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FramebufferManager.cpp
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Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
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2013-01-24 16:11:07 +01:00 |
FramebufferManager.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
GLUtil.cpp
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Fix some typos and correct some capitalizations in the log messages.
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2013-03-31 19:13:30 -04:00 |
GLUtil.h
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Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file.
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2013-03-18 07:50:52 +00:00 |
Globals.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
NativeVertexFormat.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
PerfQuery.cpp
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Fix some typos and correct some capitalizations in the log messages.
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2013-03-31 19:13:30 -04:00 |
PerfQuery.h
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Kill warning.
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2013-03-02 23:00:14 -06:00 |
PixelShaderCache.cpp
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Open std::fstream in a unicode-safe manner.
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2013-02-28 19:33:39 -06:00 |
PostProcessing.cpp
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Fix some typos and correct some capitalizations in the log messages.
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2013-03-31 19:13:30 -04:00 |
PostProcessing.h
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reimplement postprocessing and fix one shader as example
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2013-03-07 17:00:11 +01:00 |
ProgramShaderCache.cpp
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Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have Ironlake so it is hard to test. Dropping the shaders to version 120 worked here for me, ATI may be giving me some slack though.
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2013-03-30 23:27:24 -05:00 |
ProgramShaderCache.h
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GLSL: store and use exact ubo sizes
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2013-03-17 16:49:42 +01:00 |
RasterFont.cpp
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merge glsl headers into one place
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2013-02-13 21:34:48 +01:00 |
RasterFont.h
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Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
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2013-01-24 16:11:07 +01:00 |
Render.cpp
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fix msaa detection
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2013-04-05 07:08:32 +02:00 |
Render.h
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implement 4xSSAA for OGL
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2013-03-25 15:45:10 +01:00 |
SamplerCache.cpp
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make samplercache global and call constructor/destructor
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2013-02-26 18:30:13 +01:00 |
SamplerCache.h
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make samplercache global and call constructor/destructor
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2013-02-26 18:30:13 +01:00 |
StreamBuffer.cpp
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Fix some typos and correct some capitalizations in the log messages.
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2013-03-31 19:13:30 -04:00 |
StreamBuffer.h
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OGL: enable buffersubdata in detection
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2013-03-28 12:18:39 +01:00 |
TextureCache.cpp
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remove some ogl error
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2013-03-17 12:46:30 +01:00 |
TextureCache.h
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
TextureConverter.cpp
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merge glsl headers into one place
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2013-02-13 21:34:48 +01:00 |
TextureConverter.h
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use renderbuf fo xfb
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2013-01-16 01:37:00 +01:00 |
VertexManager.cpp
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Some more logging typos and clarifications. Missed these in my last commit.
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2013-04-01 00:10:54 -04:00 |
VertexManager.h
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create StreamBuffer class for ogl upload
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2013-01-31 23:11:53 +01:00 |
VertexShaderCache.cpp
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Open std::fstream in a unicode-safe manner.
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2013-02-28 19:33:39 -06:00 |
VideoBackend.h
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Split VideoBackend::Cleanup from Shutdown.
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2013-02-26 16:42:32 +01:00 |
main.cpp
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Fix some more strings for translation, and update the catalog.
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2013-04-02 17:44:27 -05:00 |
main.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |