dolphin/Source/Plugins/Plugin_VideoOGL/Src
degasus 3e8ba3f3e8 fix msaa detection 2013-04-05 07:08:32 +02:00
..
FramebufferManager.cpp Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
FramebufferManager.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
GLUtil.cpp Fix some typos and correct some capitalizations in the log messages. 2013-03-31 19:13:30 -04:00
GLUtil.h Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file. 2013-03-18 07:50:52 +00:00
Globals.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp Merge branch 'master' into GLSL-master 2013-03-06 15:59:29 +01:00
PerfQuery.cpp Fix some typos and correct some capitalizations in the log messages. 2013-03-31 19:13:30 -04:00
PerfQuery.h Kill warning. 2013-03-02 23:00:14 -06:00
PixelShaderCache.cpp Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
PostProcessing.cpp Fix some typos and correct some capitalizations in the log messages. 2013-03-31 19:13:30 -04:00
PostProcessing.h reimplement postprocessing and fix one shader as example 2013-03-07 17:00:11 +01:00
ProgramShaderCache.cpp Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have Ironlake so it is hard to test. Dropping the shaders to version 120 worked here for me, ATI may be giving me some slack though. 2013-03-30 23:27:24 -05:00
ProgramShaderCache.h GLSL: store and use exact ubo sizes 2013-03-17 16:49:42 +01:00
RasterFont.cpp merge glsl headers into one place 2013-02-13 21:34:48 +01:00
RasterFont.h Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
Render.cpp fix msaa detection 2013-04-05 07:08:32 +02:00
Render.h implement 4xSSAA for OGL 2013-03-25 15:45:10 +01:00
SamplerCache.cpp make samplercache global and call constructor/destructor 2013-02-26 18:30:13 +01:00
SamplerCache.h make samplercache global and call constructor/destructor 2013-02-26 18:30:13 +01:00
StreamBuffer.cpp Fix some typos and correct some capitalizations in the log messages. 2013-03-31 19:13:30 -04:00
StreamBuffer.h OGL: enable buffersubdata in detection 2013-03-28 12:18:39 +01:00
TextureCache.cpp remove some ogl error 2013-03-17 12:46:30 +01:00
TextureCache.h Merge branch 'master' into GLSL-master 2013-03-06 15:59:29 +01:00
TextureConverter.cpp merge glsl headers into one place 2013-02-13 21:34:48 +01:00
TextureConverter.h use renderbuf fo xfb 2013-01-16 01:37:00 +01:00
VertexManager.cpp Some more logging typos and clarifications. Missed these in my last commit. 2013-04-01 00:10:54 -04:00
VertexManager.h create StreamBuffer class for ogl upload 2013-01-31 23:11:53 +01:00
VertexShaderCache.cpp Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
VideoBackend.h Split VideoBackend::Cleanup from Shutdown. 2013-02-26 16:42:32 +01:00
main.cpp Fix some more strings for translation, and update the catalog. 2013-04-02 17:44:27 -05:00
main.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00