.. |
OpenCL
|
Avoid shadowing variables.
|
2010-12-19 16:03:39 +00:00 |
AVIDump.cpp
|
Encode framedumps in AVI format on linux as on windows. This adds the additional dependency of libavformat-dev. Remember if you want raw framedumps as before add -DENCODE_FRAMEDUMPS=OFF to the cmake command line.
|
2010-11-18 16:46:17 +00:00 |
AVIDump.h
|
On linux encode frame dumps in MPG format instead of writing raw frames. To enable this portion of the code you must have libavcodec-dev and libswscale-dev installed (package names for Ubuntu).
|
2010-11-14 21:14:26 +00:00 |
BPFunctions.cpp
|
ClearScreen fixes:
|
2010-12-21 22:18:40 +00:00 |
BPFunctions.h
|
D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
|
2010-01-12 23:40:30 +00:00 |
BPMemory.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
BPMemory.h
|
**Changes**
|
2010-12-18 18:23:22 +00:00 |
BPStructs.cpp
|
**Changes**
|
2010-12-18 18:23:22 +00:00 |
BPStructs.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
CPMemory.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
CPMemory.h
|
Some more cleanup which should've been in r6232. Thanks Billiard.
|
2010-09-27 05:16:11 +00:00 |
CommandProcessor.cpp
|
- I've implemented cache of interrupt states for PEFINISH and PETOKEN
|
2010-12-13 07:56:54 +00:00 |
CommandProcessor.h
|
- I've implemented cache of interrupt states for PEFINISH and PETOKEN
|
2010-12-13 07:56:54 +00:00 |
DLCache.cpp
|
two fixes in this commit:
|
2010-12-04 17:58:33 +00:00 |
DLCache.h
|
fully implemented display list cache with vertex data included and added in all the plugins.
|
2010-08-29 23:08:56 +00:00 |
DataReader.h
|
Because we only ever call Pos_ReadDirect (and through that, DataRead<T>)
|
2010-07-18 05:31:51 +00:00 |
Debugger.cpp
|
reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins.
|
2010-12-19 20:59:23 +00:00 |
Debugger.h
|
We effectively only have a single namespace for private header files,
|
2010-12-05 15:28:31 +00:00 |
EmuWindow.cpp
|
Win32-only:
|
2010-12-19 19:43:18 +00:00 |
EmuWindow.h
|
Win32-only:
|
2010-12-19 19:43:18 +00:00 |
Fifo.cpp
|
BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 days later Ive rewrited some parts of the FIFO in Dual Core mode. Is pending use the same code for SC mode.
|
2010-12-11 12:42:55 +00:00 |
Fifo.h
|
BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 days later Ive rewrited some parts of the FIFO in Dual Core mode. Is pending use the same code for SC mode.
|
2010-12-11 12:42:55 +00:00 |
FramebufferManagerBase.cpp
|
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
|
2010-11-18 02:21:26 +00:00 |
FramebufferManagerBase.h
|
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
|
2010-11-18 02:21:26 +00:00 |
HiresTextures.cpp
|
allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...)
|
2010-12-05 09:04:34 +00:00 |
HiresTextures.h
|
Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
|
2010-10-19 22:24:27 +00:00 |
ImageWrite.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
ImageWrite.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
IndexGenerator.cpp
|
Related to Texture's glitches:
|
2010-11-25 20:39:54 +00:00 |
IndexGenerator.h
|
let's keep experimenting:
|
2010-05-22 21:58:43 +00:00 |
LookUpTables.h
|
Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.
|
2009-07-30 20:29:52 +00:00 |
MainBase.cpp
|
Lock emulation while saving state on all platforms.
|
2010-12-19 16:07:05 +00:00 |
MainBase.h
|
Build missing BPFunctions.cpp with SCons.
|
2010-11-18 23:25:40 +00:00 |
NativeVertexFormat.h
|
Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
|
2010-11-26 09:25:08 +00:00 |
OnScreenDisplay.cpp
|
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
|
2010-11-18 02:21:26 +00:00 |
OnScreenDisplay.h
|
Moving more things out of GL into VideoCommon...
|
2009-09-03 20:37:35 +00:00 |
OpcodeDecoding.cpp
|
sometimes to advance you have to make a step back.
|
2010-08-28 15:09:42 +00:00 |
OpcodeDecoding.h
|
sometimes to advance you have to make a step back.
|
2010-08-28 15:09:42 +00:00 |
PixelEngine.cpp
|
More FIFO works, Hopefully this commit can fix randoms hangs in Wii Music, Wii Sports, maybe in Wii Resort, etc. Please test your games now. This commit is not related with FIFO Overflown and Fifo linked desync.
|
2010-12-21 04:39:39 +00:00 |
PixelEngine.h
|
Properly emulate the alpha read pixel engine register function (used for EFB peeks).
|
2010-10-24 19:52:52 +00:00 |
PixelShaderGen.cpp
|
fix Issue 3539
|
2010-12-19 22:24:19 +00:00 |
PixelShaderGen.h
|
this probably doesn't fix anything noticeable, but, it seems like a bug that C_COLORMATRIX+4 overlapped with C_PLIGHTS
|
2010-12-19 21:09:29 +00:00 |
PixelShaderManager.cpp
|
reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins.
|
2010-12-19 20:59:23 +00:00 |
PixelShaderManager.h
|
i know still a lot to fix and much work to do but sometimes experiments are fun :)
|
2010-09-23 02:17:48 +00:00 |
Profiler.cpp
|
Kill the last timeGetTime calls.
|
2010-01-21 21:27:52 +00:00 |
Profiler.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
RenderBase.cpp
|
added/changed some graphics plugin tooltips, added some low-res framebuffer options for getting a speedup (in pixel-shader-limited situations) at the cost of quality but without needing to make the window tiny, and fixed a little crash with closing the dx9 settings window at a bad time
|
2010-12-20 09:17:21 +00:00 |
RenderBase.h
|
* revert Clear Screen's stuff from r6604
|
2010-12-19 22:00:25 +00:00 |
SConscript
|
We effectively only have a single namespace for private header files,
|
2010-12-05 15:28:31 +00:00 |
Statistics.cpp
|
D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
|
2010-06-20 22:23:34 +00:00 |
Statistics.h
|
D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
|
2010-06-20 22:23:34 +00:00 |
TextureCacheBase.cpp
|
**Changes**
|
2010-12-18 18:23:22 +00:00 |
TextureCacheBase.h
|
DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
|
2010-11-24 19:13:19 +00:00 |
TextureConversionShader.cpp
|
made texture conversion shaders use less instructions
|
2010-12-19 21:05:41 +00:00 |
TextureConversionShader.h
|
hopefully fixed zww issue with new efb to ram.
|
2010-07-12 19:30:25 +00:00 |
TextureDecoder.cpp
|
VideoCommon: An experimental fix for Issue 3493. Changed _mm_load_si128 to _mm_loadu_si128. I could not test the bug because I don't have Sonic Colors.
|
2010-11-14 04:29:20 +00:00 |
TextureDecoder.h
|
Include "Hash.h" rather than "hash.h" for case-sensitive file systems.
|
2010-08-28 15:53:01 +00:00 |
VertexLoader.cpp
|
Fix VideoCommon build configuration for DebugFast/x64.
|
2010-12-05 14:31:00 +00:00 |
VertexLoader.h
|
Changed macro for disallowing copy-ctor and =operator into an inheritable class. Removed IrPointer.ini (no longer used)
|
2010-11-15 05:29:10 +00:00 |
VertexLoaderManager.cpp
|
fully implemented display list cache with vertex data included and added in all the plugins.
|
2010-08-29 23:08:56 +00:00 |
VertexLoaderManager.h
|
fully implemented display list cache with vertex data included and added in all the plugins.
|
2010-08-29 23:08:56 +00:00 |
VertexLoader_Color.cpp
|
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
|
2010-10-03 00:41:06 +00:00 |
VertexLoader_Color.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
VertexLoader_Normal.cpp
|
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
|
2010-10-03 00:41:06 +00:00 |
VertexLoader_Normal.h
|
Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3).
|
2010-07-31 15:26:46 +00:00 |
VertexLoader_Position.cpp
|
more work on dlist caching now should be a little faster
|
2010-11-14 14:42:11 +00:00 |
VertexLoader_Position.h
|
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
|
2010-04-09 15:13:42 +00:00 |
VertexLoader_TextCoord.cpp
|
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
|
2010-10-03 00:41:06 +00:00 |
VertexLoader_TextCoord.h
|
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
|
2010-04-09 15:13:42 +00:00 |
VertexManagerBase.cpp
|
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
|
2010-11-18 02:21:26 +00:00 |
VertexManagerBase.h
|
DX9 debugger improvements:
|
2010-11-29 16:16:48 +00:00 |
VertexShaderGen.cpp
|
Change comparison in specular light function. Fixes issue 1258.
|
2010-12-01 04:50:25 +00:00 |
VertexShaderGen.h
|
big changes here:
|
2010-07-18 00:18:31 +00:00 |
VertexShaderManager.cpp
|
Added a projection hack for Metroid: Other M. This fixes the black screens that occur in cut-scenes. Patch by Trevor002.
|
2010-11-11 09:22:19 +00:00 |
VertexShaderManager.h
|
Added a projection hack for Metroid: Other M. This fixes the black screens that occur in cut-scenes. Patch by Trevor002.
|
2010-11-11 09:22:19 +00:00 |
VideoCommon.h
|
DX11:
|
2010-11-27 11:11:05 +00:00 |
VideoConfig.cpp
|
Added a game property for the "Enable CPU Access" video option. Patch by Link_to_the_past.
|
2010-12-22 01:05:29 +00:00 |
VideoConfig.h
|
Add an option to toggle caching EFB->RAM copies.
|
2010-12-20 14:48:46 +00:00 |
VideoState.cpp
|
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
|
2009-10-10 21:19:39 +00:00 |
VideoState.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
XFBConvert.cpp
|
Woops, that is why getting work group size failed
|
2009-10-07 07:44:35 +00:00 |
XFBConvert.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
XFMemory.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
XFMemory.h
|
Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86.
|
2010-09-27 04:29:51 +00:00 |
XFStructs.cpp
|
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
|
2010-10-03 00:41:06 +00:00 |
XFStructs.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
memcpy_amd.cpp
|
GL Vertex loader moved to VideoCommon.
|
2008-12-26 13:09:16 +00:00 |