..
Debugger
Minor code formatting:
2010-09-28 02:15:02 +00:00
BPFunctions.cpp
Added EFB Scale option to the OpenGL plug-in.
2010-09-30 15:24:34 +00:00
D3DBase.cpp
Change Disc functionality:
2010-09-15 12:30:56 +00:00
D3DBase.h
Dependency cleanup in DX9.
2010-07-17 11:42:28 +00:00
D3DShader.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
D3DShader.h
Minor code formatting:
2010-09-28 02:15:02 +00:00
D3DTexture.cpp
Slightly optimize uploading D3DFMT_A8R8G8B8 data to textures.
2010-05-29 09:32:44 +00:00
D3DTexture.h
fixed xfb bumping introduced by my last commit.
2010-04-14 13:57:16 +00:00
D3DUtil.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
D3DUtil.h
Remove code which got obsoleted by r5890.
2010-07-18 15:19:24 +00:00
DlgSettings.cpp
Added EFB Scale option to the OpenGL plug-in.
2010-09-30 15:24:34 +00:00
DlgSettings.h
i know still a lot to fix and much work to do but sometimes experiments are fun :)
2010-09-23 02:17:48 +00:00
EmuWindow.cpp
Added EFB Scale option to the OpenGL plug-in.
2010-09-30 15:24:34 +00:00
EmuWindow.h
Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
2010-04-22 04:28:34 +00:00
FramebufferManager.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
FramebufferManager.h
Minor code formatting:
2010-09-28 02:15:02 +00:00
Globals.h
Minor code formatting:
2010-09-28 02:15:02 +00:00
NativeVertexFormat.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
PixelShaderCache.cpp
Added EFB Scale option to the OpenGL plug-in.
2010-09-30 15:24:34 +00:00
PixelShaderCache.h
i know still a lot to fix and much work to do but sometimes experiments are fun :)
2010-09-23 02:17:48 +00:00
Render.cpp
Added EFB Scale option to the OpenGL plug-in.
2010-09-30 15:24:34 +00:00
TextureCache.cpp
Some stuff which was still lying around on my hard disk:
2010-10-04 11:09:32 +00:00
TextureCache.h
Fixed hires textures not scaling. Also increased max size of custom textures to 2048x2048.
2010-10-04 01:54:51 +00:00
TextureConverter.cpp
Added EFB Scale option to the OpenGL plug-in.
2010-09-30 15:24:34 +00:00
TextureConverter.h
2 commits in one:
2010-07-09 20:56:16 +00:00
VertexManager.cpp
Fixed hires textures not scaling. Also increased max size of custom textures to 2048x2048.
2010-10-04 01:54:51 +00:00
VertexManager.h
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
2010-10-03 00:41:06 +00:00
VertexShaderCache.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
VertexShaderCache.h
D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
2010-06-19 16:22:24 +00:00
main.cpp
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
2010-10-03 00:41:06 +00:00
main.h
Fix saving states on mesa3d and clean up the handling of asynchronous requests
2010-08-04 21:02:32 +00:00
stdafx.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
stdafx.h
Minor code formatting:
2010-09-28 02:15:02 +00:00