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CMakeLists.txt
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cmake: Don't use PCH with Qt6.
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2022-05-22 01:19:44 +02:00 |
Common.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
D3D12BoundingBox.cpp
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VideoBackends:D3D12: Use COMMON as initial state for default heap buffer
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2022-10-29 23:39:32 +02:00 |
D3D12BoundingBox.h
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Fix all uninitialized variable warnings (C26495)
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2021-10-13 12:32:16 -07:00 |
D3D12PerfQuery.cpp
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VideoBackends: Rename query_type to query_group
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2022-11-29 23:14:23 +01:00 |
D3D12PerfQuery.h
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VideoBackends: Rename query_type to query_group
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2022-11-29 23:14:23 +01:00 |
D3D12Renderer.cpp
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Move Presenting, Dumping and ImGui out of Renderer
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2023-01-31 18:45:21 +13:00 |
D3D12Renderer.h
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VideoBackends:D3D12: Dynamic vertex loader support
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2022-09-19 16:28:24 -05:00 |
D3D12StreamBuffer.cpp
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VideoBackends/D3D12: Include HRESULT in error messages
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2022-01-09 12:44:53 -08:00 |
D3D12StreamBuffer.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
D3D12SwapChain.cpp
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VideoBackends/D3D12: Include HRESULT in error messages
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2022-01-09 12:44:53 -08:00 |
D3D12SwapChain.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
D3D12VertexManager.cpp
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VideoCommon: De-globalize GeometryShaderManager class.
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2022-12-29 15:33:19 +01:00 |
D3D12VertexManager.h
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VideoBackends:D3D12: Dynamic vertex loader support
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2022-09-19 16:28:24 -05:00 |
DX12Context.cpp
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VideoBackends:D3D12: Add support for vertex shader point and line expansion
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2022-10-22 20:13:24 -05:00 |
DX12Context.h
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VideoBackends:D3D12: Dynamic vertex loader support
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2022-09-19 16:28:24 -05:00 |
DX12Pipeline.cpp
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VideoCommon: Add separate pipeline usage for UberShaders
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2022-09-19 16:28:24 -05:00 |
DX12Pipeline.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
DX12Shader.cpp
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VideoBackends/D3D12: Include HRESULT in error messages
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2022-01-09 12:44:53 -08:00 |
DX12Shader.h
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VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
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2021-08-30 13:47:48 -05:00 |
DX12Texture.cpp
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VideoBackends/D3D12: Include HRESULT in error messages
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2022-01-09 12:44:53 -08:00 |
DX12Texture.h
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VideoBackends: fix d3d12 subresource calculation
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2022-10-28 19:07:08 -05:00 |
DX12VertexFormat.cpp
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Fix build errors related to formatting non-scoped enums
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2022-11-23 13:45:43 -08:00 |
DX12VertexFormat.h
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Fix build errors related to formatting non-scoped enums
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2022-11-23 13:45:43 -08:00 |
DescriptorAllocator.cpp
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VideoBackends/D3D12: Include HRESULT in error messages
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2022-01-09 12:44:53 -08:00 |
DescriptorAllocator.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
DescriptorHeapManager.cpp
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VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap
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2022-10-29 23:39:27 +02:00 |
DescriptorHeapManager.h
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VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap
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2022-10-29 23:39:27 +02:00 |
VideoBackend.cpp
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TextureCache: Refactor with smart pointers
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2023-01-31 18:29:47 +13:00 |
VideoBackend.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |