..
OpenCL
Use .cpp suffix when detecting libraries. On some systems, g++
2010-07-29 13:29:15 +00:00
AVIDump.cpp
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
AVIDump.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
BPFunctions.h
D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
2010-01-12 23:40:30 +00:00
BPMemory.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
BPMemory.h
HUGE commit :)
2010-06-05 00:01:18 +00:00
BPStructs.cpp
Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
2010-08-05 18:41:02 +00:00
BPStructs.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
CPMemory.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
CPMemory.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
CommandProcessor.cpp
I've observed that "FIFO is overflown by GatherPipe" is not real overflow.
2010-08-10 07:25:35 +00:00
CommandProcessor.h
I've observed that "FIFO is overflown by GatherPipe" is not real overflow.
2010-08-10 07:25:35 +00:00
DLCache.cpp
fully implemented display list cache with vertex data included and added in all the plugins.
2010-08-29 23:08:56 +00:00
DLCache.h
fully implemented display list cache with vertex data included and added in all the plugins.
2010-08-29 23:08:56 +00:00
DataReader.h
Because we only ever call Pos_ReadDirect (and through that, DataRead<T>)
2010-07-18 05:31:51 +00:00
Fifo.cpp
Fix saving states on mesa3d and clean up the handling of asynchronous requests
2010-08-04 21:02:32 +00:00
Fifo.h
Fix saving states on mesa3d and clean up the handling of asynchronous requests
2010-08-04 21:02:32 +00:00
HiresTextures.cpp
Automatically detect and use shared library packages for
2010-06-16 12:42:49 +00:00
HiresTextures.h
DX9: - Add hires texture loading.
2009-12-22 06:47:42 +00:00
ImageWrite.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
ImageWrite.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
IndexGenerator.cpp
some more minor optimizations introduced by aavindraa, i only corrected evaluation order using some ().
2010-07-16 12:36:55 +00:00
IndexGenerator.h
let's keep experimenting:
2010-05-22 21:58:43 +00:00
LookUpTables.h
Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.
2009-07-30 20:29:52 +00:00
NativeVertexFormat.h
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
2009-09-13 21:18:04 +00:00
NativeVertexWriter.cpp
sometimes to advance you have to make a step back.
2010-08-28 15:09:42 +00:00
NativeVertexWriter.h
fully implemented display list cache with vertex data included and added in all the plugins.
2010-08-29 23:08:56 +00:00
OnScreenDisplay.cpp
Kill the last timeGetTime calls.
2010-01-21 21:27:52 +00:00
OnScreenDisplay.h
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
OpcodeDecoding.cpp
sometimes to advance you have to make a step back.
2010-08-28 15:09:42 +00:00
OpcodeDecoding.h
sometimes to advance you have to make a step back.
2010-08-28 15:09:42 +00:00
PixelEngine.cpp
I've observed that "FIFO is overflown by GatherPipe" is not real overflow.
2010-08-10 07:25:35 +00:00
PixelEngine.h
I've observed that "FIFO is overflown by GatherPipe" is not real overflow.
2010-08-10 07:25:35 +00:00
PixelShaderGen.cpp
Remove a bunch of freshly-obsolete code
2010-08-29 19:34:54 +00:00
PixelShaderGen.h
Remove a bunch of freshly-obsolete code
2010-08-29 19:34:54 +00:00
PixelShaderManager.cpp
Remove a bunch of freshly-obsolete code
2010-08-29 19:34:54 +00:00
PixelShaderManager.h
Remove a bunch of freshly-obsolete code
2010-08-29 19:34:54 +00:00
Profiler.cpp
Kill the last timeGetTime calls.
2010-01-21 21:27:52 +00:00
Profiler.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Render.h
2 commits in one:
2010-07-09 20:56:16 +00:00
SConscript
Get rid of a number of unnecessary env.Clones.
2010-07-19 03:42:37 +00:00
Statistics.cpp
D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
2010-06-20 22:23:34 +00:00
Statistics.h
D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
2010-06-20 22:23:34 +00:00
TextureConversionShader.cpp
hopefully fixed zww issue with new efb to ram.
2010-07-12 19:30:25 +00:00
TextureConversionShader.h
hopefully fixed zww issue with new efb to ram.
2010-07-12 19:30:25 +00:00
TextureDecoder.cpp
sometimes to advance you have to make a step back.
2010-08-28 15:09:42 +00:00
TextureDecoder.h
Include "Hash.h" rather than "hash.h" for case-sensitive file systems.
2010-08-28 15:53:01 +00:00
VertexLoader.cpp
fully implemented display list cache with vertex data included and added in all the plugins.
2010-08-29 23:08:56 +00:00
VertexLoader.h
fully implemented display list cache with vertex data included and added in all the plugins.
2010-08-29 23:08:56 +00:00
VertexLoaderManager.cpp
fully implemented display list cache with vertex data included and added in all the plugins.
2010-08-29 23:08:56 +00:00
VertexLoaderManager.h
fully implemented display list cache with vertex data included and added in all the plugins.
2010-08-29 23:08:56 +00:00
VertexLoader_Color.cpp
I missed some cases in r5901:
2010-07-18 08:30:40 +00:00
VertexLoader_Color.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VertexLoader_Normal.cpp
Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3).
2010-07-31 15:26:46 +00:00
VertexLoader_Normal.h
Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3).
2010-07-31 15:26:46 +00:00
VertexLoader_Position.cpp
Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3).
2010-07-31 15:26:46 +00:00
VertexLoader_Position.h
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_TextCoord.cpp
Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3).
2010-07-31 15:26:46 +00:00
VertexLoader_TextCoord.h
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexShaderGen.cpp
Include "Hash.h" rather than "hash.h" for case-sensitive file systems.
2010-08-28 15:53:01 +00:00
VertexShaderGen.h
big changes here:
2010-07-18 00:18:31 +00:00
VertexShaderManager.cpp
big changes here:
2010-07-18 00:18:31 +00:00
VertexShaderManager.h
Preparing stuff for DX11:
2010-06-12 15:49:21 +00:00
VideoCommon.h
some fixes to my last commit and ....
2010-06-14 14:36:01 +00:00
VideoConfig.cpp
Fixes NeobrainX's new method for toggling the ZTP Hack. The game properties is a much more appropriate place for the hack (I didn't even know about that menu:) ) Thanks to NeobrainX for the code cleanup, and to Mandrix999 for the fix. Also noticed a minor typo.
2010-08-06 02:53:09 +00:00
VideoConfig.h
Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
2010-08-05 18:41:02 +00:00
VideoState.cpp
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
2009-10-10 21:19:39 +00:00
VideoState.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFBConvert.cpp
Woops, that is why getting work group size failed
2009-10-07 07:44:35 +00:00
XFBConvert.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFMemory.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFMemory.h
a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
2009-11-19 02:28:41 +00:00
XFStructs.cpp
a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
2009-11-19 02:28:41 +00:00
XFStructs.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
memcpy_amd.cpp
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00