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BoundingBox.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
BoundingBox.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
CMakeLists.txt
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D3D: Remove non-existent files from CMakeLists.txt
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2017-11-19 00:29:23 -05:00 |
D3D.vcxproj
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Remove old XFB logic
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2017-11-17 22:11:29 -06:00 |
D3D.vcxproj.filters
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Remove old XFB logic
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2017-11-17 22:11:29 -06:00 |
D3DBase.cpp
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D3DBase: Mark file-scope variables as internally linked where applicable
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2017-11-30 23:46:46 -05:00 |
D3DBase.h
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D3DBase: Mark file-scope variables as internally linked where applicable
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2017-11-30 23:46:46 -05:00 |
D3DBlob.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DBlob.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DShader.cpp
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D3D: Uber shader support
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2017-07-30 17:43:59 +10:00 |
D3DShader.h
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D3D: Uber shader support
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2017-07-30 17:43:59 +10:00 |
D3DState.cpp
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D3D: Make state cache part of Renderer and not static
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2017-11-22 18:17:07 +10:00 |
D3DState.h
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D3D: Make state cache part of Renderer and not static
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2017-11-22 18:17:07 +10:00 |
D3DTexture.cpp
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D3DTexture: in-class initialize class members where applicable
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2017-09-03 13:08:06 -04:00 |
D3DTexture.h
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D3DTexture: Remove unused bindflags D3DTexture2D member variable
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2017-09-03 13:12:26 -04:00 |
D3DUtil.cpp
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D3DUtil: Remove unused defines
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2017-11-19 12:14:18 -05:00 |
D3DUtil.h
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D3DUtil: Make file-scope variables internally linked where applicable
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2017-11-19 12:12:39 -05:00 |
DXTexture.cpp
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AbstractTexture: Fix crash in Vulkan backend when freeing texture
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2018-01-26 19:12:11 +10:00 |
DXTexture.h
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AbstractTexture: Move Bind() method to Renderer
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2018-01-22 13:22:09 +10:00 |
FramebufferManager.cpp
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VideoConfig: Make StereoMode an enum class
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2017-11-18 23:19:53 -05:00 |
FramebufferManager.h
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Remove old XFB logic
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2017-11-17 22:11:29 -06:00 |
GeometryShaderCache.cpp
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VideoConfig: Make StereoMode an enum class
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2017-11-18 23:19:53 -05:00 |
GeometryShaderCache.h
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Renderer: Move cull mode to a rasterization state object
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2017-09-11 20:01:45 +10:00 |
NativeVertexFormat.cpp
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D3D: Eliminate redundant ID3D11DeviceChild* casts
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2017-09-02 14:45:14 -04:00 |
PSTextureEncoder.cpp
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VideoCommon: Rename TextureConversionShader namespace.
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2017-12-02 15:17:39 +01:00 |
PSTextureEncoder.h
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D3D: Use new readback methods for EFB2RAM
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2017-11-22 18:47:04 +10:00 |
PerfQuery.cpp
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Improve PerfQuery accuracy
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2016-07-04 18:54:49 +10:00 |
PerfQuery.h
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Fix D3D12 headers missing includes.
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2016-06-24 11:14:10 +00:00 |
PixelShaderCache.cpp
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D3D: Use VideoCommon EFB-to-texture shaders
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2017-12-06 03:33:50 +10:00 |
PixelShaderCache.h
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D3D: Use VideoCommon EFB-to-texture shaders
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2017-12-06 03:33:50 +10:00 |
Render.cpp
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AbstractTexture: Move Bind() method to Renderer
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2018-01-22 13:22:09 +10:00 |
Render.h
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AbstractTexture: Move Bind() method to Renderer
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2018-01-22 13:22:09 +10:00 |
TextureCache.cpp
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VideoCommon: Drop now unused efb2tex matrix generation.
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2017-12-06 09:30:03 +01:00 |
TextureCache.h
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VideoCommon: Drop now unused efb2tex matrix generation.
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2017-12-06 09:30:03 +01:00 |
VertexManager.cpp
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Renderer: Move cull mode to a rasterization state object
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2017-09-11 20:01:45 +10:00 |
VertexManager.h
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D3D/VertexManager: Add missing includes
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2017-12-02 20:09:33 -05:00 |
VertexShaderCache.cpp
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D3D: Eliminate redundant ID3D11DeviceChild* casts
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2017-09-02 14:45:14 -04:00 |
VertexShaderCache.h
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VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
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2017-09-02 17:35:20 -04:00 |
VideoBackend.h
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VideoCommon: Drop GetConfigName.
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2016-06-26 12:34:59 +02:00 |
main.cpp
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Implement dual-source blending in shader
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2018-01-05 09:56:46 -08:00 |