dolphin/Source/Plugins/Plugin_DSP_HLE/Src
hrydgard 8d30e3f3c0 DSP HLE: Break out the ADPCM decoder, add a few comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3504 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 10:39:45 +00:00
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Debugger PBView "updates" now, i still dunno if it ever showed real values... 2009-03-21 01:00:33 +00:00
UCodes DSP HLE: Break out the ADPCM decoder, add a few comments. 2009-06-20 10:39:45 +00:00
Config.cpp Add the ability to set UseRE0 hack in game.ini. 2009-05-10 12:33:47 +00:00
Config.h Add the ability to set UseRE0 hack in game.ini. 2009-05-10 12:33:47 +00:00
ConfigDlg.cpp Added sound volume slider to HLE sound plugin, currently DSound only, unless someone wants to add it to OpenAL :p 2009-05-18 19:24:46 +00:00
ConfigDlg.h Added sound volume slider to HLE sound plugin, currently DSound only, unless someone wants to add it to OpenAL :p 2009-05-18 19:24:46 +00:00
DSPHandler.cpp DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
DSPHandler.h DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
Globals.cpp nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
Globals.h Resolve lost symbols in HLE/LLE-t DSP 2009-03-23 21:15:37 +00:00
HLEMixer.cpp Improve accuracy of FPU emulation slightly - still no F-Zero improvements :( 2009-06-15 21:10:11 +00:00
HLEMixer.h Attempt to move mixer to audio common, it's a bit more complicated than I expected 2009-03-26 09:29:14 +00:00
MailHandler.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
MailHandler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
SConscript Attempt to move mixer to audio common, it's a bit more complicated than I expected 2009-03-26 09:29:14 +00:00
main.cpp State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound 2009-06-20 10:24:49 +00:00
main.h Starting audio common 2009-03-23 17:56:37 +00:00
stdafx.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
stdafx.h get WTL out of dsp_hle 2009-01-17 21:42:43 +00:00