dolphin/Source/Core/Common/Src
nakeee 8777917177 warning fixes
(may break sound on wii, look in the changelog of 
Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_AXWii.cpp
if you wish to know why)



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1306 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26 19:42:22 +00:00
..
ABI.cpp Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes. 2008-11-23 17:46:14 +00:00
ABI.h Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes. 2008-11-23 17:46:14 +00:00
CPUDetect.cpp Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used 2008-11-09 13:17:17 +00:00
CPUDetect.h Added missing #include. 2008-08-16 10:41:36 +00:00
ChunkFile.cpp Cleaning up XK's mess, added a simple profiler, minor disasm fix. Too lazy to split it up into individual changes. Savestates not yet working. 2008-08-30 12:11:25 +00:00
ChunkFile.h Fixed saving/loading states in OGL plugin. 2008-11-22 20:06:20 +00:00
Common.cpp Some more Work done with Microphone, added a Semi-decent way of checking for Mic Button 2008-10-16 01:15:15 +00:00
Common.h 1: Added logging to the AR. 2008-11-19 10:49:23 +00:00
DriveUtil.cpp Large blob code cleanup. Compressed ISO ("gcz") support reactivated. Beginnings of raw drive reading code. Deprecate file mapping in an ugly way. 2008-09-17 23:25:35 +00:00
DriveUtil.h Large blob code cleanup. Compressed ISO ("gcz") support reactivated. Beginnings of raw drive reading code. Deprecate file mapping in an ugly way. 2008-09-17 23:25:35 +00:00
DynamicLibrary.cpp Temporary solution to prevent hanging when closing emulator when render to main fram is used. It may be related to issue 1080. 2008-11-17 13:01:41 +00:00
DynamicLibrary.h Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance. 2008-11-16 20:09:13 +00:00
ExtendedTrace.cpp Moved all relevant code into the Wiimote plugin. 2008-09-13 17:11:15 +00:00
ExtendedTrace.h Added ExtendedTrace crash logging. Wiimote HLE can now create an L2CAP connection. 2008-09-06 13:41:44 +00:00
FileSearch.cpp updating the HLE FS and FileIO 2008-11-01 15:59:06 +00:00
FileSearch.h added support for IPC file system. i am sure it will break linux and osx builds and prolly we have to talk how we can do our file handling at all. perhaps we have to define an interface for file accesses. 2008-10-31 22:31:24 +00:00
FileUtil.cpp some cleanup 2008-11-26 17:16:54 +00:00
FileUtil.h it seems that "rename" overwrites files... 2008-11-06 22:01:09 +00:00
FixedSizeQueue.h Fix tiny bug, submit project change too :p 2008-09-28 17:35:57 +00:00
Hash.cpp Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
Hash.h Large blob code cleanup. Compressed ISO ("gcz") support reactivated. Beginnings of raw drive reading code. Deprecate file mapping in an ugly way. 2008-09-17 23:25:35 +00:00
IniFile.cpp Added speed hack engine (way to make block take more cycles). Added example speed hack for Metroid Prime 2 PAL. (Speedhacking is only useful on games with really stupid idle loops, like the Metroids). 2008-11-23 12:59:10 +00:00
IniFile.h Added speed hack engine (way to make block take more cycles). Added example speed hack for Metroid Prime 2 PAL. (Speedhacking is only useful on games with really stupid idle loops, like the Metroids). 2008-11-23 12:59:10 +00:00
Logging.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
Logging.h Initial megacommit. 2008-07-12 17:40:22 +00:00
MappedFile.cpp Large blob code cleanup. Compressed ISO ("gcz") support reactivated. Beginnings of raw drive reading code. Deprecate file mapping in an ugly way. 2008-09-17 23:25:35 +00:00
MappedFile.h Large blob code cleanup. Compressed ISO ("gcz") support reactivated. Beginnings of raw drive reading code. Deprecate file mapping in an ugly way. 2008-09-17 23:25:35 +00:00
MathUtil.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
MathUtil.h Initial megacommit. 2008-07-12 17:40:22 +00:00
MemArena.cpp 32-bit Linux fix: check result of mmap(): if it fails, it returns MAP_FAILED, which is not equal to 0. Also print error message associated with errno. 2008-09-17 08:08:22 +00:00
MemArena.h Fix Action Replay properly (i hope :P).. some misc code cleanup 2008-10-13 19:21:25 +00:00
MemoryUtil.cpp fix for small memory leaks 2008-09-17 08:40:52 +00:00
MemoryUtil.h More linux... 2008-08-01 13:59:37 +00:00
Paths.h Added some ugly shitty code which will let ppl paste the masterkey in hex into a masterkey.txt file and let the emu convert it to binary. 2008-11-26 02:07:29 +00:00
Plugin.cpp Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance. 2008-11-16 20:09:13 +00:00
Plugin.h Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance. 2008-11-16 20:09:13 +00:00
SConscript "FileSearch.cpp" was moved. 2008-11-01 17:44:27 +00:00
StringUtil.cpp warning fixes 2008-11-26 19:42:22 +00:00
StringUtil.h Another small DSP HLE update. 2008-11-11 16:28:46 +00:00
TestFramework.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
TestFramework.h Initial megacommit. 2008-07-12 17:40:22 +00:00
Thread.cpp DC + fifo: small fix/correction ;). Remove old stupid OnIdleDC stuff. Interesting: DSPnull with DC + IdleSkipping show invalid read addr sometimes. 2008-11-24 16:33:38 +00:00
Thread.h DC + fifo: small fix/correction ;). Remove old stupid OnIdleDC stuff. Interesting: DSPnull with DC + IdleSkipping show invalid read addr sometimes. 2008-11-24 16:33:38 +00:00
Thunk.cpp Fixed ProtectFunction(): it should copy parameters using the padded size. Actually, I am not sure this function is correct, but at least its implementation is now equivalent to the original (before rev 439). 2008-09-05 01:48:16 +00:00
Thunk.h Lots of various changes. CPU detect fix. Maybe a minor speed increase. CPU bugs remain. 2008-08-12 20:05:45 +00:00
Timer.cpp Linux: Fix ups for people running Linux. If it breaks anything, punch me in the face. 2008-07-20 11:02:41 +00:00
Timer.h Initial megacommit. 2008-07-12 17:40:22 +00:00
WaveFile.cpp warning fixes 2008-11-26 19:42:22 +00:00
WaveFile.h missing commit 2008-10-09 20:19:43 +00:00
stdafx.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
stdafx.h Turned on Warnings as Errors for all vcprojs. Fixed almost all of the warnings in win32. Added many SVN Ignore settings. 2008-08-23 15:28:24 +00:00
svnrev_template.h Attempt at auto update SVN revision in title bar - let's see if it works for everyone, sorry Sonic, you'll have to find a linux solution (see svnrev_template.h). Also adds some smash bros cheats. 2008-07-20 15:12:12 +00:00
x64Analyzer.cpp added () 2008-09-07 14:04:25 +00:00
x64Analyzer.h 32-bit speedup (videos mostly affected). Lots of various cleanup and future proofing. A small debugger feature. 2008-08-09 16:56:24 +00:00
x64Emitter.cpp Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes. 2008-11-23 17:46:14 +00:00
x64Emitter.h Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes. 2008-11-23 17:46:14 +00:00