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BoundingBox.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
BoundingBox.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
CMakeLists.txt
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
D3D.vcxproj
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
D3D.vcxproj.filters
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
D3DBase.cpp
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D3DBase: Support the "allow tearing" DXGI flags.
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2017-09-04 23:12:52 +02:00 |
D3DBase.h
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D3DBase: Support the "allow tearing" DXGI flags.
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2017-09-04 23:12:52 +02:00 |
D3DBlob.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DBlob.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DShader.cpp
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D3D: Uber shader support
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2017-07-30 17:43:59 +10:00 |
D3DShader.h
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D3D: Uber shader support
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2017-07-30 17:43:59 +10:00 |
D3DState.cpp
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Renderer: Move depth state to VideoCommon and seperate from bpmem
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2017-09-11 19:40:26 +10:00 |
D3DState.h
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Renderer: Move depth state to VideoCommon and seperate from bpmem
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2017-09-11 19:40:26 +10:00 |
D3DTexture.cpp
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D3DTexture: in-class initialize class members where applicable
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2017-09-03 13:08:06 -04:00 |
D3DTexture.h
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D3DTexture: Remove unused bindflags D3DTexture2D member variable
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2017-09-03 13:12:26 -04:00 |
D3DUtil.cpp
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D3D: Eliminate redundant ID3D11DeviceChild* casts
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2017-09-02 14:45:14 -04:00 |
D3DUtil.h
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RenderBase: Forward declare EFBAccessType
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2017-01-23 12:41:26 -05:00 |
DXTexture.cpp
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D3D: Support logic op through integer render target view
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2017-09-04 10:07:36 +10:00 |
DXTexture.h
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AbstractTexture: Add missing includes (and remove unnecessary ones)
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2017-06-18 23:29:22 -04:00 |
FramebufferManager.cpp
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D3D: Support logic op through integer render target view
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2017-09-04 10:07:36 +10:00 |
FramebufferManager.h
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D3D: Support logic op through integer render target view
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2017-09-04 10:07:36 +10:00 |
GeometryShaderCache.cpp
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D3D: Fix crash if shaders fail to compile
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2017-09-07 11:45:43 +10:00 |
GeometryShaderCache.h
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D3D: Uber shader support
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2017-07-30 17:43:59 +10:00 |
NativeVertexFormat.cpp
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D3D: Eliminate redundant ID3D11DeviceChild* casts
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2017-09-02 14:45:14 -04:00 |
PSTextureEncoder.cpp
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D3D: Support logic op through integer render target view
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2017-09-04 10:07:36 +10:00 |
PSTextureEncoder.h
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
PerfQuery.cpp
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Improve PerfQuery accuracy
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2016-07-04 18:54:49 +10:00 |
PerfQuery.h
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Fix D3D12 headers missing includes.
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2016-06-24 11:14:10 +00:00 |
PixelShaderCache.cpp
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D3D: Fix crash if shaders fail to compile
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2017-09-07 11:45:43 +10:00 |
PixelShaderCache.h
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VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
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2017-09-02 17:35:20 -04:00 |
Render.cpp
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Renderer: Move depth state to VideoCommon and seperate from bpmem
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2017-09-11 19:40:26 +10:00 |
Render.h
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Renderer: Move depth state to VideoCommon and seperate from bpmem
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2017-09-11 19:40:26 +10:00 |
Television.cpp
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
Television.h
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
TextureCache.cpp
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D3D: Support logic op through integer render target view
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2017-09-04 10:07:36 +10:00 |
TextureCache.h
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
VertexManager.cpp
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D3D: Eliminate redundant ID3D11DeviceChild* casts
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2017-09-02 14:45:14 -04:00 |
VertexManager.h
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NativeVertexFormat: Drop unused virtual method SetupVertexPointers
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2017-07-30 17:43:59 +10:00 |
VertexShaderCache.cpp
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D3D: Eliminate redundant ID3D11DeviceChild* casts
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2017-09-02 14:45:14 -04:00 |
VertexShaderCache.h
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VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
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2017-09-02 17:35:20 -04:00 |
VideoBackend.h
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VideoCommon: Drop GetConfigName.
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2016-06-26 12:34:59 +02:00 |
XFBEncoder.cpp
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D3D: Support logic op through integer render target view
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2017-09-04 10:07:36 +10:00 |
XFBEncoder.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
main.cpp
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D3DBase: Use the correct version of CreateDXGIFactory.
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2017-09-03 14:33:06 +02:00 |