Esc now escape fullscreen or stop emulation (as requested, but i find it better too) 2009-04-28 23:47:18 +00:00
BPFunctions.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
Config.cpp Clean up of OpenGL hacks. 2009-05-13 13:28:49 +00:00
Config.h A attempt for a fix for the Zelda TP Bloom hack 2009-05-14 06:28:10 +00:00
GLUtil.cpp wxgl build fix for osx (not working) 2009-04-30 07:19:23 +00:00
GLUtil.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
GLWindow.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
Globals.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
NativeVertexFormat.cpp OpenGL Plugin: small fix 2009-04-03 15:39:16 +00:00
OnScreenDisplay.cpp OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
OnScreenDisplay.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
PixelShaderCache.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
PixelShaderCache.h Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
Render.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
Render.h Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
SConscript Move soil to external, this breaks windows build until deathroi will commit the windows part 2009-05-08 09:31:57 +00:00
SDLWindow.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
SDLWindow.h More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
TextureConversionShader.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
TextureConversionShader.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
TextureConverter.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
TextureConverter.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
TextureMngr.cpp Remove a stupid mistake of mine 2009-05-15 08:00:54 +00:00
TextureMngr.h Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
VertexLoaderManager.cpp Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games. 2009-02-15 12:38:25 +00:00
VertexManager.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
VertexManager.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
VertexShaderCache.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
VertexShaderCache.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
WXGLWindow.cpp Some testgl work 2009-01-06 20:54:47 +00:00
WXGLWindow.h Some testgl work 2009-01-06 20:54:47 +00:00
Win32Window.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
Win32Window.h compile fix 2009-01-31 20:31:19 +00:00
X11Window.cpp Fixed some log messages 2009-03-20 15:01:49 +00:00
X11Window.h Some testgl work 2009-01-06 20:54:47 +00:00
XFB.cpp OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
XFB.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
cocoaGL.h Fix compile on osx 2008-12-18 21:40:50 +00:00
cocoaGL.m Make OSX running more stable with a single line change. You can't pass nil to makeKeyAndOrderFront and expect it to work well. Also the checking for GL version didn't work because the GL version is defined for all it supports, so first we check if we support GL version 1.3 and if we don't, check if we support 1.2 and set software rendering. Little bit of cleaning in the GL config as well, the checkboxes are default enabled and max aniso wasn't using it's own text ID 2009-04-24 01:30:45 +00:00
main.cpp game.ini fix for projection hack's. 2009-05-11 21:20:27 +00:00
main.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
nGLUtil.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
nGLUtil.h More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
nmain.cpp nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
rasterfont.cpp OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
rasterfont.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
stdafx.cpp OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00