1301 lines
52 KiB
C++
1301 lines
52 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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//#include "VideoCommon.h" // to get debug logs
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#include "CPUDetect.h"
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#include "TextureDecoder.h"
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#include "LookUpTables.h"
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bool TexFmt_Overlay_Enable=false;
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bool TexFmt_Overlay_Center=false;
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extern const char* texfmt[];
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extern const unsigned char sfont_map[];
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extern const unsigned char sfont_raw[][9*10];
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// TRAM
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// STATE_TO_SAVE
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u8 texMem[TMEM_SIZE];
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//////////////////////////////////////////////////////////////////////////
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// Gamecube/Wii texture decoder
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//////////////////////////////////////////////////////////////////////////
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// Decodes all known Gamecube/Wii texture formats.
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// by ector
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//////////////////////////////////////////////////////////////////////////
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int TexDecoder_GetTexelSizeInNibbles(int format)
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{
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switch (format & 0x3f) {
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case GX_TF_I4: return 1;
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case GX_TF_I8: return 2;
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case GX_TF_IA4: return 2;
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case GX_TF_IA8: return 4;
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case GX_TF_RGB565: return 4;
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case GX_TF_RGB5A3: return 4;
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case GX_TF_RGBA8: return 8;
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case GX_TF_C4: return 1;
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case GX_TF_C8: return 2;
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case GX_TF_C14X2: return 4;
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case GX_TF_CMPR: return 1;
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default: return 1;
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}
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}
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int TexDecoder_GetTextureSizeInBytes(int width, int height, int format)
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{
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return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2;
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}
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u32 TexDecoder_GetTlutHash(const u8* src, int len)
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{
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//char str[40000], st[20]; str[0]='\0';for (int i=0;i<len;i++){sprintf(st,"%02x ",src[i]);strcat(str,st);}
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//DebugLog("tlut: %s", str);
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u32 hash = 0xbeefbabe;
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for (int i = 0; i < len / 4; i ++) {
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hash = _rotl(hash, 7) ^ ((u32 *)src)[i];
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hash += 7; // to add a bit more entropy/mess in here
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//DebugLog("%02i | hash: %08x | src: %08x", i, hash, ((u32 *)src)[i]);
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}
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return hash;
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}
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u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat, u32 seed)
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{
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// Notes (mb2): A relative important mess in data is needed for a good hash. The safest way to satisfy this would be
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// to perform the hash on the whole texture. But since it kills perf we use some assuptions for speed:
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// -First assumption: texture borders don't carry more different data than the rest of the texture. We skip few
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// texels on the edges.
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// -Second assumption: consecutives lines may not differ that much. We skip some lines regularly.
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// -Third assumption: User info (messy datas), in textures, should be either always centered or at the beginning.
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// So we can stop hashing near the center.
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// very tweakable (Pokemon Colesseum texts are pretty good test cases, especially short ones)
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const int edgeSkip = 3;
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const int colSkip = 3;
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const int rowSkip = 5;
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const int rowEnd = (width - edgeSkip)/4;
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const int byteWidth = TexDecoder_GetTextureSizeInBytes(width, 1, texformat);
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const int colEnd = height - edgeSkip;
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u32 hash = seed ? seed : 0x1337c0de;
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for (int y = edgeSkip; y < colEnd; y += colSkip)
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{
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for (int x = edgeSkip; x < rowEnd; x += rowSkip)
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{
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hash = _rotl(hash, 17) ^ ((u32 *)src)[x+byteWidth*y];
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}
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}
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return hash;
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}
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int TexDecoder_GetBlockWidthInTexels(int format)
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{
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switch (format) {
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case GX_TF_I4: return 8;
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case GX_TF_I8: return 8;
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case GX_TF_IA4: return 8;
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case GX_TF_IA8: return 4;
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case GX_TF_RGB565: return 4;
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case GX_TF_RGB5A3: return 4;
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case GX_TF_RGBA8: return 4;
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case GX_TF_C4: return 8;
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case GX_TF_C8: return 8;
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case GX_TF_C14X2: return 4;
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case GX_TF_CMPR: return 8;
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default: return 8;
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}
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}
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//returns bytes
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int TexDecoder_GetPaletteSize(int format)
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{
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switch (format) {
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case GX_TF_C4: return 16*2;
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case GX_TF_C8: return 256*2;
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case GX_TF_C14X2: return 16384*2;
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default:
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return 0;
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}
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}
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inline u32 decode565(u16 val)
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{
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int r,g,b,a;
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r=lut5to8[(val>>11) & 0x1f];
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g=lut6to8[(val>>5 ) & 0x3f];
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b=lut5to8[(val ) & 0x1f];
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a=0xFF;
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return (a<<24) | (r<<16) | (g<<8) | b;
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}
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inline u32 decodeIA8(u16 val)
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{
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int a=val>>8;
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int i=val&0xFF;
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return (a<<24) | (i<<16) | (i<<8) | i;
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}
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inline u32 decode5A3(u16 val)
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{
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int r,g,b,a;
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if ((val&0x8000))
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{
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r=lut5to8[(val>>10) & 0x1f];
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g=lut5to8[(val>>5 ) & 0x1f];
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b=lut5to8[(val ) & 0x1f];
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a=0xFF;
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}
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else
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{
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a=lut3to8[(val>>12) & 0x7];
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r=lut4to8[(val>>8 ) & 0xf];
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g=lut4to8[(val>>4 ) & 0xf];
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b=lut4to8[(val ) & 0xf];
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}
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return (a<<24) | (r<<16) | (g<<8) | b;
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}
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struct DXTBlock
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{
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u16 color1;
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u16 color2;
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u8 lines[4];
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};
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//inline void decodebytesC4(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
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inline void decodebytesC4(u32 *dst, const u8 *src, int tlutaddr, int tlutfmt)
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{
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u16 *tlut = (u16*)(texMem + tlutaddr);
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for (int x = 0; x < 4; x++)
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{
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int val = src[x];
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switch (tlutfmt) {
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case 0:
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*dst++ = decodeIA8(Common::swap16(tlut[val >> 4]));
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*dst++ = decodeIA8(Common::swap16(tlut[val & 15]));
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break;
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case 1:
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*dst++ = decode565(Common::swap16(tlut[val >> 4]));
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*dst++ = decode565(Common::swap16(tlut[val & 15]));
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break;
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case 2:
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*dst++ = decode5A3(Common::swap16(tlut[val >> 4]));
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*dst++ = decode5A3(Common::swap16(tlut[val & 15]));
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break;
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case 3: //ERROR
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*dst++ = 0xFFFF00FF;
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*dst++ = 0xFFFF00FF;
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break;
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}
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}
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}
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//inline void decodebytesC8(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
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inline void decodebytesC8(u32 *dst, const u8 *src, int tlutaddr, int tlutfmt)
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{
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u16 *tlut = (u16*)(texMem+tlutaddr);
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for (int x = 0; x < 8; x++)
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{
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int val = src[x];
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switch (tlutfmt) {
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case 0:
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*dst++ = decodeIA8(Common::swap16(tlut[val]));
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break;
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case 1:
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*dst++ = decode565(Common::swap16(tlut[val]));
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break;
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case 2:
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*dst++ = decode5A3(Common::swap16(tlut[val]));
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break;
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case 3: //ERROR
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*dst++ = 0xFFFF00FF;
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break;
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}
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}
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}
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//inline void decodebytesC14X2(u32 *dst, const u16 *src, int numpixels, int tlutaddr, int tlutfmt)
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inline void decodebytesC14X2(u32 *dst, const u16 *src, int tlutaddr, int tlutfmt)
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{
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u16 *tlut = (u16*)(texMem+tlutaddr);
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for (int x = 0; x < 4; x++)
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{
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int val = Common::swap16(src[x]);
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switch (tlutfmt) {
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case 0:
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*dst++ = decodeIA8(Common::swap16(tlut[(val&0x3FFF)]));
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break;
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case 1:
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*dst++ = decode565(Common::swap16(tlut[(val&0x3FFF)]));
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break;
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case 2:
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*dst++ = decode5A3(Common::swap16(tlut[(val&0x3FFF)]));
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break;
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case 3: //ERROR
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*dst++ = 0xFFFF00FF;
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break;
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}
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}
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}
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//inline void decodebytesIA4(u16 *dst, const u8 *src, int numbytes)
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inline void decodebytesIA4(u16 *dst, const u8 *src)
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{
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for (int x = 0; x < 8; x++)
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{
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const u8 val = src[x];
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const u8 a = lut4to8[val>>4];
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const u8 l = lut4to8[val&0xF];
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dst[x] = (a<<8) | l;
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}
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}
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//inline void decodebytesRGB5A3(u32 *dst, const u16 *src, int numpixels)
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inline void decodebytesRGB5A3(u32 *dst, const u16 *src)
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{
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for (int x = 0; x < 4; x++)
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dst[x] = decode5A3(Common::swap16(src[x]));
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}
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// This one is used by many video formats. It'd therefore be good if it was fast.
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inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2)
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{
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for (int x = 0; x < 4; x++) {
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dst[x] = Common::swap32((src2[x] << 16) | src[x]);
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}
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// This can probably be done in a few SSE pack/unpack instructions + pshufb
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// some unpack instruction x2:
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// ABABABABABABABAB 1212121212121212 ->
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// AB12AB12AB12AB12 AB12AB12AB12AB12
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// 2x pshufb->
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// 21BA21BA21BA21BA 21BA21BA21BA21BA
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// and we are done.
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}
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inline u32 makecol(int r, int g, int b, int a)
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{
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return (a<<24)|(r<<16)|(g<<8)|b;
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}
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void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
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{
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u16 c1 = Common::swap16(src->color1);
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u16 c2 = Common::swap16(src->color2);
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int blue1 = lut5to8[c1 & 0x1F];
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int blue2 = lut5to8[c2 & 0x1F];
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int green1 = lut6to8[(c1>>5) & 0x3F];
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int green2 = lut6to8[(c2>>5) & 0x3F];
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int red1 = lut5to8[(c1>>11) & 0x1F];
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int red2 = lut5to8[(c2>>11) & 0x1F];
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int colors[4];
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if (c1 > c2)
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{
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colors[0] = makecol(red1, green1, blue1, 255);
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colors[1] = makecol(red2, green2, blue2, 255);
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colors[2] = makecol(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255);
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colors[3] = makecol(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255);
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}
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else
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{
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colors[0] = makecol(red1, green1, blue1, 255);
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colors[1] = makecol(red2, green2, blue2, 255);
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colors[2] = makecol((red1+red2)/2, (green1+green2)/2, (blue1+blue2)/2, 255);
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colors[3] = makecol(0,0,0,0); //transparent
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}
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for (int y = 0; y < 4; y++)
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{
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int val = src->lines[y];
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for (int x = 0; x < 4; x++)
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{
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dst[x] = colors[(val >> 6) & 3];
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val <<= 2;
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}
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dst += pitch;
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}
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}
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//switch endianness, unswizzle
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//TODO: to save memory, don't blindly convert everything to argb8888
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//also ARGB order needs to be swapped later, to accommodate modern hardware better
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//need to add DXT support too
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PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
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{
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switch (texformat)
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{
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case GX_TF_C4:
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{
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for (int y = 0; y < height; y += 8)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 8; iy++, src += 4)
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//decodebytesC4((u32*)dst+(y+iy)*width+x, src, 4, tlutaddr, tlutfmt);
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decodebytesC4((u32*)dst+(y+iy)*width+x, src, tlutaddr, tlutfmt);
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}
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return PC_TEX_FMT_BGRA32;
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case GX_TF_I4:
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{
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for (int y = 0; y < height; y += 8)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 8; iy++, src += 4)
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for (int ix = 0; ix < 4; ix++)
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{
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int val = src[ix];
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dst[(y+iy)*width+x+ix*2] = lut4to8[val>>4];
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dst[(y+iy)*width+x+ix*2+1] = lut4to8[val&15];
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}
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}
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return PC_TEX_FMT_I8;
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case GX_TF_I8: // speed critical
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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memcpy(dst+(y+iy)*width+x, src, 8);
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}
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return PC_TEX_FMT_I8;
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case GX_TF_C8:
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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//decodebytesC8((u32*)dst+(y+iy)*width+x, src, 8, tlutaddr, tlutfmt);
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decodebytesC8((u32*)dst+(y+iy)*width+x, src, tlutaddr, tlutfmt);
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}
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return PC_TEX_FMT_BGRA32;
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case GX_TF_IA4:
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8) {
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//decodebytesIA4((u32*)dst+(y+iy)*width+x, src, 8);
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decodebytesIA4((u16*)dst+(y+iy)*width+x, src);
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}
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}
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return PC_TEX_FMT_IA8;
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case GX_TF_IA8:
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8) {
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u16 *ptr = (u16 *)dst+(y+iy)*width+x;
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u16 *s = (u16 *)src;
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for(int j = 0; j < 4; j++)
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*ptr++ = Common::swap16(*s++);
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}
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}
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return PC_TEX_FMT_IA8;
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case GX_TF_C14X2:
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8)
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//decodebytesC14X2((u32*)dst+(y+iy)*width+x, (u16*)src, 4, tlutaddr, tlutfmt);
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decodebytesC14X2((u32*)dst+(y+iy)*width+x, (u16*)src, tlutaddr, tlutfmt);
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}
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return PC_TEX_FMT_BGRA32;
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case GX_TF_RGB565:
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8) {
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u16 *ptr = (u16 *)dst+(y+iy)*width+x;
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u16 *s = (u16 *)src;
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for(int j = 0; j < 4; j++)
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*ptr++ = Common::swap16(*s++);
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}
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}
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return PC_TEX_FMT_RGB565;
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case GX_TF_RGB5A3:
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8)
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//decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
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decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src);
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}
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return PC_TEX_FMT_BGRA32;
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case GX_TF_RGBA8: // speed critical
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{
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for (int y = 0; y < height; y += 4) {
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for (int x = 0; x < width; x += 4)
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{
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for (int iy = 0; iy < 4; iy++) {
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decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
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}
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src += 64;
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}
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}
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}
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return PC_TEX_FMT_BGRA32;
|
|
case GX_TF_CMPR: // speed critical
|
|
{
|
|
// TODO: Shuffle to PC S3TC (DXTC) format instead of converting
|
|
// 11111111 22222222 55555555 66666666
|
|
// 33333333 44444444 77777777 88888888
|
|
// The metroid games use this format almost exclusively.
|
|
for (int y = 0; y < height; y += 8)
|
|
for (int x = 0; x < width; x += 8)
|
|
{
|
|
decodeDXTBlock((u32*)dst+y*width+x, (DXTBlock*)src, width);
|
|
src += sizeof(DXTBlock);
|
|
decodeDXTBlock((u32*)dst+y*width+x+4, (DXTBlock*)src, width);
|
|
src += sizeof(DXTBlock);
|
|
decodeDXTBlock((u32*)dst+(y+4)*width+x, (DXTBlock*)src, width);
|
|
src += sizeof(DXTBlock);
|
|
decodeDXTBlock((u32*)dst+(y+4)*width+x+4, (DXTBlock*)src, width);
|
|
src += sizeof(DXTBlock);
|
|
}
|
|
}
|
|
return PC_TEX_FMT_BGRA32;
|
|
}
|
|
|
|
// The "copy" texture formats, too?
|
|
return PC_TEX_FMT_NONE;
|
|
}
|
|
|
|
void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center)
|
|
{
|
|
#ifdef OVERLAY_TEXFMT
|
|
TexFmt_Overlay_Enable = enable;
|
|
TexFmt_Overlay_Center = center;
|
|
#endif
|
|
}
|
|
|
|
PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
|
|
{
|
|
PC_TexFormat retval = TexDecoder_Decode_real(dst,src,width,height,texformat,tlutaddr,tlutfmt);
|
|
if ((!TexFmt_Overlay_Enable)||(retval==PC_TEX_FMT_NONE))
|
|
return retval;
|
|
|
|
int w = min(width,40);
|
|
int h = min(height,10);
|
|
|
|
int xoff = (width-w)>>1;
|
|
int yoff = (height-h)>>1;
|
|
|
|
if (!TexFmt_Overlay_Center)
|
|
{
|
|
xoff=0;
|
|
yoff=0;
|
|
}
|
|
|
|
const char* fmt = texfmt[texformat&15];
|
|
while (*fmt)
|
|
{
|
|
int xcnt = 0;
|
|
int nchar = sfont_map[(int)*fmt];
|
|
|
|
const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10
|
|
|
|
for(int x = 0; x < 9;x++)
|
|
{
|
|
if (ptr[x] == 0x78)
|
|
break;
|
|
xcnt++;
|
|
}
|
|
for(int y=0;y<10;y++)
|
|
{
|
|
for(int x=0;x<xcnt;x++)
|
|
{
|
|
switch(retval) {
|
|
case PC_TEX_FMT_I8:
|
|
{
|
|
// TODO: Is this an acceptable way to draw in I8?
|
|
u8 *dtp = (u8*)dst;
|
|
dtp[(y+yoff)*width + x+xoff] = ptr[x]?0xFF:0x88;
|
|
break;
|
|
}
|
|
case PC_TEX_FMT_IA8:
|
|
case PC_TEX_FMT_IA4:
|
|
{
|
|
u16 *dtp = (u16*)dst;
|
|
dtp[(y+yoff)*width + x+xoff] = ptr[x]?0xFFFF:0xFF00;
|
|
break;
|
|
}
|
|
case PC_TEX_FMT_RGB565:
|
|
{
|
|
u16 *dtp = (u16*)dst;
|
|
dtp[(y+yoff)*width + x+xoff] = ptr[x]?0xFFFF:0x0000;
|
|
break;
|
|
}
|
|
default:
|
|
case PC_TEX_FMT_BGRA32:
|
|
{
|
|
int *dtp = (int*)dst;
|
|
dtp[(y+yoff)*width + x+xoff] = ptr[x]?0xFFFFFFFF:0xFF000000;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
ptr+=9;
|
|
}
|
|
xoff+=xcnt;
|
|
fmt++;
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
const char* texfmt[] = {
|
|
// pixel
|
|
"I4", "I8", "IA4", "IA8",
|
|
"RGB565", "RGB5A3", "RGBA8", "C4",
|
|
"C8", "C14X2", "0x0A", "0x0B",
|
|
"0x0C", "0x0D", "CMPR", "0x0F",
|
|
// Z-buffer
|
|
"0x10", "Z8", "0x12", "Z16",
|
|
"0x14", "0x15", "Z24X8", "0x17",
|
|
"0x18", "0x19", "0x1A", "0x1B",
|
|
"0x1C", "0x1D", "0x1E", "0x1F",
|
|
// pixel + copy
|
|
"CR4", "0x21", "CRA4", "CRA8",
|
|
"0x24", "0x25", "CYUVA8", "CA8",
|
|
"CR8", "CG8", "CB8", "CRG8",
|
|
"CGB8", "0x2D", "0x2E", "0x2F",
|
|
// Z + copy
|
|
"CZ4", "0x31", "0x32", "0x33",
|
|
"0x34", "0x35", "0x36", "0x37",
|
|
"0x38", "CZ8M", "CZ8L", "0x3B",
|
|
"CZ16L", "0x3D", "0x3E", "0x3F",
|
|
};
|
|
|
|
const unsigned char sfont_map[] = {
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,10,10,10,10,10,
|
|
10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,
|
|
26,27,28,29,30,31,32,33,34,35,36,10,10,10,10,10,
|
|
10,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,
|
|
52,53,54,55,56,57,58,59,60,61,62,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
};
|
|
|
|
const unsigned char sfont_raw[][9*10] = {
|
|
{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
|
|
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
|
|
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
|
|
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78,
|
|
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