.. |
BPMemory.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
BPMemory.h
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small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink
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2009-02-21 23:56:10 +00:00 |
CPMemory.cpp
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Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
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2009-02-09 20:35:30 +00:00 |
CPMemory.h
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Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
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2009-02-09 20:35:30 +00:00 |
DataReader.h
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
Fifo.cpp
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Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.
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2009-02-22 22:49:42 +00:00 |
Fifo.h
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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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2009-02-20 22:04:52 +00:00 |
ImageWrite.cpp
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TGA Header Fix in Linux
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2009-02-17 22:23:06 +00:00 |
ImageWrite.h
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Move PixelShaderManager, ImageWrite to VideoCommon.
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2008-12-26 12:27:58 +00:00 |
IndexGenerator.cpp
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and more boring moving and cleanup ...
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2008-12-25 21:44:56 +00:00 |
IndexGenerator.h
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and more boring moving and cleanup ...
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2008-12-25 21:44:56 +00:00 |
LookUpTables.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
LookUpTables.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
NativeVertexFormat.h
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
NativeVertexWriter.cpp
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Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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2009-02-23 06:15:48 +00:00 |
NativeVertexWriter.h
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UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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2009-02-23 06:17:57 +00:00 |
OpcodeDecoding.cpp
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OpcodeDecoding.cpp now shared.
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2008-12-25 20:11:42 +00:00 |
OpcodeDecoding.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
PixelShaderGen.cpp
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Fog uses depth from z texture if it is available.
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2009-02-21 06:59:44 +00:00 |
PixelShaderGen.h
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fog is done in pixel shader but needs to factor x adjustment
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2009-02-19 04:41:58 +00:00 |
PixelShaderManager.cpp
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fog is done in pixel shader but needs to factor x adjustment
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2009-02-19 04:41:58 +00:00 |
PixelShaderManager.h
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fog is done in pixel shader but needs to factor x adjustment
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2009-02-19 04:41:58 +00:00 |
Profiler.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
Profiler.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
SConscript
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Linux compile fixes.
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2009-02-15 05:43:48 +00:00 |
Statistics.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
Statistics.h
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Added more overlay stats options.
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2009-02-15 20:49:59 +00:00 |
TextureDecoder.cpp
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Fixed texture overlays. Can I remove the OVERLAY_TEXFMT definition? It just makes the code look messy.
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2009-02-19 01:24:33 +00:00 |
TextureDecoder.h
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Build fix for r2283.
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2009-02-17 02:42:21 +00:00 |
VertexLoader.cpp
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
VertexLoader.h
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VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
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2009-02-15 13:45:03 +00:00 |
VertexLoaderManager.h
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Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
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2009-02-09 20:35:30 +00:00 |
VertexLoader_Color.cpp
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VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
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2009-02-15 13:45:03 +00:00 |
VertexLoader_Color.h
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |
VertexLoader_Normal.cpp
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VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
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2009-02-15 13:45:03 +00:00 |
VertexLoader_Normal.h
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |
VertexLoader_Position.cpp
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
VertexLoader_Position.h
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
VertexLoader_TextCoord.cpp
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VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
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2009-02-15 13:45:03 +00:00 |
VertexLoader_TextCoord.h
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |
VertexShaderGen.cpp
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clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
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2009-02-08 22:08:20 +00:00 |
VertexShaderGen.h
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More renaming.
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2008-12-26 17:33:53 +00:00 |
VertexShaderManager.cpp
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(Itsy Bitsy) Reindentation.
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2009-02-22 18:15:31 +00:00 |
VertexShaderManager.h
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More renaming.
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2008-12-26 17:33:53 +00:00 |
VideoCommon.h
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UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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2009-02-23 06:17:57 +00:00 |
VideoState.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
VideoState.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
XFBConvert.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
XFBConvert.h
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
XFMemory.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
XFMemory.h
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |
memcpy_amd.cpp
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |