..
Debugger
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
GUI
Some internal code shuffling for Config dialogs. OSX seems to be picky about when StaticSizerBoxes are created, as described in Issue 2229.
2010-02-06 16:20:54 +00:00
OS
make ESC pause the game now instead of quitting plus fix another bug with key and window handling
2010-02-09 00:34:27 +00:00
BPFunctions.cpp
Fies Issue 1584
2010-01-29 07:44:21 +00:00
DLCache.cpp
apply warning fixes from r1447
2009-11-08 02:28:06 +00:00
DLCache.h
Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.
2009-08-09 11:03:58 +00:00
FramebufferManager.cpp
D3D and Opengl:
2010-02-06 16:05:48 +00:00
FramebufferManager.h
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
GLUtil.cpp
EXPERIMENTAL
2010-02-13 20:47:23 +00:00
GLUtil.h
Enable dynamic fullscreen switching in linux. Toggle fullscreen mode with the escape key. Unfortunately this fullscreen mode is separate from the fullscreen mode obtained from the OGL config dialog. To close that fullscreen mode you must use Alt-F4 for now (not escape). This is not how we want this to end up but there is a mode switching issue I can't figure out.
2010-02-08 04:30:01 +00:00
GLWindow.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Globals.h
Rename Config.cpp/h to VideoConfig.cpp/h.
2009-09-13 09:23:30 +00:00
NativeVertexFormat.cpp
Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)
2010-01-12 00:08:02 +00:00
PixelShaderCache.cpp
D3D and Opengl:
2010-02-06 16:05:48 +00:00
PixelShaderCache.h
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
PostProcessing.cpp
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
PostProcessing.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
RasterFont.cpp
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
RasterFont.h
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
Render.cpp
second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them.
2010-02-08 23:23:04 +00:00
SConscript
Fix Compiling in OSX
2009-11-08 23:36:14 +00:00
TextureConverter.cpp
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
TextureConverter.h
Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
2009-09-04 06:09:21 +00:00
TextureMngr.cpp
test commit: please test if this improve the performance with the safe texture cache
2010-02-10 15:55:24 +00:00
TextureMngr.h
a lot of modifications here :)
2010-02-03 03:52:50 +00:00
VertexLoaderManager.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VertexManager.cpp
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
VertexManager.h
Sps fixed in all the games tested, code cleanup and reordering
2009-10-06 14:24:10 +00:00
VertexShaderCache.cpp
D3D and Opengl:
2010-02-06 16:05:48 +00:00
VertexShaderCache.h
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
XFB.cpp
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
XFB.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
cocoaGL.h
Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games.
2010-02-12 12:41:53 +00:00
cocoaGL.m
Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games.
2010-02-12 12:41:53 +00:00
main.cpp
EXPERIMENTAL
2010-02-13 20:47:23 +00:00
main.h
OpenGL fix: s_swapRequested must be volatile.
2010-01-26 14:56:51 +00:00
stdafx.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
stdafx.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00