dolphin/Source/Core/VideoBackends
Stenzek 67997529b8 ProgramShaderCache: Create a FBO for shared contexts to draw into
This way it allows us to use surfaceless contexts in EGL/GLX. It also
ensures that the shared context shares a similar setup to the main
context's framebuffer, potentially reducing the number of variants a
driver needs to generate.
2017-08-02 20:12:28 +10:00
..
D3D Merge pull request #5834 from stenzek/bc7 2017-08-01 12:39:19 +10:00
Null HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
OGL ProgramShaderCache: Create a FBO for shared contexts to draw into 2017-08-02 20:12:28 +10:00
Software HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
Vulkan Merge pull request #5834 from stenzek/bc7 2017-08-01 12:39:19 +10:00
CMakeLists.txt CMake: remove references to D3D12 2017-05-26 01:16:04 -07:00