dolphin/Source/Core/VideoBackends/D3D
Stenzek 3ea9d86faa ShaderGen: Pass host config to shader generation functions
Also moves the host config checks to common.
2017-07-20 17:54:33 +10:00
..
BoundingBox.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BoundingBox.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CMakeLists.txt Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
D3D.vcxproj Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
D3D.vcxproj.filters Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
D3DBase.cpp D3DBase: Use the swapchain discard mode when possible. 2017-07-10 14:25:28 +02:00
D3DBase.h D3DBase: Upgrade to DXGI 1.2. 2017-07-05 22:43:39 +02:00
D3DBlob.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DBlob.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DShader.cpp Add a namespace to OpenFStream 2017-06-15 21:34:04 +02:00
D3DShader.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DState.cpp VideoBackends: Always enable dual-source blending if supported. 2016-10-10 17:32:51 +02:00
D3DState.h D3D/Render: Use std::array where applicable 2017-05-28 23:28:00 -04:00
D3DTexture.cpp D3D11: Drop unused method ReplaceRGBATexture2D 2017-03-04 22:37:10 +10:00
D3DTexture.h D3D11: Drop unused method ReplaceRGBATexture2D 2017-03-04 22:37:10 +10:00
D3DUtil.cpp LightingShaderGen: Remove unnecessary includes 2017-02-01 01:06:00 -05:00
D3DUtil.h RenderBase: Forward declare EFBAccessType 2017-01-23 12:41:26 -05:00
DXTexture.cpp Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat 2017-06-13 00:41:56 -05:00
DXTexture.h AbstractTexture: Add missing includes (and remove unnecessary ones) 2017-06-18 23:29:22 -04:00
FramebufferManager.cpp VideoCommon: Move some common initialization logic to RenderBase 2017-03-04 16:42:16 +10:00
FramebufferManager.h VideoCommon: Move some common initialization logic to RenderBase 2017-03-04 16:42:16 +10:00
GeometryShaderCache.cpp ShaderGen: Pass host config to shader generation functions 2017-07-20 17:54:33 +10:00
GeometryShaderCache.h D3D11: Reload shader cache when relevant config changes 2017-07-20 17:46:59 +10:00
NativeVertexFormat.cpp VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
PSTextureEncoder.cpp VideoBackends: Support updated texture encoding shader generators 2017-04-12 00:11:22 +10:00
PSTextureEncoder.h VideoBackends: Support updated texture encoding shader generators 2017-04-12 00:11:22 +10:00
PerfQuery.cpp Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
PerfQuery.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
PixelShaderCache.cpp ShaderGen: Pass host config to shader generation functions 2017-07-20 17:54:33 +10:00
PixelShaderCache.h D3D11: Reload shader cache when relevant config changes 2017-07-20 17:46:59 +10:00
Render.cpp ShaderGen: Pass host config to shader generation functions 2017-07-20 17:54:33 +10:00
Render.h ShaderGen: Pass host config to shader generation functions 2017-07-20 17:54:33 +10:00
Television.cpp ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
Television.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
TextureCache.cpp Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
TextureCache.h Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
VertexManager.cpp LightingShaderGen: Remove unnecessary includes 2017-02-01 01:06:00 -05:00
VertexManager.h VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
VertexShaderCache.cpp ShaderGen: Pass host config to shader generation functions 2017-07-20 17:54:33 +10:00
VertexShaderCache.h D3D11: Reload shader cache when relevant config changes 2017-07-20 17:46:59 +10:00
VideoBackend.h VideoCommon: Drop GetConfigName. 2016-06-26 12:34:59 +02:00
XFBEncoder.cpp specify custom brace style to fix unions 2017-01-05 12:55:13 +01:00
XFBEncoder.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
main.cpp HiresTextures: Support parsing DDS files directly 2017-04-29 00:14:23 +10:00