.. |
Crypto
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Some more work on CMake on Windows:
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2011-01-09 16:36:19 +00:00 |
ABI.cpp
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fix for stack corruption caused by certain DSP LLE JIT ABI calls.
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2012-01-07 20:46:41 -08:00 |
ABI.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Atomic.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
Atomic_GCC.h
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Core/DSPCore: Improve Interpreter address register add/sub, convert to
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2010-12-27 15:05:18 +00:00 |
Atomic_Win32.h
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fixed xfb bumping introduced by my last commit.
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2010-04-14 13:57:16 +00:00 |
BreakPoints.cpp
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Linux build fix
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2012-03-18 23:37:38 +11:00 |
BreakPoints.h
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Sped up the Dolphin debugger in JIT mode by splitting a block only while stepping or when it contains a breakpoint. The block is invalidated when a breakpoint is set or cleared.
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2012-03-15 21:48:19 +11:00 |
CDUtils.cpp
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The data from strdup must be deallocated with free, not delete. I got rid of that ugly strdup and replaced the A though Z cdrom drive letter searching with Windows API stuffs.
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2011-03-12 06:50:20 +00:00 |
CDUtils.h
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Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
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2010-02-16 08:46:21 +00:00 |
CPUDetect.cpp
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Fix a crash at startup with Dolphin on Linux compiled in debug mode
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2012-01-02 00:59:37 +01:00 |
CPUDetect.h
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* Changed the Projection Hack option in game properties to "Custom Projection Hack"
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2011-01-29 21:13:56 +00:00 |
ChunkFile.h
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Fix compilation errors with g++4.7
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2012-05-26 08:09:50 +02:00 |
ColorUtil.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
ColorUtil.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Common.h
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Remove scons-related files
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2012-03-25 12:55:02 -07:00 |
CommonFuncs.h
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Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.
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2012-04-07 15:45:32 -05:00 |
CommonPaths.h
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Added a button to dump the FakeVMEM from the memory debugger if the game uses it
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2012-06-19 13:51:29 +02:00 |
CommonTypes.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
ConsoleListener.cpp
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Support ANSI color codes in the console logger for Linux/Mac
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2012-06-19 12:11:15 +02:00 |
ConsoleListener.h
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Support ANSI color codes in the console logger for Linux/Mac
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2012-06-19 12:11:15 +02:00 |
DebugInterface.h
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Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class.
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2010-02-18 12:06:13 +00:00 |
ExtendedTrace.cpp
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dolphinwx and debuggerwx can now be compiled with unicode
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2009-07-30 07:09:26 +00:00 |
ExtendedTrace.h
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dolphinwx and debuggerwx can now be compiled with unicode
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2009-07-30 07:09:26 +00:00 |
FifoQueue.h
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New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works.
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2010-08-10 04:12:32 +00:00 |
FileSearch.cpp
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Add a hack to match the *.* wildcard in a file search on non windows platforms. This fixes Metroid Other M on linux, and probably other games. Fixes issue 3966.
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2011-01-22 18:19:42 +00:00 |
FileSearch.h
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Random fixes and cleanups
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2010-04-08 16:59:35 +00:00 |
FileUtil.cpp
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Added a button to dump the FakeVMEM from the memory debugger if the game uses it
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2012-06-19 13:51:29 +02:00 |
FileUtil.h
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Added a button to dump the FakeVMEM from the memory debugger if the game uses it
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2012-06-19 13:51:29 +02:00 |
FixedSizeQueue.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Hash.cpp
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Improvement to revision b8bef29bcc .. :P
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2012-02-25 10:59:00 +01:00 |
Hash.h
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Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
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2011-02-05 10:08:06 +00:00 |
IniFile.cpp
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Add comment here so people know what's up.
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2012-02-28 00:27:16 -06:00 |
IniFile.h
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Add per-game "configuration profiles" for video backend configuration:
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2011-02-13 22:36:12 +00:00 |
LinearDiskCache.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
Log.h
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Use do { ... } while (0) for the *_LOG macros
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2012-08-20 13:12:49 +02:00 |
LogManager.cpp
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added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window)
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2012-01-07 23:04:18 -08:00 |
LogManager.h
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added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window)
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2012-01-07 23:04:18 -08:00 |
MathUtil.cpp
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some code cleanup i have left in my folder :)
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2011-05-25 18:14:29 +00:00 |
MathUtil.h
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don't update vbo, if there are no changes in Renderer::Swap
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2012-12-13 15:28:13 -06:00 |
MemArena.cpp
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This changes a mmap in MemArena so you don't need 786MB of memory free to actually allocate the 1GB memory space in Linux 32bit. I was also running in to this issue in my development. Kudos to plbl4ster to actually taking the time to research this. Closes issue 5625.
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2012-09-23 10:08:13 -05:00 |
MemArena.h
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fixes issue 5507
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2012-07-11 20:54:50 -07:00 |
MemoryUtil.cpp
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fix Common lib re-linking all the time
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2012-03-18 05:47:55 -07:00 |
MemoryUtil.h
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added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
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2011-02-25 20:35:05 +00:00 |
Misc.cpp
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Hack Misc.cpp into building on OS X.
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2011-03-16 22:58:24 +00:00 |
MsgHandler.cpp
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Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well.
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2011-09-09 00:32:04 +02:00 |
MsgHandler.h
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Oops. Forgot to add the CriticalAlert definitions for windows.
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2011-07-15 16:50:54 +00:00 |
NandPaths.cpp
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NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function
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2011-05-09 05:47:29 +00:00 |
NandPaths.h
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NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function
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2011-05-09 05:47:29 +00:00 |
SDCardUtil.cpp
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Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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2011-02-28 20:40:15 +00:00 |
SDCardUtil.h
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Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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2011-02-28 20:40:15 +00:00 |
Setup.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
StdConditionVariable.h
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problem: TryAcquireSRWLockExclusive requires Windows 7 :/. solution kinda: use std::recursive_mutex (CriticalSection on windows) where try_lock is used. Dolphin should work on Vista x64 again.
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2011-03-07 00:16:38 +00:00 |
StdMutex.h
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pthread_mutexattr_t's must be initialized before the type can be set.
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2011-03-14 15:06:06 +00:00 |
StdThread.h
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Merge branch 'misc-speedups'
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2012-05-26 12:35:08 +10:00 |
StringUtil.cpp
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Reset errno to zero before testing it after the strtoul call. Fixes issue 5078.
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2011-12-29 12:05:36 +11:00 |
StringUtil.h
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Added an option for opening up the wiki entry in the compatibility list. The option is in the right click menu of the games list. The game entries in the wiki are currently manually added by the administrator.
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2011-02-25 23:33:11 +00:00 |
SymbolDB.cpp
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Cast size_t to unsigned long for printf to deal with (32-bit)
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2010-12-05 18:22:41 +00:00 |
SymbolDB.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
SysConf.cpp
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Fix some minor bugs pointed out by PVS Studio (thanks!)
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2012-03-03 20:07:20 +01:00 |
SysConf.h
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sysconf SetArayData use the minimum of the buffersize or the dataLength
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2012-02-01 00:04:18 -08:00 |
Thread.cpp
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Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
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2011-03-05 06:11:26 +00:00 |
Thread.h
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fixed an issue where the CPU sometimes single-steps an extra time after pausing
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2012-01-04 01:33:38 -08:00 |
Thunk.cpp
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keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
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2010-02-14 22:37:46 +00:00 |
Thunk.h
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keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
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2010-02-14 22:37:46 +00:00 |
Timer.cpp
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Layout should not be called until after a sizer is inserted into its parent. This fixes the "gtk_widget_size_allocate(): attempt to allocate widget with width -5 and height 17" type console warnings that are annoying on linux. If there are issues with this on other platforms let me know, but there shouldn't be.
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2010-11-22 15:25:59 +00:00 |
Timer.h
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(Minor timer library code cleanup)
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2010-01-21 19:55:01 +00:00 |
Version.cpp
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fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey
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2011-10-01 21:31:43 -05:00 |
VideoBackendBase.cpp
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If setting videobackend back to null strings, Just set it to the front of the list. Fixes loading game specific INI files that don't load back the "default" video backend which is nothing.
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2012-09-25 00:47:37 +00:00 |
VideoBackendBase.h
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
stdafx.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
stdafx.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
x64Analyzer.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
x64Analyzer.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
x64Emitter.cpp
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Changed MOVDDUP to use MOVSD on non-SSE3 CPU's.
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2012-06-02 10:06:47 +10:00 |
x64Emitter.h
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Added SHRD/SHLD x86 emitters, further optimized srawx
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2012-01-09 00:10:13 -05:00 |