dolphin/Source/Core/VideoCommon
Tony Wasserka 13fc8e7df1 Merge pull request #578 from RachelBryk/IR
Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via INI.
2014-09-30 19:21:21 +02:00
..
AVIDump.cpp Change libav* autodetection to support framedumping on Ubuntu 14.04 2014-07-13 23:06:20 +02:00
AVIDump.h AVIDump: cleanup 2014-06-27 19:48:35 +02:00
BPFunctions.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
BPFunctions.h Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
BPMemory.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
BPMemory.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
BPStructs.cpp Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
BPStructs.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
CMakeLists.txt VideoCommon: Start putting common texture decoding code in TextureDecoder_Common 2014-09-04 18:36:53 -07:00
CPMemory.cpp Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state. 2014-09-28 21:25:06 -04:00
CPMemory.h Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state. 2014-09-28 21:25:06 -04:00
CommandProcessor.cpp Remove useless STACKALIGN macro. 2014-09-30 01:42:47 -04:00
CommandProcessor.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
ConstantManager.h LightingShader: hard code const variable 2014-06-19 16:46:53 +02:00
DataReader.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
Debugger.cpp Core: Remove UpdateFPSDisplay 2014-08-19 10:05:58 -04:00
Debugger.h Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
DriverDetails.cpp Work around Intel's failings with with buffer_storage 2014-09-04 19:03:49 -05:00
DriverDetails.h Work around Intel's failings with with buffer_storage 2014-09-04 19:03:49 -05:00
FPSCounter.cpp FPSCounter: Initialize members. 2014-07-26 14:37:18 +02:00
FPSCounter.h FPSCounter: Remove redundant destructor. 2014-07-18 12:49:40 +02:00
Fifo.cpp ReadDataFromFifo is always called with len = 32. Remove the parameter to enable optimizations. 2014-09-29 22:07:16 -04:00
Fifo.h Add a central variable g_want_determinism which controls whether to try to make things deterministic. 2014-09-28 21:34:31 -04:00
FramebufferManagerBase.cpp VideoCommon: Fix function casing in FrameBufferManagerBase 2014-09-20 14:54:59 -04:00
FramebufferManagerBase.h VideoCommon: Fix function casing in FrameBufferManagerBase 2014-09-20 14:54:59 -04:00
HiresTextures.cpp Allow custom textures to load from unicode paths. 2014-09-22 12:51:30 -04:00
HiresTextures.h Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
ImageWrite.cpp VideoCommon: Clean up brace placements 2014-08-30 18:06:45 -04:00
ImageWrite.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
IndexGenerator.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
IndexGenerator.h Video backends: warn on usage of GL_DRAW_QUADS_2. 2014-05-17 11:55:32 -07:00
LightingShaderGen.h LightingShader: hard code const variable 2014-06-19 16:46:53 +02:00
LookUpTables.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
MainBase.cpp Add a central variable g_want_determinism which controls whether to try to make things deterministic. 2014-09-28 21:34:31 -04:00
MainBase.h Unify three types of non-FIFO requests to the GPU thread around Common::Event and Common::Flag. 2014-08-26 12:43:39 -04:00
NativeVertexFormat.h Switch to an unordered_map as a micro-optimization. 2014-09-28 21:23:29 -04:00
OnScreenDisplay.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
OnScreenDisplay.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
OpcodeDecoding.cpp Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
OpcodeDecoding.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
PerfQueryBase.cpp clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
PerfQueryBase.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
PixelEngine.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
PixelEngine.h Get rid of C-style empty function parameter indicators 2014-08-30 15:23:48 -04:00
PixelShaderGen.cpp Fixed the "Undeclared identifier: uv0" OpenGL shader compile error that appears in NBA2K11. 2014-09-24 00:10:45 +10:00
PixelShaderGen.h LightingShader: hard code const variable 2014-06-19 16:46:53 +02:00
PixelShaderManager.cpp GPU: Only load the relevant color components upon writes to the tev color registers. 2014-09-21 10:38:22 +02:00
PixelShaderManager.h GPU: Only load the relevant color components upon writes to the tev color registers. 2014-09-21 10:38:22 +02:00
PostProcessing.cpp Revert "Catch broken configurations inside of the Post Processing shaders." 2014-08-25 14:33:41 +02:00
PostProcessing.h Revert "Catch broken configurations inside of the Post Processing shaders." 2014-08-25 14:33:41 +02:00
RenderBase.cpp Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via ini. 2014-09-25 19:50:25 -04:00
RenderBase.h Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via ini. 2014-09-25 19:50:25 -04:00
ShaderGenCommon.h LightingShader: hard code const variable 2014-06-19 16:46:53 +02:00
Statistics.cpp Statistics: Reformat stats string 2014-06-27 09:36:50 +02:00
Statistics.h VideoCommon: remove unused stats 2014-06-27 09:35:26 +02:00
TextureCacheBase.cpp TextureDecoder: Pass the TLUT address straight into the texture decoder 2014-09-04 18:36:57 -07:00
TextureCacheBase.h Render: Implemented simple render target pool 2014-09-04 22:21:06 +02:00
TextureConversionShader.cpp Rename Log2 and add IsPow2 to MathUtils for future use 2014-09-08 20:15:45 -07:00
TextureConversionShader.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
TextureDecoder.h TextureDecoder: Pass the TLUT address straight into the texture decoder 2014-09-04 18:36:57 -07:00
TextureDecoder_Common.cpp Fix build failing when disabling precompiled headers. 2014-09-19 18:17:51 -04:00
TextureDecoder_Generic.cpp Fix build failing when disabling precompiled headers. 2014-09-19 18:17:51 -04:00
TextureDecoder_x64.cpp Fix build failing when disabling precompiled headers. 2014-09-19 18:17:51 -04:00
VertexLoader.cpp Mechanical changes to move most CP state to a struct rather than separate globals. 2014-09-28 21:23:29 -04:00
VertexLoader.h Switch to an unordered_map as a micro-optimization. 2014-09-28 21:23:29 -04:00
VertexLoaderManager.cpp Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state. 2014-09-28 21:25:06 -04:00
VertexLoaderManager.h Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state. 2014-09-28 21:25:06 -04:00
VertexLoader_Color.cpp Mechanical changes to move most CP state to a struct rather than separate globals. 2014-09-28 21:23:29 -04:00
VertexLoader_Color.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
VertexLoader_Normal.cpp Mechanical changes to move most CP state to a struct rather than separate globals. 2014-09-28 21:23:29 -04:00
VertexLoader_Normal.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
VertexLoader_Position.cpp Mechanical changes to move most CP state to a struct rather than separate globals. 2014-09-28 21:23:29 -04:00
VertexLoader_Position.h VertexLoader: Change VtxDesc to use u64 instead of u32 2014-09-01 11:18:02 +02:00
VertexLoader_TextCoord.cpp Mechanical changes to move most CP state to a struct rather than separate globals. 2014-09-28 21:23:29 -04:00
VertexLoader_TextCoord.h VertexLoader: Change VtxDesc to use u64 instead of u32 2014-09-01 11:18:02 +02:00
VertexManagerBase.cpp Added a xf.numtexgen != bp.numtextgen error log if there is a mismatch detected. 2014-09-24 10:46:09 +10:00
VertexManagerBase.h Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
VertexShaderGen.cpp Mechanical changes to move most CP state to a struct rather than separate globals. 2014-09-28 21:23:29 -04:00
VertexShaderGen.h VideoCommon: Remove some unused constants from VertexShaderGen.h. 2014-07-05 23:46:07 -04:00
VertexShaderManager.cpp Mechanical changes to move most CP state to a struct rather than separate globals. 2014-09-28 21:23:29 -04:00
VertexShaderManager.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
VideoBackendBase.cpp clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
VideoBackendBase.h Add a central variable g_want_determinism which controls whether to try to make things deterministic. 2014-09-28 21:34:31 -04:00
VideoCommon.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
VideoCommon.vcxproj VideoCommon: Start putting common texture decoding code in TextureDecoder_Common 2014-09-04 18:36:53 -07:00
VideoCommon.vcxproj.filters VideoCommon: Start putting common texture decoding code in TextureDecoder_Common 2014-09-04 18:36:53 -07:00
VideoConfig.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
VideoConfig.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
VideoState.cpp Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state. 2014-09-28 21:25:06 -04:00
VideoState.h Convert some more header inclusions into forward declarations 2014-07-29 20:55:07 -04:00
XFMemory.cpp Video backends: mass-replace "xfregs" with "xfmem". 2014-05-16 18:58:07 -07:00
XFMemory.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
XFStructs.cpp Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
XFStructs.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
sfont.inc VideoCommon: Start putting common texture decoding code in TextureDecoder_Common 2014-09-04 18:36:53 -07:00