dolphin/Source/Plugins/Plugin_Wiimote/Src
fgfemperor 1a25dfe279 Load IR Pointer settings on every game boot, because that's a per-game setting (each game has it's own IR calibration)...
Please ignore previous revision, which is a proof of why late-night coding isn't always a good idea...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4853 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 15:02:01 +00:00
..
Config.cpp Load IR Pointer settings on every game boot, because that's a per-game setting (each game has it's own IR calibration)... 2010-01-16 15:02:01 +00:00
Config.h Load IR Pointer settings on every game boot, because that's a per-game setting (each game has it's own IR calibration)... 2010-01-16 15:02:01 +00:00
ConfigBasicDlg.cpp Minor GUI rearrangement 2010-01-11 13:56:11 +00:00
ConfigBasicDlg.h Minor GUI rearrangement 2010-01-11 13:56:11 +00:00
ConfigGamepad.cpp This should fix Issue 1798 2009-12-31 17:42:55 +00:00
ConfigPadDlg.cpp Fixed an issue that stick mappings for Nunchuck / Classic Controller / Guitar Hero are not saved 2009-12-31 22:12:32 +00:00
ConfigPadDlg.h Now Dolphin officially supports Multi-WiiMote (up to 4) 2009-12-27 19:31:02 +00:00
ConfigRecording.cpp Added Nunchuk to the Wiimote Recording window. Now you can know if your Nunchuk is working as it should =P 2010-01-08 20:27:54 +00:00
ConfigRecordingDlg.cpp from BhaaL: linux compile fix for r4794, Event::Wait now supports a timeout (default to INFINITE), and it returns true when the timeout expired. fixes issue 1974 2010-01-09 19:06:23 +00:00
ConfigRecordingDlg.h Added Nunchuk to the Wiimote Recording window. Now you can know if your Nunchuk is working as it should =P 2010-01-08 20:27:54 +00:00
DataReports.cpp An attempt to fix Issue 1919 (Multi-Wiimote Freezing) 2010-01-05 17:39:06 +00:00
EmuDefinitions.cpp An attempt to fix Issue 1919 (Multi-Wiimote Freezing) 2010-01-05 17:39:06 +00:00
EmuDefinitions.h An attempt to fix Issue 1919 (Multi-Wiimote Freezing) 2010-01-05 17:39:06 +00:00
EmuDynamics.cpp fiw nowx build 2009-12-29 18:00:41 +00:00
EmuMain.cpp An attempt to fix Issue 1919 (Multi-Wiimote Freezing) 2010-01-05 17:39:06 +00:00
EmuMain.h Now Dolphin officially supports Multi-WiiMote (up to 4) 2009-12-27 19:31:02 +00:00
EmuPad.cpp Now Dolphin officially supports Multi-WiiMote (up to 4) 2009-12-27 19:31:02 +00:00
EmuSubroutines.cpp It looks like MotionPlus and other Extensions are actually sharing the same register storage space. 2010-01-05 18:07:23 +00:00
EmuSubroutines.h An attempt to fix Issue 1919 (Multi-Wiimote Freezing) 2010-01-05 17:39:06 +00:00
Encryption.cpp STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
Encryption.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
FakeAccelerometer.cpp Added some unused code as a proposal of how to reorganize the strangely-orgamized FillReport.cpp. 2009-12-09 23:10:39 +00:00
FakeAccelerometer.h Added some unused code as a proposal of how to reorganize the strangely-orgamized FillReport.cpp. 2009-12-09 23:10:39 +00:00
FillReport.cpp 1. Fixed the freeze issue in "Super Mario Galaxy" and other games, which was introduced since r4762 2010-01-02 05:15:36 +00:00
ReadWiimote.cpp coreaudio backend make sound now 2010-01-12 22:35:28 +00:00
Rumble.cpp Now Dolphin officially supports Multi-WiiMote (up to 4) 2009-12-27 19:31:02 +00:00
SConscript Linux compile fix 2009-12-15 14:40:03 +00:00
main.cpp Load IR Pointer settings on every game boot, because that's a per-game setting (each game has it's own IR calibration)... 2010-01-16 15:02:01 +00:00
main.h Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay! 2010-01-06 19:26:52 +00:00
wiimote_hid.h Now Dolphin officially supports Multi-WiiMote (up to 4) 2009-12-27 19:31:02 +00:00
wiimote_real.cpp coreaudio backend make sound now 2010-01-12 22:35:28 +00:00
wiimote_real.h from BhaaL: linux compile fix for r4794, Event::Wait now supports a timeout (default to INFINITE), and it returns true when the timeout expired. fixes issue 1974 2010-01-09 19:06:23 +00:00