dolphin/Source/Plugins
snzgoo 7742e1a6dd Stage1: Introducing MotionPlus as emulated extension, allowing us to boot games that require the MotionPlus itself.
I also already implemented most of the needed data structures and datareport handling for the motionplus-nunchuk passthrough mode, which I'll add up next as well.

Wii Sports Resort is now bootable by just using an emulated wiimote (only working under the old wiimote plugin atm,
I asked billiard to port my commit into his plugin since he knows his plugin better than me and its less work for him than for me,
I kept most parts of my code in modules to simplify that task).

Upcoming stage2: Faking the motionplus on the fly on real wiimotes, that means you will be able to play, e.g.  Redsteel2 with a real wiimote and nunchuk or wii sports resort with just your real wiimote.
and nunchuk, but w/o the need of having a real motionpluscontroller connected. The new Zelda 2010 will benefit by that, since it will require a motionplus controller.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5438 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-07 22:39:06 +00:00
..
InputPluginCommon New Wiimote Plugin: Added "Upright Wiimote" option. Fixed a nunchuk problem in ZTP and Wii Sports with some Hacks. Some work on emulated Swing and Speaker (disabled). Fixes/Cleanups. ControllerInterface: Fixed an issue when a DInput device reports the same axis more than once. Fixed some old comments. 2010-04-29 18:51:04 +00:00
Plugin_DSP_HLE HLE: Remove the RE0 hack because of reports of it not working which is most likely due to the amount of HLE changes since Rev 3200. 2010-04-14 11:27:26 +00:00
Plugin_DSP_LLE DSP LLE Jit, joined work with XK and skidu. 2010-04-07 15:04:45 +00:00
Plugin_GCPad Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental. 2010-04-12 01:33:10 +00:00
Plugin_GCPadNew More improvements to new wiimote plugin: Added emulated Drums/Guitar extensions. Wiimote rumble now handled for every output report. Fixed some mem leaks. Hopefully fixed a floating point exception in Linux, thanks to glennrics. 2010-04-24 00:44:10 +00:00
Plugin_VideoDX9 fast commit : 2010-05-04 14:43:30 +00:00
Plugin_VideoOGL fast commit : 2010-05-04 14:43:30 +00:00
Plugin_VideoSoftware Make wiimote connect/disconnect hotkeys work when not rendering to main. Also made them configurable. 2010-04-25 20:10:16 +00:00
Plugin_Wiimote Stage1: Introducing MotionPlus as emulated extension, allowing us to boot games that require the MotionPlus itself. 2010-05-07 22:39:06 +00:00
Plugin_WiimoteNew WiimoteNew Buildfix Debug/DebugFast x86/x64 2010-05-01 10:52:34 +00:00
Plugin_nJoy_SDL Falcon4ever prefers to keep a standalone code copy of nJoy in repository. 2010-02-03 02:54:31 +00:00