..
BoundingBox.cpp
videoconfig: add BBoxPreferStencilImplementation
2017-03-15 17:41:33 -07:00
BoundingBox.h
OGL: only create stencil buffer when needed
2017-03-15 17:41:33 -07:00
CMakeLists.txt
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
FramebufferManager.cpp
FramebufferManager: Fix EFB layers being attached to the wrong FBO.
2017-06-27 23:42:42 +02:00
FramebufferManager.h
OGL: only create stencil buffer when needed
2017-03-15 17:41:33 -07:00
GPUTimer.h
OGL: Add GPUTimer class for measuring execution time of a draw/dispatch
2017-04-01 12:32:57 +10:00
NativeVertexFormat.cpp
NativeVertexFormat: Drop unused virtual method SetupVertexPointers
2017-07-30 17:43:59 +10:00
OGL.vcxproj
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
OGL.vcxproj.filters
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
OGLTexture.cpp
HiresTextures: Support loading BC7 (BPTC) from DDS files
2017-08-01 11:59:38 +10:00
OGLTexture.h
AbstractTexture: Add missing includes (and remove unnecessary ones)
2017-06-18 23:29:22 -04:00
PerfQuery.cpp
Improve PerfQuery accuracy
2016-07-04 18:54:49 +10:00
PerfQuery.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
PostProcessing.cpp
GameConfigLoader: Add GFX Game INI translations
2017-06-03 18:13:02 +01:00
PostProcessing.h
VideoCommon: Move the blit methods to the backend class
2017-04-25 14:25:41 +10:00
ProgramShaderCache.cpp
ProgramShaderCache: Create a FBO for shared contexts to draw into
2017-08-02 20:12:28 +10:00
ProgramShaderCache.h
ProgramShaderCache: Create a FBO for shared contexts to draw into
2017-08-02 20:12:28 +10:00
RasterFont.cpp
ShaderGen: Use consistent variable names for texture coordinates
2017-07-30 17:43:59 +10:00
RasterFont.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Render.cpp
HiresTextures: Support loading BC7 (BPTC) from DDS files
2017-08-01 11:59:38 +10:00
Render.h
OGL: Uber shader support
2017-07-30 17:43:59 +10:00
SamplerCache.cpp
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
SamplerCache.h
specify custom brace style to fix unions
2017-01-05 12:55:13 +01:00
StreamBuffer.cpp
Disable pinned memory for AMD mesa drivers
2017-02-26 10:49:28 -05:00
StreamBuffer.h
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
TextureCache.cpp
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
TextureCache.h
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
TextureConverter.cpp
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
TextureConverter.h
VideoBackends: Support updated texture encoding shader generators
2017-04-12 00:11:22 +10:00
VertexManager.cpp
OGL: Uber shader support
2017-07-30 17:43:59 +10:00
VertexManager.h
NativeVertexFormat: Drop unused virtual method SetupVertexPointers
2017-07-30 17:43:59 +10:00
VideoBackend.h
VideoBackends: Move max texture size to VideoConfig
2017-03-10 00:04:13 +10:00
main.cpp
HiresTextures: Support loading BC7 (BPTC) from DDS files
2017-08-01 11:59:38 +10:00