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CMakeLists.txt
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VideoBackends:Vulkan: Allow loading custom drivers on Android
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2023-06-11 13:52:34 +02:00 |
CommandBufferManager.cpp
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VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
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2023-06-28 17:15:31 -05:00 |
CommandBufferManager.h
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VideoBackends:Vulkan: Use WorkQueueThread
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2023-03-20 16:40:32 +01:00 |
Constants.h
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VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
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2023-10-06 02:17:42 -05:00 |
ObjectCache.cpp
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VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
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2023-10-06 02:17:42 -05:00 |
ObjectCache.h
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VideoBackends: add support to allow rendering to multiple output textures
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2023-06-03 14:52:31 -05:00 |
ShaderCompiler.cpp
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VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
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2023-06-28 17:15:31 -05:00 |
ShaderCompiler.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
StagingBuffer.cpp
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VideoBackends:Vulkan: Fix incorrect barriers in StagingBuffer
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2022-11-29 23:14:23 +01:00 |
StagingBuffer.h
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VideoBackends:Vulkan: Use VMA for staging buffers
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2022-10-23 03:21:14 +02:00 |
StateTracker.cpp
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VideoCommon: avoid Vulkan validation errors when custom shader ubo isn't set up
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2023-10-06 02:17:43 -05:00 |
StateTracker.h
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VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
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2023-06-28 17:15:31 -05:00 |
VKBoundingBox.cpp
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Implement AbstractGfx for Vulkan
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2023-01-31 19:41:23 +13:00 |
VKBoundingBox.h
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Implement AbstractGfx for Vulkan
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2023-01-31 19:41:23 +13:00 |
VKGfx.cpp
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Merge pull request #11923 from iwubcode/multi-texture-compute-support
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2023-07-01 17:47:55 +02:00 |
VKGfx.h
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VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
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2023-06-28 17:15:31 -05:00 |
VKMain.cpp
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VideoCommon: Pass WindowSystemInfo to InitBackendInfo
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2023-06-08 22:07:39 -07:00 |
VKPerfQuery.cpp
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Divide by MSAA for PerfQuery in all backends.
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2023-03-14 02:13:25 +01:00 |
VKPerfQuery.h
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Add virtual Initialize() to PerfQueryBase
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2023-01-31 19:41:24 +13:00 |
VKPipeline.cpp
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VideoBackends: add support to allow rendering to multiple output textures
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2023-06-03 14:52:31 -05:00 |
VKPipeline.h
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VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
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2023-02-09 02:13:53 -06:00 |
VKShader.cpp
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VKShader: Only set shader name if supported
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2022-01-31 01:17:40 -05:00 |
VKShader.h
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VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
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2021-08-30 13:47:48 -05:00 |
VKStreamBuffer.cpp
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VideoBackends:Vulkan: Use VMA for stream buffer
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2022-10-23 03:21:29 +02:00 |
VKStreamBuffer.h
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VideoBackends:Vulkan: Use VMA for stream buffer
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2022-10-23 03:21:29 +02:00 |
VKSwapChain.cpp
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Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
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2023-06-19 01:34:42 +03:00 |
VKSwapChain.h
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Vulkan: Remove unused swap chain functions
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2022-08-17 18:16:17 -07:00 |
VKTexture.cpp
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VideoBackends: add support for cube maps for OGL, Vulkan, and D3D
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2023-07-21 19:09:40 -05:00 |
VKTexture.h
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VideoBackends: add support to allow rendering to multiple output textures
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2023-06-03 14:52:31 -05:00 |
VKVertexFormat.cpp
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Fix build errors related to formatting non-scoped enums
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2022-11-23 13:45:43 -08:00 |
VKVertexFormat.h
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Fix build errors related to formatting non-scoped enums
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2022-11-23 13:45:43 -08:00 |
VKVertexManager.cpp
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VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
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2023-10-06 02:17:42 -05:00 |
VKVertexManager.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
VideoBackend.h
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VideoCommon: Pass WindowSystemInfo to InitBackendInfo
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2023-06-08 22:07:39 -07:00 |
VulkanContext.cpp
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Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
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2023-06-19 01:34:42 +03:00 |
VulkanContext.h
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VideoBackends:Vulkan: Replace debug_report with debug_utils
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2022-12-27 02:48:50 +01:00 |
VulkanEntryPoints.inl
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VideoBackends:Vulkan: Replace debug_report with debug_utils
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2022-12-27 02:48:50 +01:00 |
VulkanLoader.cpp
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VideoBackends:Vulkan: Allow loading custom drivers on Android
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2023-06-11 13:52:34 +02:00 |
VulkanLoader.h
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VideoBackends:Vulkan: Allow loading custom drivers on Android
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2023-06-11 13:52:34 +02:00 |