dolphin/Source/Core/VideoBackends/Vulkan
iwubcode 751356af47 VideoCommon: avoid Vulkan validation errors when custom shader ubo isn't set up
Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
2023-10-06 02:17:43 -05:00
..
CMakeLists.txt VideoBackends:Vulkan: Allow loading custom drivers on Android 2023-06-11 13:52:34 +02:00
CommandBufferManager.cpp VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
CommandBufferManager.h VideoBackends:Vulkan: Use WorkQueueThread 2023-03-20 16:40:32 +01:00
Constants.h VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
ObjectCache.cpp VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
ObjectCache.h VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
ShaderCompiler.cpp VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
ShaderCompiler.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
StagingBuffer.cpp VideoBackends:Vulkan: Fix incorrect barriers in StagingBuffer 2022-11-29 23:14:23 +01:00
StagingBuffer.h VideoBackends:Vulkan: Use VMA for staging buffers 2022-10-23 03:21:14 +02:00
StateTracker.cpp VideoCommon: avoid Vulkan validation errors when custom shader ubo isn't set up 2023-10-06 02:17:43 -05:00
StateTracker.h VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
VKBoundingBox.cpp Implement AbstractGfx for Vulkan 2023-01-31 19:41:23 +13:00
VKBoundingBox.h Implement AbstractGfx for Vulkan 2023-01-31 19:41:23 +13:00
VKGfx.cpp Merge pull request #11923 from iwubcode/multi-texture-compute-support 2023-07-01 17:47:55 +02:00
VKGfx.h VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
VKMain.cpp VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00
VKPerfQuery.cpp Divide by MSAA for PerfQuery in all backends. 2023-03-14 02:13:25 +01:00
VKPerfQuery.h Add virtual Initialize() to PerfQueryBase 2023-01-31 19:41:24 +13:00
VKPipeline.cpp VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
VKPipeline.h VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
VKShader.cpp VKShader: Only set shader name if supported 2022-01-31 01:17:40 -05:00
VKShader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
VKStreamBuffer.cpp VideoBackends:Vulkan: Use VMA for stream buffer 2022-10-23 03:21:29 +02:00
VKStreamBuffer.h VideoBackends:Vulkan: Use VMA for stream buffer 2022-10-23 03:21:29 +02:00
VKSwapChain.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
VKSwapChain.h Vulkan: Remove unused swap chain functions 2022-08-17 18:16:17 -07:00
VKTexture.cpp VideoBackends: add support for cube maps for OGL, Vulkan, and D3D 2023-07-21 19:09:40 -05:00
VKTexture.h VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
VKVertexFormat.cpp Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
VKVertexFormat.h Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
VKVertexManager.cpp VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
VKVertexManager.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VideoBackend.h VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00
VulkanContext.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
VulkanContext.h VideoBackends:Vulkan: Replace debug_report with debug_utils 2022-12-27 02:48:50 +01:00
VulkanEntryPoints.inl VideoBackends:Vulkan: Replace debug_report with debug_utils 2022-12-27 02:48:50 +01:00
VulkanLoader.cpp VideoBackends:Vulkan: Allow loading custom drivers on Android 2023-06-11 13:52:34 +02:00
VulkanLoader.h VideoBackends:Vulkan: Allow loading custom drivers on Android 2023-06-11 13:52:34 +02:00