..
AVIDump.cpp
Renamed EuRGB60 to PAL60
2014-11-18 16:51:21 -05:00
AVIDump.h
Proper Audio/Video Dumping
2014-10-09 00:06:04 -04:00
BPFunctions.cpp
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
BPFunctions.h
Remove some unnecessary semicolons
2014-09-11 13:05:31 -04:00
BPMemory.cpp
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
BPMemory.h
Merge pull request #1308 from kayru/shader_generator_write_opt
2014-10-20 17:15:53 +11:00
BPStructs.cpp
OGL: disable bbox writes if not supported
2014-11-22 15:17:57 +01:00
BPStructs.h
Add the 'desynced GPU thread' mode.
2014-09-28 21:34:29 -04:00
BoundingBox.cpp
Make some variables static (should probably adjust for coding style too, but I'm not the one who merged code with bad style...)
2014-10-16 17:03:37 -04:00
BoundingBox.h
Reimplement Bounding Box calculation using the software renderer.
2014-10-10 12:27:06 +01:00
CMakeLists.txt
Cosmetics.
2014-11-23 14:27:38 +01:00
CPMemory.cpp
Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state.
2014-09-28 21:25:06 -04:00
CPMemory.h
Convert some VideoCommon stuff to BitSet.
2014-10-25 16:57:25 -04:00
CommandProcessor.cpp
Added an exception check when the game is close to overflowing. Fixes the fifo overflow that occurs in Battalion Wars 2.
2014-11-19 12:48:09 +11:00
CommandProcessor.h
Add the 'desynced GPU thread' mode.
2014-09-28 21:34:29 -04:00
ConstantManager.h
VideoCommon: Switch to Nvidia stereoscopy offset formula.
2014-11-23 14:27:40 +01:00
DataReader.h
Add missing includes where headers depend on other headers having been included first.
2014-10-21 21:22:16 -04:00
Debugger.cpp
Core: Remove UpdateFPSDisplay
2014-08-19 10:05:58 -04:00
Debugger.h
Remove some unnecessary semicolons
2014-09-11 13:05:31 -04:00
DriverDetails.cpp
Works around broken Intel Windows video drivers.
2014-12-03 00:33:42 -06:00
DriverDetails.h
Works around broken Intel Windows video drivers.
2014-12-03 00:33:42 -06:00
FPSCounter.cpp
FPSCounter: Initialize members.
2014-07-26 14:37:18 +02:00
FPSCounter.h
FPSCounter: Remove redundant destructor.
2014-07-18 12:49:40 +02:00
Fifo.cpp
OpcodeDecoder: Skip recursiv display lists
2014-11-15 16:24:06 +01:00
Fifo.h
OGL: implement bounding box support with ssbo
2014-11-17 21:20:32 +01:00
FramebufferManagerBase.cpp
TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
2014-11-23 14:27:40 +01:00
FramebufferManagerBase.h
VideoCommon: Fix -Wsign-compare warnings.
2014-11-29 17:40:14 -06:00
GeometryShaderGen.cpp
GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.
2014-11-23 14:30:12 +01:00
GeometryShaderGen.h
GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.
2014-11-23 14:30:12 +01:00
HiresTextures.cpp
Allow custom textures to load from unicode paths.
2014-09-22 12:51:30 -04:00
HiresTextures.h
Remove some unnecessary semicolons
2014-09-11 13:05:31 -04:00
ImageWrite.cpp
Various formatting and consistency fixes
2014-11-13 22:42:18 -05:00
ImageWrite.h
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
IndexGenerator.cpp
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
IndexGenerator.h
Video backends: warn on usage of GL_DRAW_QUADS_2.
2014-05-17 11:55:32 -07:00
LightingShaderGen.h
LightingShader: hard code const variable
2014-06-19 16:46:53 +02:00
LookUpTables.h
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
MainBase.cpp
OGL: implement bounding box support with ssbo
2014-11-17 21:20:32 +01:00
MainBase.h
Unify three types of non-FIFO requests to the GPU thread around Common::Event and Common::Flag.
2014-08-26 12:43:39 -04:00
NativeVertexFormat.h
Add missing includes where headers depend on other headers having been included first.
2014-10-21 21:22:16 -04:00
OnScreenDisplay.cpp
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
OnScreenDisplay.h
Add missing includes where headers depend on other headers having been included first.
2014-10-21 21:22:16 -04:00
OpcodeDecoding.cpp
Update CPStatus before processing the FIFO events and force an exception check on interrupts.
2014-11-19 12:48:08 +11:00
OpcodeDecoding.h
OpcodeDecoder: Skip recursiv display lists
2014-11-15 16:24:06 +01:00
PerfQueryBase.cpp
clang-modernize -use-nullptr
2014-03-09 21:14:26 +01:00
PerfQueryBase.h
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
PixelEngine.cpp
OGL: implement bounding box support with ssbo
2014-11-17 21:20:32 +01:00
PixelEngine.h
Reimplement Bounding Box calculation using the software renderer.
2014-10-10 12:27:06 +01:00
PixelShaderGen.cpp
Works around broken Intel Windows video drivers.
2014-12-03 00:33:42 -06:00
PixelShaderGen.h
ShaderGen: Make use of padding to store the stereo flag.
2014-11-23 14:27:38 +01:00
PixelShaderManager.cpp
GPU: Only load the relevant color components upon writes to the tev color registers.
2014-09-21 10:38:22 +02:00
PixelShaderManager.h
GPU: Only load the relevant color components upon writes to the tev color registers.
2014-09-21 10:38:22 +02:00
PostProcessing.cpp
Revert "Catch broken configurations inside of the Post Processing shaders."
2014-08-25 14:33:41 +02:00
PostProcessing.h
PostProcessing: Add layered stereoscopy support.
2014-11-23 14:23:41 +01:00
RenderBase.cpp
OGL: Add Top-and-Bottom stereoscopy mode.
2014-11-23 14:27:39 +01:00
RenderBase.h
OGL: Add Top-and-Bottom stereoscopy mode.
2014-11-23 14:27:39 +01:00
ShaderGenCommon.h
VideoCommon: Switch to Nvidia stereoscopy offset formula.
2014-11-23 14:27:40 +01:00
Statistics.cpp
Statistics: Reformat stats string
2014-06-27 09:36:50 +02:00
Statistics.h
VideoCommon: remove unused stats
2014-06-27 09:35:26 +02:00
TextureCacheBase.cpp
VideoCommon: Fix -Wsign-compare warnings.
2014-11-29 17:40:14 -06:00
TextureCacheBase.h
TextureCache: Add "Mono EFB Depth Copy" stereoscopy option.
2014-11-23 14:27:40 +01:00
TextureConversionShader.cpp
use GL_TEXTURE_2D_ARRAY for most of our textures
2014-11-23 14:22:22 +01:00
TextureConversionShader.h
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
TextureDecoder.h
Add missing includes where headers depend on other headers having been included first.
2014-10-21 21:22:16 -04:00
TextureDecoder_Common.cpp
Fix build failing when disabling precompiled headers.
2014-09-19 18:17:51 -04:00
TextureDecoder_Generic.cpp
Fix build failing when disabling precompiled headers.
2014-09-19 18:17:51 -04:00
TextureDecoder_x64.cpp
Destroy OpenMP
2014-11-06 18:38:24 -08:00
VertexLoader.cpp
Vertex loader: use ABI_CallFunction
2014-11-28 20:26:00 -08:00
VertexLoader.h
Vertex Loader: SSE implementations of more position/texcoord/normal formats
2014-11-20 02:13:19 -08:00
VertexLoaderManager.cpp
Convert some VideoCommon stuff to BitSet.
2014-10-25 16:57:25 -04:00
VertexLoaderManager.h
Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state.
2014-09-28 21:25:06 -04:00
VertexLoader_Color.cpp
Mechanical changes to move most CP state to a struct rather than separate globals.
2014-09-28 21:23:29 -04:00
VertexLoader_Color.h
Add missing includes where headers depend on other headers having been included first.
2014-10-21 21:22:16 -04:00
VertexLoader_Normal.cpp
Vertex Loader: SSE implementations of more position/texcoord/normal formats
2014-11-20 02:13:19 -08:00
VertexLoader_Normal.h
Add missing includes where headers depend on other headers having been included first.
2014-10-21 21:22:16 -04:00
VertexLoader_Position.cpp
Vertex Loader: SSE implementations of more position/texcoord/normal formats
2014-11-20 02:13:19 -08:00
VertexLoader_Position.h
Add missing includes where headers depend on other headers having been included first.
2014-10-21 21:22:16 -04:00
VertexLoader_TextCoord.cpp
Vertex Loader: SSE implementations of more position/texcoord/normal formats
2014-11-20 02:13:19 -08:00
VertexLoader_TextCoord.h
VertexLoader: Change VtxDesc to use u64 instead of u32
2014-09-01 11:18:02 +02:00
VertexManagerBase.cpp
Vertex Loader: SSE implementations of more position/texcoord/normal formats
2014-11-20 02:13:19 -08:00
VertexManagerBase.h
More formatting and consistency fixes
2014-11-24 17:16:59 -05:00
VertexShaderGen.cpp
ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
2014-11-23 14:27:40 +01:00
VertexShaderGen.h
ShaderGen: Make use of padding to store the stereo flag.
2014-11-23 14:27:38 +01:00
VertexShaderManager.cpp
VideoConfig: Further optimize convergence and separation values and update their descriptions.
2014-11-27 16:19:26 +01:00
VertexShaderManager.h
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
VideoBackendBase.cpp
Migrate global init stuff into UICommon.
2014-10-05 20:47:37 -04:00
VideoBackendBase.h
OGL: implement bounding box support with ssbo
2014-11-17 21:20:32 +01:00
VideoCommon.h
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
VideoCommon.vcxproj
Add geometry shader generator for stereo 3D.
2014-11-23 14:22:55 +01:00
VideoCommon.vcxproj.filters
Add geometry shader generator for stereo 3D.
2014-11-23 14:22:55 +01:00
VideoConfig.cpp
VideoConfig: Further optimize convergence and separation values and update their descriptions.
2014-11-27 16:19:26 +01:00
VideoConfig.h
VideoConfig: Add separation and convergence modifiers to the game ini.
2014-11-24 15:10:52 +01:00
VideoState.cpp
Get buildbot to compile.
2014-10-10 12:28:15 +01:00
VideoState.h
Convert some more header inclusions into forward declarations
2014-07-29 20:55:07 -04:00
XFMemory.cpp
Video backends: mass-replace "xfregs" with "xfmem".
2014-05-16 18:58:07 -07:00
XFMemory.h
Add the 'desynced GPU thread' mode.
2014-09-28 21:34:29 -04:00
XFStructs.cpp
Add the 'desynced GPU thread' mode.
2014-09-28 21:34:29 -04:00
XFStructs.h
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
sfont.inc
VideoCommon: Start putting common texture decoding code in TextureDecoder_Common
2014-09-04 18:36:53 -07:00