dolphin/Source/Core/VideoBackends/OGL
Ryan Houdek 9f91769def Improve GLExtensions compile time.
This changes from using logical and to bitwise and, which causes the compile time to drop from an absurd amount of time to around five seconds on my
crappy laptop.
2014-02-08 15:04:17 -06:00
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GLExtensions Improve GLExtensions compile time. 2014-02-08 15:04:17 -06:00
CMakeLists.txt Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process. 2014-01-19 11:37:37 -06:00
FramebufferManager.cpp BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games. 2014-01-26 13:21:22 +00:00
FramebufferManager.h BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games. 2014-01-26 13:21:22 +00:00
GLUtil.cpp Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00
GLUtil.h OpenGL: remove unused OpenGL headers 2014-01-23 18:52:57 +01:00
Globals.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
NativeVertexFormat.cpp PortableVertexFormat: use AttributeFormat for posmtx attribute format 2014-01-31 07:19:34 +01:00
OGL.vcxproj fix windows build 2014-01-17 16:01:17 +01:00
OGL.vcxproj.filters fix windows build 2014-01-17 16:01:17 +01:00
PerfQuery.cpp Move GLInterface.h into GLInterface directory 2014-01-20 00:46:21 -07:00
PerfQuery.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
PostProcessing.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
PostProcessing.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
ProgramShaderCache.cpp OGL: remove ubo workaround 2014-02-01 22:33:45 +01:00
ProgramShaderCache.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
RasterFont.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
RasterFont.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
Render.cpp OGL: remove ubo workaround 2014-02-01 22:33:45 +01:00
Render.h Merge branch 'master' into buffer_storage 2013-12-31 19:18:30 -06:00
SamplerCache.cpp [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
SamplerCache.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
StreamBuffer.cpp OSX: don't avoid unsync mapping on nvida gpus just because the windows driver doesn't like it 2014-01-26 11:00:29 +01:00
StreamBuffer.h OpenGL: remove unused OpenGL headers 2014-01-23 18:52:57 +01:00
TextureCache.cpp OpenGL: remove small optimization 2014-01-21 10:34:48 +01:00
TextureCache.h OpenGL: remove small optimization 2014-01-21 10:34:48 +01:00
TextureConverter.cpp OpenGL: drop UBO-workaround usage for efb2ram shaders 2014-01-05 09:52:26 +01:00
TextureConverter.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
VertexManager.cpp OGL: remove ubo workaround 2014-02-01 22:33:45 +01:00
VertexManager.h OpenGL: Stream vertices + indices 2014-01-23 15:12:31 +01:00
VideoBackend.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
main.cpp VideoCommon: remove Cache Displaylist 2014-01-31 07:30:55 +01:00
main.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
stdafx.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
stdafx.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00