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FramebufferManager.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
FramebufferManager.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
GLUtil.cpp
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Remove "Disable Lighting".
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2012-06-11 23:30:20 +02:00 |
GLUtil.h
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Actually have Dual Source blending work for people. Forgot about this change.
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2012-10-09 23:41:06 -05:00 |
Globals.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
NativeVertexFormat.cpp
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Add in GLSL setting again.
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2012-10-09 23:23:37 -05:00 |
PixelShaderCache.cpp
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More coding style fixes because I suck at sed
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2012-10-09 23:41:48 -05:00 |
PixelShaderCache.h
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Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating.
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2012-10-09 23:37:52 -05:00 |
PostProcessing.cpp
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Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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2011-02-28 20:40:15 +00:00 |
PostProcessing.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
ProgramShaderCache.cpp
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More coding style fixes because I suck at sed
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2012-10-09 23:41:48 -05:00 |
ProgramShaderCache.h
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More coding style fixes because I suck at sed
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2012-10-09 23:41:48 -05:00 |
RasterFont.cpp
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VideoOGL: reinitialize some more global variables,
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2011-02-13 19:05:24 +00:00 |
RasterFont.h
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
Render.cpp
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Actually have Dual Source blending work for people. Forgot about this change.
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2012-10-09 23:41:06 -05:00 |
Render.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
TextureCache.cpp
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8 spaces indentation -> tabs
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2012-10-09 23:41:48 -05:00 |
TextureCache.h
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TextureCacheBase: Support dumping individual mipmaps.
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2012-05-13 17:41:04 +02:00 |
TextureConverter.cpp
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More coding style fixes because I suck at sed
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2012-10-09 23:41:48 -05:00 |
TextureConverter.h
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TextureCache: Move EFB copy cache code from TextureConverter to TextureCache
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2012-01-31 19:51:32 +01:00 |
VertexManager.cpp
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Add in UBOs, doesn't work yet. Still debugging here.
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2012-10-09 23:41:05 -05:00 |
VertexManager.h
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Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
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2010-11-26 09:25:08 +00:00 |
VertexShaderCache.cpp
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8 spaces indentation -> tabs
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2012-10-09 23:41:48 -05:00 |
VertexShaderCache.h
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mah
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2012-10-09 23:29:30 -05:00 |
VideoBackend.h
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* GUI Video-Settings changes:
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2011-03-21 19:57:31 +00:00 |
main.cpp
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More coding style fixes because I suck at sed
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2012-10-09 23:41:48 -05:00 |
main.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |