.. |
D3DBase.cpp
|
DX9: Dynamically load d3d9.dll.
|
2010-11-21 15:44:50 +00:00 |
D3DBase.h
|
Dependency cleanup in DX9.
|
2010-07-17 11:42:28 +00:00 |
D3DShader.cpp
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |
D3DShader.h
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |
D3DTexture.cpp
|
DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
|
2010-11-24 19:13:19 +00:00 |
D3DTexture.h
|
fixed xfb bumping introduced by my last commit.
|
2010-04-14 13:57:16 +00:00 |
D3DUtil.cpp
|
DX9: Fix drawShadedTexSubQuad vertex positions, this fixes at least Mario's texture in Super Mario Sunshine when EFB->Ram is enabled.
|
2010-12-11 21:56:04 +00:00 |
D3DUtil.h
|
DX9/DX11: Remove some dead or obsolete code.
|
2010-11-07 10:11:58 +00:00 |
EmuWindow.cpp
|
Fixed RealXFB being enabled when XFB box is unchecked. Moved some shared code into VideoCommon. Renamed EFBCopyDisable setting to EFBCopy"Enable" in the code and inifile. Fix DX11 settings not loading. Fixed Issue 3378.(graphics settings dialog displaying gameini settings in game)
|
2010-11-18 03:50:50 +00:00 |
EmuWindow.h
|
Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
|
2010-04-22 04:28:34 +00:00 |
FramebufferManager.cpp
|
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
|
2010-11-18 02:21:26 +00:00 |
FramebufferManager.h
|
Merged some FramebufferManager code into VideoCommon.
|
2010-11-14 23:31:53 +00:00 |
Globals.h
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |
NativeVertexFormat.cpp
|
DX9 debugger improvements:
|
2010-11-29 16:16:48 +00:00 |
PixelShaderCache.cpp
|
Merged the D3D9 debugger into VideoCommon/VideoUICommon:
|
2010-12-05 14:15:36 +00:00 |
PixelShaderCache.h
|
Merged the D3D9 debugger into VideoCommon/VideoUICommon:
|
2010-12-05 14:15:36 +00:00 |
Render.cpp
|
Fix some other off-by-one errors in DX9/DX11.
|
2010-12-11 21:19:25 +00:00 |
Render.h
|
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
|
2010-11-18 02:21:26 +00:00 |
TextureCache.cpp
|
VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales.
|
2010-12-10 15:54:14 +00:00 |
TextureCache.h
|
DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
|
2010-11-24 19:13:19 +00:00 |
TextureConverter.cpp
|
VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales.
|
2010-12-10 15:54:14 +00:00 |
TextureConverter.h
|
VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales.
|
2010-12-10 15:54:14 +00:00 |
VertexManager.cpp
|
Merged the D3D9 debugger into VideoCommon/VideoUICommon:
|
2010-12-05 14:15:36 +00:00 |
VertexManager.h
|
DX9 debugger improvements:
|
2010-11-29 16:16:48 +00:00 |
VertexShaderCache.cpp
|
Merged the D3D9 debugger into VideoCommon/VideoUICommon:
|
2010-12-05 14:15:36 +00:00 |
VertexShaderCache.h
|
DX9 debugger improvements:
|
2010-11-29 16:16:48 +00:00 |
main.cpp
|
Merged the D3D9 debugger into VideoCommon/VideoUICommon:
|
2010-12-05 14:15:36 +00:00 |
main.h
|
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
|
2010-11-18 02:21:26 +00:00 |
stdafx.cpp
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |
stdafx.h
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |