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FramebufferManager.cpp
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remove old deprecated calls and fixed functions parameters
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2013-01-14 17:48:38 +01:00 |
FramebufferManager.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
GLUtil.cpp
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fix warnings
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2013-01-11 21:24:59 +01:00 |
GLUtil.h
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swap() by blitting
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2013-01-03 12:33:18 +01:00 |
Globals.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
NativeVertexFormat.cpp
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Merge branch 'Graphic_Update' into GLSL-master
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2013-01-14 21:36:31 +01:00 |
PixelShaderCache.cpp
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move efb2ram shaders to textureCache
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2013-01-11 15:24:43 +01:00 |
PixelShaderCache.h
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move efb2ram shaders to textureCache
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2013-01-11 15:24:43 +01:00 |
PostProcessing.cpp
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Initial removal of Nvidia CG. Still some more cleanup to go
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2012-12-24 11:09:52 -06:00 |
PostProcessing.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
ProgramShaderCache.cpp
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videoConfig cleanup
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2013-01-14 20:00:33 +01:00 |
ProgramShaderCache.h
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upload complete uniform buffer at once
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2013-01-14 13:58:11 +01:00 |
RasterFont.cpp
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Merge branch 'Graphic_Update' into GLSL-master
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2013-01-14 21:36:31 +01:00 |
RasterFont.h
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also use shaderCaches in rasterFont
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2012-12-28 00:52:44 +01:00 |
Render.cpp
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Merge branch 'Graphic_Update' into GLSL-master
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2013-01-14 21:36:31 +01:00 |
Render.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
TextureCache.cpp
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Merge branch 'Graphic_Update' into GLSL-master
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2013-01-14 21:36:31 +01:00 |
TextureCache.h
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Check texture params before updateing them
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2012-12-13 15:28:48 -06:00 |
TextureConverter.cpp
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Merge branch 'Graphic_Update' into GLSL-master
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2013-01-14 21:36:31 +01:00 |
TextureConverter.h
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TextureCache: Move EFB copy cache code from TextureConverter to TextureCache
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2012-01-31 19:51:32 +01:00 |
VertexManager.cpp
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Merge branch 'Graphic_Update' into GLSL-master
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2013-01-14 21:36:31 +01:00 |
VertexManager.h
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only use one buffer, orphaning should do the rest
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2012-12-15 17:28:58 +01:00 |
VertexShaderCache.cpp
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Bit more cleanup from removing Nvidia CG
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2012-12-27 22:53:07 -06:00 |
VertexShaderCache.h
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Initial removal of Nvidia CG. Still some more cleanup to go
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2012-12-24 11:09:52 -06:00 |
VideoBackend.h
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* GUI Video-Settings changes:
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2011-03-21 19:57:31 +00:00 |
main.cpp
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fix win compiler errors
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2013-01-14 20:08:53 +01:00 |
main.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |