dolphin/Source/Plugins/Plugin_VideoOGL/Src
Jordan Woyak 41c98f982e A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 23:09:12 +00:00
..
FramebufferManager.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
FramebufferManager.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
GLUtil.cpp A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue) 2011-03-15 23:09:12 +00:00
GLUtil.h Put the video prepare code back, and use the existence of the g_renderer to determine if video prepare has been run or not. 2011-03-02 15:13:13 +00:00
Globals.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp VideoOGL: reinitialize some more global variables, 2011-02-13 19:05:24 +00:00
PixelShaderCache.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
PixelShaderCache.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
PostProcessing.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
PostProcessing.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
RasterFont.cpp VideoOGL: reinitialize some more global variables, 2011-02-13 19:05:24 +00:00
RasterFont.h VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
Render.cpp A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue) 2011-03-15 23:09:12 +00:00
Render.h A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue) 2011-03-15 23:09:12 +00:00
TextureCache.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
TextureCache.h Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now. 2011-02-26 23:41:02 +00:00
TextureConverter.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
TextureConverter.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
VertexManager.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
VertexManager.h Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins. 2010-11-26 09:25:08 +00:00
VertexShaderCache.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
VertexShaderCache.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
VideoBackend.h If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back. 2011-02-25 21:14:13 +00:00
main.cpp A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue) 2011-03-15 23:09:12 +00:00
main.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00