dolphin/Source/Plugins/Plugin_VideoDX9/Src
NeoBrainX aef7f6c3f5 Win32-only:
- Merge the EmuWindow class to VideoCommon.
- Implement free look in the D3D plugins. Seems like it had broken before though; only rotating the view works..


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6616 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 19:43:18 +00:00
..
D3DBase.cpp DX9: Dynamically load d3d9.dll. 2010-11-21 15:44:50 +00:00
D3DBase.h Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
D3DShader.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DShader.h Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DTexture.cpp DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P 2010-11-24 19:13:19 +00:00
D3DTexture.h fixed xfb bumping introduced by my last commit. 2010-04-14 13:57:16 +00:00
D3DUtil.cpp DX9: Added another comment to further elaborate what drawShadedTexQuad is doing. 2010-12-13 18:51:08 +00:00
D3DUtil.h DX9/DX11: Remove some dead or obsolete code. 2010-11-07 10:11:58 +00:00
FramebufferManager.cpp Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
FramebufferManager.h Merged some FramebufferManager code into VideoCommon. 2010-11-14 23:31:53 +00:00
Globals.h Minor code formatting: 2010-09-28 02:15:02 +00:00
NativeVertexFormat.cpp DX9 debugger improvements: 2010-11-29 16:16:48 +00:00
PixelShaderCache.cpp Merged the D3D9 debugger into VideoCommon/VideoUICommon: 2010-12-05 14:15:36 +00:00
PixelShaderCache.h Merged the D3D9 debugger into VideoCommon/VideoUICommon: 2010-12-05 14:15:36 +00:00
Render.cpp **Changes** 2010-12-18 18:23:22 +00:00
Render.h **Changes** 2010-12-18 18:23:22 +00:00
TextureCache.cpp VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales. 2010-12-10 15:54:14 +00:00
TextureCache.h DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P 2010-11-24 19:13:19 +00:00
TextureConverter.cpp VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales. 2010-12-10 15:54:14 +00:00
TextureConverter.h VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales. 2010-12-10 15:54:14 +00:00
VertexManager.cpp Merged the D3D9 debugger into VideoCommon/VideoUICommon: 2010-12-05 14:15:36 +00:00
VertexManager.h DX9 debugger improvements: 2010-11-29 16:16:48 +00:00
VertexShaderCache.cpp Merged the D3D9 debugger into VideoCommon/VideoUICommon: 2010-12-05 14:15:36 +00:00
VertexShaderCache.h DX9 debugger improvements: 2010-11-29 16:16:48 +00:00
main.cpp Merge some state loading stuff to VideoCommon and fixed a crash on Linux system when trying to save a state. 2010-12-16 18:21:14 +00:00
main.h Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00