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OpenCL
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Spaces to tabs. Removed a comment.
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2012-03-25 13:01:26 +03:00 |
AVIDump.cpp
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Update libav code to remove deprecation warnings.
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2012-08-28 22:34:24 -05:00 |
AVIDump.h
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When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
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2011-03-25 18:12:40 +00:00 |
BPFunctions.cpp
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Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae
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2013-01-07 13:47:34 -06:00 |
BPFunctions.h
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
BPMemory.cpp
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BPMemory: Expose more register descriptions for FifoPlayer
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2013-01-12 15:25:50 +01:00 |
BPMemory.h
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Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
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2013-01-08 18:56:01 +01:00 |
BPStructs.cpp
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Fix some potential issues when blending on EFB formats without alpha.
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2013-02-07 18:01:24 +01:00 |
BPStructs.h
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revert last commit, add CheckInvalidState to VideoBackend
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2012-12-23 13:32:23 +01:00 |
CPMemory.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CPMemory.h
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
CommandProcessor.cpp
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
CommandProcessor.h
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
DLCache.cpp
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small cleanups of s_pCurBufferPointer
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2013-02-21 11:45:29 +01:00 |
DLCache.h
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Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback.
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2011-02-08 00:28:28 +00:00 |
DataReader.h
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Templatify DataReader a bit.
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2013-02-20 20:21:25 -06:00 |
Debugger.cpp
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
Debugger.h
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Enable GFX debugger functionality in Release builds.
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2012-11-20 17:54:48 +01:00 |
EmuWindow.cpp
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Remove "Disable Lighting".
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2012-06-11 23:30:20 +02:00 |
EmuWindow.h
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fixed a freeze on emu shutdown in windows build
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2011-12-19 15:13:26 -08:00 |
FPSCounter.cpp
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
FPSCounter.h
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
Fifo.cpp
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what is this even...
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2012-11-26 02:11:52 -05:00 |
Fifo.h
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
FramebufferManagerBase.cpp
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Fix some fractional EFB scaling issues.
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2012-11-19 13:10:32 +01:00 |
FramebufferManagerBase.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
HiresTextures.cpp
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TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.
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2012-05-13 17:43:14 +02:00 |
HiresTextures.h
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TextureCacheBase: Support loading custom mipmaps.
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2012-05-13 17:42:22 +02:00 |
ImageWrite.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
ImageWrite.h
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Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL
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2012-01-31 19:52:02 +01:00 |
IndexGenerator.cpp
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Related to Texture's glitches:
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2010-11-25 20:39:54 +00:00 |
IndexGenerator.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
LightingShaderGen.cpp
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Fix two unsigned/signed mismatch warnings.
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2013-01-15 21:15:31 -05:00 |
LightingShaderGen.h
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Fix pixel lighting.
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2011-09-29 23:32:39 +02:00 |
LookUpTables.h
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Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.
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2009-07-30 20:29:52 +00:00 |
MainBase.cpp
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revert last commit, add CheckInvalidState to VideoBackend
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2012-12-23 13:32:23 +01:00 |
MainBase.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
NativeVertexFormat.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
OnScreenDisplay.cpp
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Added option to toggle the display of On-Screen Display messages in the Interface tab.
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2012-11-16 23:54:48 +01:00 |
OnScreenDisplay.h
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
OpcodeDecoding.cpp
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Replace all of the opcode data read functions by their SSSE3 equivalent, not only the first one.
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2012-08-05 04:24:08 +02:00 |
OpcodeDecoding.h
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
OpenCL.cpp
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
OpenCL.h
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Fix *BSD build.
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2011-01-31 03:02:23 +00:00 |
PixelEngine.cpp
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
PixelEngine.h
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This commit fix games hanging because of my prior Revision c2e6fdf09f
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2012-03-09 18:58:23 -03:00 |
PixelShaderGen.cpp
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Fix a dumb regression from revision 4925a28f94 .
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2013-01-19 22:40:20 +01:00 |
PixelShaderGen.h
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Fix an assert that had been wrong for ages, apparently.
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2013-01-08 18:56:01 +01:00 |
PixelShaderManager.cpp
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Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
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2013-01-08 18:56:01 +01:00 |
PixelShaderManager.h
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Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
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2013-01-08 18:56:01 +01:00 |
RenderBase.cpp
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
RenderBase.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
Statistics.cpp
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D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
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2010-06-20 22:23:34 +00:00 |
Statistics.h
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change projection_type to u32
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2013-01-24 13:10:13 +01:00 |
TextureCacheBase.cpp
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Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.
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2013-02-20 05:42:22 -06:00 |
TextureCacheBase.h
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Merge branch 'mipmap_fixes'.
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2013-02-07 20:40:33 +01:00 |
TextureConversionShader.cpp
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Fixed texture encoding. Fixes the interaction with objects in Another Code R. Thanks to wordmanwords for the patch.
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2012-05-05 11:21:05 +10:00 |
TextureConversionShader.h
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hopefully fixed zww issue with new efb to ram.
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2010-07-12 19:30:25 +00:00 |
TextureDecoder.cpp
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Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection.
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2013-02-16 23:48:20 -06:00 |
TextureDecoder.h
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VideoCommon: Implement proper RGBA8 texture loading from tmem.
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2013-01-10 18:30:22 +01:00 |
VertexLoader.cpp
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bbox: replace s_pCurBufferPointer with locale buffer, so it can be read without read from the writeonly buffer
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2013-02-21 11:41:14 +01:00 |
VertexLoader.h
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converting the last vertices again instead of copying from buffer on buffer split
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2013-02-21 11:36:10 +01:00 |
VertexLoaderManager.cpp
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OSX build fix for the unordered_map/hash_map issue.
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2012-12-10 08:40:27 -06:00 |
VertexLoaderManager.h
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fully implemented display list cache with vertex data included and added in all the plugins.
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2010-08-29 23:08:56 +00:00 |
VertexLoader_Color.cpp
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Cleanup VertexLoader's Color functions a bit.
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2013-02-21 02:49:17 -06:00 |
VertexLoader_Color.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexLoader_Normal.cpp
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Merge branch 'vertexloader_cleanup' into vertex-loader-cleanup
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2013-02-21 12:18:50 +01:00 |
VertexLoader_Normal.h
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Templatify Normal Loader functions.
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2013-02-21 00:10:06 -06:00 |
VertexLoader_Position.cpp
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build fix
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2013-02-21 13:00:19 +01:00 |
VertexLoader_Position.h
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
VertexLoader_TextCoord.cpp
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build fix
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2013-02-21 13:00:19 +01:00 |
VertexLoader_TextCoord.h
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
VertexManagerBase.cpp
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consistently usage of buffer pointers
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2013-02-21 12:36:29 +01:00 |
VertexManagerBase.h
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consistently usage of buffer pointers
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2013-02-21 12:36:29 +01:00 |
VertexShaderGen.cpp
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Remove the per pixel depth option.
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2013-01-08 18:16:48 +01:00 |
VertexShaderGen.h
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D3D9: Fix texel to pixel mapping when sampling textures properly.
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2012-03-24 17:23:03 +01:00 |
VertexShaderManager.cpp
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change projection_type to u32
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2013-01-24 13:10:13 +01:00 |
VertexShaderManager.h
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Update the viewport when the scissor offset is changed
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2012-05-27 08:03:26 +02:00 |
VideoCommon.h
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small cleanups of s_pCurBufferPointer
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2013-02-21 11:45:29 +01:00 |
VideoConfig.cpp
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TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
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2013-02-18 17:14:56 +01:00 |
VideoConfig.h
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TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
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2013-02-18 17:14:56 +01:00 |
VideoState.cpp
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savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
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2012-05-26 13:18:08 +10:00 |
VideoState.h
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initialize the uninitialized
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2012-01-04 01:36:09 -08:00 |
XFMemory.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
XFMemory.h
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change projection_type to u32
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2013-01-24 13:10:13 +01:00 |
XFStructs.cpp
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Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations.
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2012-11-19 21:09:31 +01:00 |
XFStructs.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
memcpy_amd.cpp
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |