dolphin/Source/Core/VideoBackends/D3D12
Scott Mansell 0d4537d60f Move Presenting, Dumping and ImGui out of Renderer 2023-01-31 18:45:21 +13:00
..
CMakeLists.txt cmake: Don't use PCH with Qt6. 2022-05-22 01:19:44 +02:00
Common.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3D12BoundingBox.cpp VideoBackends:D3D12: Use COMMON as initial state for default heap buffer 2022-10-29 23:39:32 +02:00
D3D12BoundingBox.h Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
D3D12PerfQuery.cpp VideoBackends: Rename query_type to query_group 2022-11-29 23:14:23 +01:00
D3D12PerfQuery.h VideoBackends: Rename query_type to query_group 2022-11-29 23:14:23 +01:00
D3D12Renderer.cpp Move Presenting, Dumping and ImGui out of Renderer 2023-01-31 18:45:21 +13:00
D3D12Renderer.h VideoBackends:D3D12: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
D3D12StreamBuffer.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
D3D12StreamBuffer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3D12SwapChain.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
D3D12SwapChain.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3D12VertexManager.cpp VideoCommon: De-globalize GeometryShaderManager class. 2022-12-29 15:33:19 +01:00
D3D12VertexManager.h VideoBackends:D3D12: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
DX12Context.cpp VideoBackends:D3D12: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
DX12Context.h VideoBackends:D3D12: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
DX12Pipeline.cpp VideoCommon: Add separate pipeline usage for UberShaders 2022-09-19 16:28:24 -05:00
DX12Pipeline.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
DX12Shader.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
DX12Shader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
DX12Texture.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
DX12Texture.h VideoBackends: fix d3d12 subresource calculation 2022-10-28 19:07:08 -05:00
DX12VertexFormat.cpp Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
DX12VertexFormat.h Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
DescriptorAllocator.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
DescriptorAllocator.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
DescriptorHeapManager.cpp VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap 2022-10-29 23:39:27 +02:00
DescriptorHeapManager.h VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap 2022-10-29 23:39:27 +02:00
VideoBackend.cpp TextureCache: Refactor with smart pointers 2023-01-31 18:29:47 +13:00
VideoBackend.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00