.. |
Debugger
|
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
|
2009-02-04 17:33:59 +00:00 |
GUI
|
OpenGL: Forgot one change
|
2009-02-19 03:00:08 +00:00 |
OS
|
Clean up access to PowerPC::state. Some warning fixes. Restore hold-tab-to-release-throttle on Windows. Fix some project settings.
|
2009-02-17 22:48:16 +00:00 |
BPStructs.cpp
|
fog is done in pixel shader but needs to factor x adjustment
|
2009-02-19 04:41:58 +00:00 |
BPStructs.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
Config.cpp
|
OpenGL: Forgot one change
|
2009-02-19 03:00:08 +00:00 |
Config.h
|
OpenGL: Added option to adjust the screen size and position. I need this to calibrate the Wiimote.
|
2009-02-19 02:58:29 +00:00 |
GLUtil.cpp
|
Joined work of nakee and mine, cleanup the logging code a bit.
|
2009-02-04 15:28:39 +00:00 |
GLUtil.h
|
compile fix thanks olejl
|
2008-12-23 19:50:34 +00:00 |
GLWindow.h
|
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
|
2009-01-29 23:35:31 +00:00 |
Globals.cpp
|
Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin)
|
2009-02-06 18:04:24 +00:00 |
Globals.h
|
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
|
2009-02-04 17:33:59 +00:00 |
NativeVertexFormat.cpp
|
temporarily disable vtx fmt jit in 64-bit mode until i can figure out why it crashes
|
2009-01-31 19:48:31 +00:00 |
PixelShaderCache.cpp
|
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
|
2009-02-04 17:33:59 +00:00 |
PixelShaderCache.h
|
More renaming.
|
2008-12-26 17:33:53 +00:00 |
Render.cpp
|
OpenGL: Added option to adjust the screen size and position. I need this to calibrate the Wiimote.
|
2009-02-19 02:58:29 +00:00 |
Render.h
|
Fixed LogicOp Blending and Dithering support enabled.
|
2009-02-15 11:24:45 +00:00 |
SConscript
|
scons fix
|
2009-02-04 18:00:38 +00:00 |
SDLWindow.cpp
|
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
|
2009-01-29 23:35:31 +00:00 |
SDLWindow.h
|
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
|
2009-01-29 23:35:31 +00:00 |
TextureConversionShader.cpp
|
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
|
2009-01-11 22:25:57 +00:00 |
TextureConversionShader.h
|
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
|
2009-01-11 22:25:57 +00:00 |
TextureConverter.cpp
|
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
|
2009-02-04 17:33:59 +00:00 |
TextureConverter.h
|
build fix for those non-WIP OGL people out there
|
2009-01-30 07:35:47 +00:00 |
TextureMngr.cpp
|
New compact texture type for OGL/D3D: IA8
|
2009-02-13 14:14:45 +00:00 |
TextureMngr.h
|
build fix for those non-WIP OGL people out there
|
2009-01-30 07:35:47 +00:00 |
VertexLoaderManager.cpp
|
Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
|
2009-02-15 12:38:25 +00:00 |
VertexManager.cpp
|
Use glMultiDrawArrays instead of glDrawArrays, which significantly
|
2009-02-06 03:41:33 +00:00 |
VertexManager.h
|
Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
|
2008-12-26 12:56:56 +00:00 |
VertexShaderCache.cpp
|
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
|
2009-02-04 17:33:59 +00:00 |
VertexShaderCache.h
|
More renaming.
|
2008-12-26 17:33:53 +00:00 |
WXGLWindow.cpp
|
Some testgl work
|
2009-01-06 20:54:47 +00:00 |
WXGLWindow.h
|
Some testgl work
|
2009-01-06 20:54:47 +00:00 |
Win32Window.cpp
|
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
|
2009-01-29 23:35:31 +00:00 |
Win32Window.h
|
compile fix
|
2009-01-31 20:31:19 +00:00 |
X11Window.cpp
|
compile fix
|
2009-02-07 19:17:20 +00:00 |
X11Window.h
|
Some testgl work
|
2009-01-06 20:54:47 +00:00 |
XFB.cpp
|
build fix for those non-WIP OGL people out there
|
2009-01-30 07:35:47 +00:00 |
XFB.h
|
1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
|
2009-01-24 14:43:17 +00:00 |
XFStructs.cpp
|
clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
|
2009-02-08 22:08:20 +00:00 |
XFStructs.h
|
Forgot these
|
2008-12-26 11:33:15 +00:00 |
cocoaGL.h
|
Fix compile on osx
|
2008-12-18 21:40:50 +00:00 |
cocoaGL.m
|
first step to get cocoa events
|
2009-01-12 20:52:45 +00:00 |
main.cpp
|
Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
|
2009-02-09 20:35:30 +00:00 |
main.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
nGLUtil.cpp
|
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
|
2009-01-29 23:35:31 +00:00 |
nGLUtil.h
|
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
|
2009-01-29 23:35:31 +00:00 |
nmain.cpp
|
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
|
2009-02-04 17:33:59 +00:00 |
rasterfont.cpp
|
Some warning and code cleanup.
|
2009-01-24 00:45:46 +00:00 |
rasterfont.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
stdafx.cpp
|
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
|
2008-10-22 21:23:40 +00:00 |
stdafx.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |