.. |
D3DBase.cpp
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Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
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2013-03-18 20:42:18 -04:00 |
D3DBase.h
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Revert r7421 and r7422.
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2011-06-11 19:37:21 +00:00 |
D3DBlob.cpp
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Revert r7421 and r7422.
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2011-06-11 19:37:21 +00:00 |
D3DBlob.h
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Revert r7421 and r7422.
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2011-06-11 19:37:21 +00:00 |
D3DShader.cpp
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Open std::fstream in a unicode-safe manner.
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2013-02-28 19:33:39 -06:00 |
D3DShader.h
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Revert r7421 and r7422.
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2011-06-11 19:37:21 +00:00 |
D3DTexture.cpp
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Revert r7421 and r7422.
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2011-06-11 19:37:21 +00:00 |
D3DTexture.h
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Revert r7421 and r7422.
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2011-06-11 19:37:21 +00:00 |
D3DUtil.cpp
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Fix some minor bugs pointed out by PVS Studio (thanks!)
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2012-03-03 20:07:20 +01:00 |
D3DUtil.h
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Revert r7421 and r7422.
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2011-06-11 19:37:21 +00:00 |
FramebufferManager.cpp
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move RestoreAPIState and ResetAPIState into backends
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2013-01-28 18:16:03 +01:00 |
FramebufferManager.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
GfxState.cpp
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Revert r7421 and r7422.
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2011-06-11 19:37:21 +00:00 |
GfxState.h
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Revert r7421 and r7422.
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2011-06-11 19:37:21 +00:00 |
Globals.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
LineGeometryShader.cpp
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fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey
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2011-10-01 21:31:43 -05:00 |
LineGeometryShader.h
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Revert r7421 and r7422.
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2011-06-11 19:37:21 +00:00 |
NativeVertexFormat.cpp
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Revert r7421 and r7422.
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2011-06-11 19:37:21 +00:00 |
PSTextureEncoder.cpp
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Fixed texture encoding in DX11. Thanks to wordmanwords for the patch.
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2012-05-06 10:51:38 +10:00 |
PSTextureEncoder.h
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Revert r7421 and r7422.
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2011-06-11 19:37:21 +00:00 |
PerfQuery.cpp
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PerfQueries: Fix an integer overflow.
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2013-03-01 23:57:56 +01:00 |
PerfQuery.h
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D3D11: Port perf queries code to the PerfQueryBase interface.
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2013-03-01 19:30:37 +01:00 |
PixelShaderCache.cpp
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
PixelShaderCache.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
PointGeometryShader.cpp
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fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey
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2011-10-01 21:31:43 -05:00 |
PointGeometryShader.h
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Revert r7421 and r7422.
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2011-06-11 19:37:21 +00:00 |
Render.cpp
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Clean up blending code a bit.
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2013-03-28 23:00:19 +01:00 |
Render.h
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D3D11: Port perf queries code to the PerfQueryBase interface.
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2013-03-01 19:30:37 +01:00 |
Television.cpp
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Revert r7421 and r7422.
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2011-06-11 19:37:21 +00:00 |
Television.h
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Revert r7421 and r7422.
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2011-06-11 19:37:21 +00:00 |
TextureCache.cpp
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Fix my DX11 texture-related failure..
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2013-02-20 14:18:21 -06:00 |
TextureCache.h
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Merge branch 'master' into GLSL-master
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2013-02-18 18:49:20 +01:00 |
TextureEncoder.h
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Revert r7421 and r7422.
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2011-06-11 19:37:21 +00:00 |
VertexManager.cpp
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Derp. No Windows to test compile on.
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2013-03-15 11:29:12 -05:00 |
VertexManager.h
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Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
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2012-10-26 11:34:02 -03:00 |
VertexShaderCache.cpp
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Array overrun fixed in VertexShaderCache for the DX11 plugin.
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2013-03-26 09:19:19 -04:00 |
VertexShaderCache.h
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Fix Windows build.
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2011-09-29 22:54:52 +02:00 |
VideoBackend.h
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Split VideoBackend::Cleanup from Shutdown.
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2013-02-26 16:42:32 +01:00 |
XFBEncoder.cpp
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Revert r7421 and r7422.
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2011-06-11 19:37:21 +00:00 |
XFBEncoder.h
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Revert r7421 and r7422.
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2011-06-11 19:37:21 +00:00 |
main.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
main.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
stdafx.cpp
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
stdafx.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |