dolphin/Source
Stenzek 67997529b8 ProgramShaderCache: Create a FBO for shared contexts to draw into
This way it allows us to use surfaceless contexts in EGL/GLX. It also
ensures that the shared context shares a similar setup to the main
context's framebuffer, potentially reducing the number of variants a
driver needs to generate.
2017-08-02 20:12:28 +10:00
..
Android Android: Fix ubershader hybrid setting 2017-08-01 00:38:26 +10:00
Core ProgramShaderCache: Create a FBO for shared contexts to draw into 2017-08-02 20:12:28 +10:00
DSPSpy Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
DSPTool Move DSP::CodesToHeader to DSPTool 2017-06-05 19:28:40 -07:00
PCH msvc: bump the required _MSC_FULL_VER 2017-06-03 18:20:41 -07:00
UnitTests DolphinWX: Add a progress dialog host command 2017-07-30 12:38:48 +10:00
VSProps Only build OpenAL on Windows 2017-06-27 00:06:14 -07:00
.clang-format clang-format: Sort windows.h before other headers 2017-01-23 00:35:09 -08:00
CMakeLists.txt Common: Add a std::optional implementation 2017-06-03 12:36:24 +02:00
dolphin-emu.sln msbuild: put pugixml in Externals solution filter; fix project reference. 2017-06-15 19:06:16 -07:00