dolphin/Source/Core/Common/Src
John Peterson 472582022b Core and Common Threads Stop and Start: Added timeout to the thread waiting loops. If we have waited more than five seconds we can be pretty sure that the thread is deadlocked. So then we can just as well continue and hope for the best.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2383 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 00:15:19 +00:00
..
ABI.cpp Assorted jit64-related bugfixes. Discovered and papered over nasty codegen bug. No, IL64 still doesn't work. 2009-02-16 22:06:11 +00:00
ABI.h Add a missing include; this was causing a crash on 32-bit Linux because 2008-12-20 06:41:15 +00:00
CPUDetect.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
CPUDetect.h Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin) 2009-02-06 18:04:24 +00:00
ChunkFile.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
ChunkFile.h PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded 2009-02-09 23:12:15 +00:00
ColorUtil.cpp Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings. 2009-02-22 12:43:25 +00:00
ColorUtil.h Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings. 2009-02-22 12:43:25 +00:00
Common.h added support to load WAD files of the WII 2009-02-22 00:40:52 +00:00
ConsoleWindow.cpp Wiimote: 2009-02-07 03:16:41 +00:00
ConsoleWindow.h Common: Moved Windows console functions to common 2009-01-17 14:28:09 +00:00
DriveUtil.cpp Better drive detection - won't return flash drives and stuff anymore, just disc drives, real + virtual. 2009-02-22 17:13:20 +00:00
DriveUtil.h rollback 1829. Seriously, WTF? 2009-01-09 00:09:07 +00:00
DynamicLibrary.cpp CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
DynamicLibrary.h just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
ExtendedTrace.cpp Some warning and code cleanup. 2009-01-24 00:45:46 +00:00
ExtendedTrace.h rollback 1829. Seriously, WTF? 2009-01-09 00:09:07 +00:00
FileSearch.cpp Revert r1861 2009-01-16 02:58:34 +00:00
FileSearch.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
FileUtil.cpp Adds IsDrive to FileUtil for win32, 2009-02-21 23:44:40 +00:00
FileUtil.h Adds IsDrive to FileUtil for win32, 2009-02-21 23:44:40 +00:00
FixedSizeQueue.h Fix bug in audio queue. This will hopefully fix the screechy noises that sometimes happen when starting a game. 2009-02-21 12:07:51 +00:00
Hash.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Hash.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
IniFile.cpp Adds IsDrive to FileUtil for win32, 2009-02-21 23:44:40 +00:00
IniFile.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
MappedFile.cpp Revert r1861 2009-01-16 02:58:34 +00:00
MappedFile.h Add Release_JITIL configuration to use magumagu's JIT instead under windows (currently 32-bit only) (this is intended to be temporary). Add comment about crashes with JITIL in Burnout2 and Animal Crossing. Some warning disables and cleanups. 2009-02-08 13:09:58 +00:00
MathUtil.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
MathUtil.h added support to load WAD files of the WII 2009-02-22 00:40:52 +00:00
MemArena.cpp Initial work on F-Zero - map & gameconfig. Far from playable - wacky math errors. NOTE: The game only boots if you disable LoadStore in the debugger window menu. 2009-01-19 21:42:24 +00:00
MemArena.h Revert r1861 2009-01-16 02:58:34 +00:00
MemoryUtil.cpp Revert r1861 2009-01-16 02:58:34 +00:00
MemoryUtil.h Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this. 2008-12-19 21:24:52 +00:00
MsgHandler.cpp Assorted jit64-related bugfixes. Discovered and papered over nasty codegen bug. No, IL64 still doesn't work. 2009-02-16 22:06:11 +00:00
Paths.h Preliminary support for having MasterKey for U/P/J and MasterKey for Korean wii games. Needs testing by someone who has a Korean wii game 2009-02-16 06:17:21 +00:00
Plugin.cpp CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
Plugin.h CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
PluginDSP.cpp CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
PluginDSP.h CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
PluginPAD.cpp nJoy: Readded some fixes to nJoy (Notice: these changes have nothing to do with the argument earlier. These are only for fixing nJoy (point one and three in the 1991 revision)). Now opening the Wiimote plugin doesn't crash either (it was just a typo in GetWiimote()). 2009-01-24 12:09:30 +00:00
PluginPAD.h CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
PluginVideo.cpp The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
PluginVideo.h CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
PluginWiimote.cpp CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
PluginWiimote.h CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
SConscript forgot to update the sconscript 2009-02-22 12:44:13 +00:00
Setup.h Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h. 2009-02-22 21:16:12 +00:00
StringUtil.cpp Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings. 2009-02-22 12:43:25 +00:00
StringUtil.h Emulated Wiimote: Added game specific Wiimote cursor configuration. The IR pointer settings will be saved for the ISO id of the ISO that is loaded. This is necessary because there is no common way of treating the IR pointer positions. The IR data use a virtual resolution of 1024 x 768, but there is no consistency of where such a point is on the screen. 2009-02-20 03:13:22 +00:00
Thread.cpp Core and Common Threads Stop and Start: Added timeout to the thread waiting loops. If we have waited more than five seconds we can be pretty sure that the thread is deadlocked. So then we can just as well continue and hope for the best. 2009-02-23 00:15:19 +00:00
Thread.h Core and Common Threads Stop and Start: Added timeout to the thread waiting loops. If we have waited more than five seconds we can be pretty sure that the thread is deadlocked. So then we can just as well continue and hope for the best. 2009-02-23 00:15:19 +00:00
Thunk.cpp Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this. 2008-12-19 21:24:52 +00:00
Thunk.h Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this. 2008-12-19 21:24:52 +00:00
Timer.cpp Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings. 2009-02-22 12:43:25 +00:00
Timer.h Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings. 2009-02-22 12:43:25 +00:00
WaveFile.cpp DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land. 2009-02-14 01:07:20 +00:00
WaveFile.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
stdafx.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
svnrev_template.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
x64Analyzer.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
x64Analyzer.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
x64Emitter.cpp fix crazy codegen bug and unban R12 from register allocators 2009-02-17 22:18:21 +00:00
x64Emitter.h fix crazy codegen bug and unban R12 from register allocators 2009-02-17 22:18:21 +00:00