..
Debugger
Fix a memory leak in the breakpoint window.
2011-02-27 02:27:43 +00:00
MemoryCards
Remove the global namespace a bit and remove some dead code.
2011-02-02 18:21:20 +00:00
ARCodeAddEdit.cpp
Translate PanicAlert captions too.
2011-01-13 20:53:37 +00:00
ARCodeAddEdit.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
AboutDolphin.cpp
Remove some dead code.
2011-01-17 01:47:27 +00:00
AboutDolphin.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
CheatsWindow.cpp
Fix a memory leak in the breakpoint window.
2011-02-27 02:27:43 +00:00
CheatsWindow.h
Fix a memory leak in the breakpoint window.
2011-02-27 02:27:43 +00:00
ConfigMain.cpp
Added an option to disable the Wiimote speaker. The checkbox has 3 states:
2011-02-23 10:01:04 +00:00
ConfigMain.h
Added an option to disable the Wiimote speaker. The checkbox has 3 states:
2011-02-23 10:01:04 +00:00
Frame.cpp
Fix a memory leak in the breakpoint window.
2011-02-27 02:27:43 +00:00
Frame.h
Fix a memory leak in the breakpoint window.
2011-02-27 02:27:43 +00:00
FrameAui.cpp
Fix an issue when a wiimote source is changed to a real wiimote in the wiimote config dialog while a game is running, and the wiimote was disconnected from the CPU. Only change the connection status when the dialog is closed.
2011-02-23 03:06:16 +00:00
FrameTools.cpp
Fix a memory leak in the breakpoint window.
2011-02-27 02:27:43 +00:00
GameListCtrl.cpp
Added an option for opening up the wiki entry in the compatibility list. The option is in the right click menu of the games list. The game entries in the wiki are currently manually added by the administrator.
2011-02-25 23:33:11 +00:00
GameListCtrl.h
Added an option for opening up the wiki entry in the compatibility list. The option is in the right click menu of the games list. The game entries in the wiki are currently manually added by the administrator.
2011-02-25 23:33:11 +00:00
GeckoCodeDiag.cpp
Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup.
2011-01-25 11:14:11 +00:00
GeckoCodeDiag.h
Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
2010-07-23 05:22:12 +00:00
Globals.h
Added an option for opening up the wiki entry in the compatibility list. The option is in the right click menu of the games list. The game entries in the wiki are currently manually added by the administrator.
2011-02-25 23:33:11 +00:00
HotkeyDlg.cpp
Move the log window options from the log window into a separate dialog openned from an item in the options menu. This gives the log window room to show logs.
2011-02-18 12:34:24 +00:00
HotkeyDlg.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
ISOFile.cpp
Localization:
2011-01-06 13:57:46 +00:00
ISOFile.h
Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!).
2010-08-03 03:20:44 +00:00
ISOProperties.cpp
* Italian translation update
2011-02-04 23:44:11 +00:00
ISOProperties.h
- Moving "Custom Projection Hack" stuff toward a new modal dialog window
2011-02-03 17:51:12 +00:00
InputConfigDiag.cpp
Fix the rest of the tooltips for linux.
2011-01-31 22:19:30 +00:00
InputConfigDiag.h
Fix the rest of the tooltips for linux.
2011-01-31 22:19:30 +00:00
InputConfigDiagBitmaps.cpp
Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
2010-10-12 19:42:29 +00:00
LogConfigWindow.cpp
Fix the segmentation fault users are having when opening the video config dialog with no games visible in the game list. Although in that case there will also not be any game profiles listed in the dropdown.
2011-02-21 16:50:55 +00:00
LogConfigWindow.h
Make log options an AUI window instead of a dialog.
2011-02-21 15:01:00 +00:00
LogWindow.cpp
wxConvCurrent in wxWidgets is not always initialized at startup
2011-02-19 22:56:51 +00:00
LogWindow.h
Save and load the line wrap option of the log window from ini.
2011-02-19 04:43:51 +00:00
Main.cpp
Fix a memory leak in the breakpoint window.
2011-02-27 02:27:43 +00:00
Main.h
XInitThreads() must be the very first Xlib function called or else
2011-02-19 21:53:53 +00:00
MainNoGUI.cpp
Move BootManager.cpp to Core since it really doesn't do any wx-specific stuff.
2011-02-12 21:25:49 +00:00
MemcardManager.cpp
Deal with some clang-inspired buglets.
2011-02-06 01:56:45 +00:00
MemcardManager.h
Deal with some clang-inspired buglets.
2011-02-06 01:56:45 +00:00
NetWindow.cpp
Fix a memory leak in the breakpoint window.
2011-02-27 02:27:43 +00:00
NetWindow.h
Fix a memory leak in the breakpoint window.
2011-02-27 02:27:43 +00:00
PHackSettings.cpp
* Italian translation update
2011-02-04 23:44:11 +00:00
PHackSettings.h
Fix the CMake build.
2011-02-03 21:11:06 +00:00
PatchAddEdit.cpp
Translate PanicAlert captions too.
2011-01-13 20:53:37 +00:00
PatchAddEdit.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
SConscript
Make log options an AUI window instead of a dialog.
2011-02-21 15:01:00 +00:00
UDPConfigDiag.cpp
Translate PanicAlert captions too.
2011-01-13 20:53:37 +00:00
UDPConfigDiag.h
Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
2010-11-14 13:30:57 +00:00
VideoConfigDiag.cpp
Fix the segmentation fault users are having when opening the video config dialog with no games visible in the game list. Although in that case there will also not be any game profiles listed in the dropdown.
2011-02-21 16:50:55 +00:00
VideoConfigDiag.h
Sort configuration profiles in the video configuration dialog. Instead of sorting alphabetically, sort them in the order they appear in the game list control.
2011-02-20 23:42:21 +00:00
WXInputBase.cpp
Be more flexible about hotkey modifier permutations.
2011-01-30 14:20:20 +00:00
WXInputBase.h
Clean up nowx and stop cocoaApp busy-waiting in the main loop.
2011-01-15 10:33:07 +00:00
WiimoteConfigDiag.cpp
Fix a segmentation fault when the wiimote source is changed to a real wiimote in the config dialog.
2011-02-25 03:56:14 +00:00
WiimoteConfigDiag.h
Clean up the debugger gui a bit. In general do not call SetSizeHints on a window unless it is a top level window. It isn't supposed to do anything for non top level windows, but it causes glitches on linux. Removing these calls does not affect the end result on windows.
2011-02-24 05:05:25 +00:00
WxUtils.cpp
r6928 redux
2011-01-27 23:59:12 +00:00
WxUtils.h
r6928 redux
2011-01-27 23:59:12 +00:00
X11Utils.cpp
Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore.
2011-02-09 03:12:05 +00:00
X11Utils.h
Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore.
2011-02-09 03:12:05 +00:00
stdafx.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
stdafx.h
Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup.
2011-01-25 11:14:11 +00:00