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AOSoundStream.cpp
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Revert "mem_fun -> mem_fn."
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2013-01-23 23:38:49 -05:00 |
AOSoundStream.h
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Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
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2011-03-05 06:11:26 +00:00 |
AlsaSoundStream.cpp
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name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966 .
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2012-01-01 14:28:19 -08:00 |
AlsaSoundStream.h
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Forgot about some Linux files using Common::Thread
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2011-01-27 21:34:37 +00:00 |
AudioCommon.cpp
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Move DSP settings to dolphin.ini
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2013-01-16 20:17:44 -05:00 |
AudioCommon.h
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Move DSP settings to dolphin.ini
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2013-01-16 20:17:44 -05:00 |
CoreAudioSoundStream.cpp
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(CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383.
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2012-12-14 12:15:01 -06:00 |
CoreAudioSoundStream.h
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(CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383.
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2012-12-14 12:15:01 -06:00 |
DPL2Decoder.cpp
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Fix the majority of the compiler warnings unearthed by the addition of
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2013-01-29 23:24:51 -06:00 |
DPL2Decoder.h
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Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow.
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2013-01-11 14:03:09 +11:00 |
DSoundStream.cpp
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Revert "mem_fun -> mem_fn."
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2013-01-23 23:38:49 -05:00 |
DSoundStream.h
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Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
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2011-03-05 06:11:26 +00:00 |
Mixer.cpp
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
Mixer.h
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Fix the majority of the compiler warnings unearthed by the addition of
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2013-01-29 23:24:51 -06:00 |
NullSoundStream.cpp
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Implemented proper timing in the "No audio output" back-end.
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2012-07-01 17:07:58 +10:00 |
NullSoundStream.h
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Some compiler warnings and eol-style.
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2010-11-14 23:56:26 +00:00 |
OpenALStream.cpp
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Fixed a buffer overflow in the OpenAL buffer.
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2013-02-19 23:18:13 +11:00 |
OpenALStream.h
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Added a latency setting to the audio settings.
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2013-01-13 00:05:30 +11:00 |
PulseAudioStream.cpp
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re-enable PulseAudio backend
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2013-01-13 22:22:06 -06:00 |
PulseAudioStream.h
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use pulseaudio "simple" api
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2013-01-09 17:45:16 -06:00 |
SoundStream.h
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
WaveFile.cpp
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'count' parameter for AddStereoSamples and AddStereoSamplesBE in WaveFile should be unsigned. Doesn't make sense to have them signed.
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2013-01-11 22:22:55 -05:00 |
WaveFile.h
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'count' parameter for AddStereoSamples and AddStereoSamplesBE in WaveFile should be unsigned. Doesn't make sense to have them signed.
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2013-01-11 22:22:55 -05:00 |
XAudio2Stream.cpp
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A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
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2011-03-15 23:09:12 +00:00 |
XAudio2Stream.h
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A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
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2011-03-15 23:09:12 +00:00 |
aldlist.cpp
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Fully fix that clear bug in aldlist.cpp. Seems I missed part. Corrected it.
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2013-01-18 23:42:37 -05:00 |
aldlist.h
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |