dolphin/Source/Plugins/Plugin_VideoDX11/Src
NeoBrainX c10d9ea87a Clean up blending code a bit. 2013-03-28 23:00:19 +01:00
..
D3DBase.cpp Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL. 2013-03-18 20:42:18 -04:00
D3DBase.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
D3DBlob.cpp Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
D3DBlob.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
D3DShader.cpp Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
D3DShader.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
D3DTexture.cpp Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
D3DTexture.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
D3DUtil.cpp Fix some minor bugs pointed out by PVS Studio (thanks!) 2012-03-03 20:07:20 +01:00
D3DUtil.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
FramebufferManager.cpp move RestoreAPIState and ResetAPIState into backends 2013-01-28 18:16:03 +01:00
FramebufferManager.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
GfxState.cpp Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
GfxState.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
Globals.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
LineGeometryShader.cpp fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey 2011-10-01 21:31:43 -05:00
LineGeometryShader.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
NativeVertexFormat.cpp Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
PSTextureEncoder.cpp Fixed texture encoding in DX11. Thanks to wordmanwords for the patch. 2012-05-06 10:51:38 +10:00
PSTextureEncoder.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
PerfQuery.cpp PerfQueries: Fix an integer overflow. 2013-03-01 23:57:56 +01:00
PerfQuery.h D3D11: Port perf queries code to the PerfQueryBase interface. 2013-03-01 19:30:37 +01:00
PixelShaderCache.cpp Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
PixelShaderCache.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
PointGeometryShader.cpp fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey 2011-10-01 21:31:43 -05:00
PointGeometryShader.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
Render.cpp Clean up blending code a bit. 2013-03-28 23:00:19 +01:00
Render.h D3D11: Port perf queries code to the PerfQueryBase interface. 2013-03-01 19:30:37 +01:00
Television.cpp Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
Television.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
TextureCache.cpp Fix my DX11 texture-related failure.. 2013-02-20 14:18:21 -06:00
TextureCache.h Merge branch 'master' into GLSL-master 2013-02-18 18:49:20 +01:00
TextureEncoder.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
VertexManager.cpp Derp. No Windows to test compile on. 2013-03-15 11:29:12 -05:00
VertexManager.h Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays. 2012-10-26 11:34:02 -03:00
VertexShaderCache.cpp Array overrun fixed in VertexShaderCache for the DX11 plugin. 2013-03-26 09:19:19 -04:00
VertexShaderCache.h Fix Windows build. 2011-09-29 22:54:52 +02:00
VideoBackend.h Split VideoBackend::Cleanup from Shutdown. 2013-02-26 16:42:32 +01:00
XFBEncoder.cpp Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
XFBEncoder.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
main.cpp Merge branch 'master' into GLSL-master 2013-03-06 15:59:29 +01:00
main.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
stdafx.cpp Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
stdafx.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00