dolphin/Source/Plugins/Plugin_VideoOGL/Src
Soren Jorvang 9c09500a13 For some reason the wxGLCanvas loses keyboard focus whenever the
full-screen mode is toggled, so we just re-set it afterwards.

Didn't mean to include the version string in the status bar updates.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6814 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 05:48:22 +00:00
..
FramebufferManager.cpp Fix ClearScreen in OpenGL as well (uses clear quads instead of glClear now). 2010-12-28 16:16:27 +00:00
FramebufferManager.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
GLUtil.cpp For some reason the wxGLCanvas loses keyboard focus whenever the 2011-01-11 05:48:22 +00:00
GLUtil.h Fix cocoaGL window resizing. 2011-01-10 23:48:59 +00:00
Globals.h Remove unnecessary shadow variables and signed/unsigned comparisons. 2010-10-01 12:38:31 +00:00
NativeVertexFormat.cpp Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins. 2010-11-26 09:25:08 +00:00
PixelShaderCache.cpp some little optimizations and some cleaning. 2011-01-09 14:13:24 +00:00
PixelShaderCache.h Put infrastructure in place so that other plugins may support dual-source blending. 2010-10-21 05:22:18 +00:00
PostProcessing.cpp HUGE commit :) 2010-06-05 00:01:18 +00:00
PostProcessing.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
RasterFont.cpp VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
RasterFont.h VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
Render.cpp Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7) 2011-01-07 19:51:28 +00:00
Render.h Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size. 2011-01-07 04:57:59 +00:00
SConscript Fix cocoaGL window resizing. 2011-01-10 23:48:59 +00:00
TextureCache.cpp normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :)) 2011-01-07 19:23:57 +00:00
TextureCache.h DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P 2010-11-24 19:13:19 +00:00
TextureConverter.cpp normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :)) 2011-01-07 19:23:57 +00:00
TextureConverter.h VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales. 2010-12-10 15:54:14 +00:00
VertexManager.cpp Merged the D3D9 debugger into VideoCommon/VideoUICommon: 2010-12-05 14:15:36 +00:00
VertexManager.h Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins. 2010-11-26 09:25:08 +00:00
VertexShaderCache.cpp Patch applied from issue 3829, author admin@dasmetzelmaennchen.de. 2011-01-01 20:36:42 +00:00
VertexShaderCache.h Minor code formatting: 2010-09-28 02:15:02 +00:00
main.cpp some little optimizations and some cleaning. 2011-01-09 14:13:24 +00:00
main.h Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00