.. |
Debugger
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Last commit: Missing files
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2009-01-17 14:36:32 +00:00 |
GUI
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put the handy items on the first page of ConfigMain. Fix for plugins not loading on first boot. We should figure out how to get a pointer to the main app (see OGL main.cpp line 118)
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2009-01-14 16:36:43 +00:00 |
OS
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Common: Moved Windows console functions to common
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2009-01-17 14:28:09 +00:00 |
BPStructs.cpp
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some small changes to OGL plugin.
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2009-01-12 15:00:00 +00:00 |
BPStructs.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Config.cpp
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made stf(stretch to fit) enabled by default. in windows stf works fine but in linux it doesn't. please report anything that could help cause the plan is to remove this option and always do stf
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2009-01-18 00:02:31 +00:00 |
Config.h
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some small changes to OGL plugin.
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2009-01-12 15:00:00 +00:00 |
GLUtil.cpp
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nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments
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2009-01-15 06:48:15 +00:00 |
GLUtil.h
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compile fix thanks olejl
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2008-12-23 19:50:34 +00:00 |
GLWindow.h
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compile fix
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2009-01-15 11:46:09 +00:00 |
Globals.cpp
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Misc Linux build fixes in the wake of r1887; still doesn't work right
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2009-01-17 19:59:20 +00:00 |
Globals.h
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Common: Moved Windows console functions to common
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2009-01-17 14:28:09 +00:00 |
NativeVertexFormat.cpp
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More renaming.
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2008-12-26 17:33:53 +00:00 |
PixelShaderCache.cpp
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More renaming.
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2008-12-26 17:33:53 +00:00 |
PixelShaderCache.h
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More renaming.
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2008-12-26 17:33:53 +00:00 |
Render.cpp
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Common: Moved Windows console functions to common
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2009-01-17 14:28:09 +00:00 |
Render.h
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
SConscript
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Common: Moved Windows console functions to common
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2009-01-17 14:28:09 +00:00 |
SDLWindow.cpp
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
SDLWindow.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
TextureConversionShader.cpp
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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
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2009-01-11 22:25:57 +00:00 |
TextureConversionShader.h
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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
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2009-01-11 22:25:57 +00:00 |
TextureConverter.cpp
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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
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2009-01-11 22:25:57 +00:00 |
TextureConverter.h
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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
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2009-01-11 22:25:57 +00:00 |
TextureMngr.cpp
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Fix a bit texture cache WIP for copyEFBToRam at least.
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2009-01-17 13:31:17 +00:00 |
TextureMngr.h
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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
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2009-01-11 22:25:57 +00:00 |
VertexLoaderManager.cpp
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More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
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2008-12-26 10:43:18 +00:00 |
VertexManager.cpp
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Debug compile fix
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2008-12-27 20:11:37 +00:00 |
VertexManager.h
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Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
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2008-12-26 12:56:56 +00:00 |
VertexShaderCache.cpp
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More renaming.
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2008-12-26 17:33:53 +00:00 |
VertexShaderCache.h
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More renaming.
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2008-12-26 17:33:53 +00:00 |
WXGLWindow.cpp
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
WXGLWindow.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
X11Window.cpp
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nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments
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2009-01-15 06:48:15 +00:00 |
X11Window.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
XFB.cpp
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fix XFB enabled at boot. Should save some click for homebrew.
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2009-01-17 16:16:47 +00:00 |
XFB.h
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fix XFB enabled at boot. Should save some click for homebrew.
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2009-01-17 16:16:47 +00:00 |
XFStructs.cpp
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Forgot these
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2008-12-26 11:33:15 +00:00 |
XFStructs.h
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Forgot these
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2008-12-26 11:33:15 +00:00 |
cocoaGL.h
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Fix compile on osx
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2008-12-18 21:40:50 +00:00 |
cocoaGL.m
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first step to get cocoa events
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2009-01-12 20:52:45 +00:00 |
main.cpp
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fix XFB enabled at boot. Should save some click for homebrew.
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2009-01-17 16:16:47 +00:00 |
main.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
nGLUtil.cpp
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nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments
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2009-01-15 06:48:15 +00:00 |
nGLUtil.h
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more code cleanup
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2008-12-21 21:02:43 +00:00 |
nmain.cpp
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compile fix
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2009-01-15 11:46:09 +00:00 |
rasterfont.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
rasterfont.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
stdafx.cpp
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
stdafx.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |