..
BPMemory.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
BPMemory.h
small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink
2009-02-21 23:56:10 +00:00
CPMemory.cpp
Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
2009-02-09 20:35:30 +00:00
CPMemory.h
Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
2009-02-09 20:35:30 +00:00
DataReader.h
vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
2009-02-15 14:46:17 +00:00
Fifo.cpp
Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.
2009-02-22 22:49:42 +00:00
Fifo.h
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
2009-02-20 22:04:52 +00:00
ImageWrite.cpp
TGA Header Fix in Linux
2009-02-17 22:23:06 +00:00
ImageWrite.h
Linux build fixes and some warning cleanup for GCC
2009-02-24 05:20:52 +00:00
IndexGenerator.cpp
and more boring moving and cleanup ...
2008-12-25 21:44:56 +00:00
IndexGenerator.h
and more boring moving and cleanup ...
2008-12-25 21:44:56 +00:00
LookUpTables.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
LookUpTables.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
NativeVertexFormat.h
moar cleanup
2008-12-26 17:02:46 +00:00
NativeVertexWriter.cpp
Linux build fixes and some warning cleanup for GCC
2009-02-24 05:20:52 +00:00
NativeVertexWriter.h
UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
2009-02-23 06:17:57 +00:00
OpcodeDecoding.cpp
OpcodeDecoding.cpp now shared.
2008-12-25 20:11:42 +00:00
OpcodeDecoding.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
PixelShaderGen.cpp
Fog uses depth from z texture if it is available.
2009-02-21 06:59:44 +00:00
PixelShaderGen.h
fog is done in pixel shader but needs to factor x adjustment
2009-02-19 04:41:58 +00:00
PixelShaderManager.cpp
fog is done in pixel shader but needs to factor x adjustment
2009-02-19 04:41:58 +00:00
PixelShaderManager.h
fog is done in pixel shader but needs to factor x adjustment
2009-02-19 04:41:58 +00:00
Profiler.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
Profiler.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
SConscript
Linux compile fixes.
2009-02-15 05:43:48 +00:00
Statistics.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
Statistics.h
Added more overlay stats options.
2009-02-15 20:49:59 +00:00
TextureDecoder.cpp
just some minor cleanup (texdecoder, dsoundstream)
2009-02-23 19:47:58 +00:00
TextureDecoder.h
Build fix for r2283.
2009-02-17 02:42:21 +00:00
VertexLoader.cpp
vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
2009-02-15 14:46:17 +00:00
VertexLoader.h
VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
2009-02-15 13:45:03 +00:00
VertexLoaderManager.h
Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
2009-02-09 20:35:30 +00:00
VertexLoader_Color.cpp
VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
2009-02-15 13:45:03 +00:00
VertexLoader_Color.h
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00
VertexLoader_Normal.cpp
VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
2009-02-15 13:45:03 +00:00
VertexLoader_Normal.h
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00
VertexLoader_Position.cpp
vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
2009-02-15 14:46:17 +00:00
VertexLoader_Position.h
vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
2009-02-15 14:46:17 +00:00
VertexLoader_TextCoord.cpp
VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
2009-02-15 13:45:03 +00:00
VertexLoader_TextCoord.h
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00
VertexShaderGen.cpp
clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
2009-02-08 22:08:20 +00:00
VertexShaderGen.h
More renaming.
2008-12-26 17:33:53 +00:00
VertexShaderManager.cpp
(Itsy Bitsy) Reindentation.
2009-02-22 18:15:31 +00:00
VertexShaderManager.h
More renaming.
2008-12-26 17:33:53 +00:00
VideoCommon.h
Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.
2009-02-28 01:26:56 +00:00
VideoState.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
VideoState.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
XFBConvert.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
XFBConvert.h
just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
2008-12-25 15:56:36 +00:00
XFMemory.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
XFMemory.h
Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
2008-12-25 20:07:13 +00:00
memcpy_amd.cpp
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00