..
Debugger
a lot of modifications here :)
2010-02-03 03:52:50 +00:00
W32Util
fix a linux wiimote compile error and apply some little changes to the dx plugin :P
2009-11-30 03:48:59 +00:00
BPFunctions.cpp
Fies Issue 1584
2010-01-29 07:44:21 +00:00
CPStructs.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
CPStructs.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
D3DBase.cpp
fix some D3D memory leaks
2010-02-25 03:14:40 +00:00
D3DBase.h
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
D3DShader.cpp
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
D3DShader.h
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
D3DTexture.cpp
fixes for my last commit:
2010-02-03 14:13:03 +00:00
D3DTexture.h
Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code.
2010-01-21 19:31:48 +00:00
D3DUtil.cpp
fixed some glitches caused by SSAA when resolving the supersampled efb to Textures.
2010-02-04 22:25:09 +00:00
D3DUtil.h
a lot of people don't get convinced by my "Pseudo-antialiasing " effect and is true is not near the quality of the true effect so :)
2010-02-03 22:19:00 +00:00
DLCompiler.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
DLCompiler.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
DlgSettings.cpp
Simplify the params for the safe texture cache
2010-02-26 12:54:08 +00:00
DlgSettings.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
EmuWindow.cpp
make ESC pause the game now instead of quitting plus fix another bug with key and window handling
2010-02-09 00:34:27 +00:00
EmuWindow.h
Fies Issue 1584
2010-01-29 07:44:21 +00:00
FramebufferManager.cpp
ok big changes here:
2010-01-15 15:52:08 +00:00
FramebufferManager.h
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
2009-11-22 02:37:00 +00:00
Globals.h
Rename Config.cpp/h to VideoConfig.cpp/h.
2009-09-13 09:23:30 +00:00
NativeVertexFormat.cpp
D3D vertex format wrapper: Fix a really small memory leak, add some sanity checks.
2010-01-11 23:47:32 +00:00
PixelShaderCache.cpp
finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
2010-02-25 06:12:35 +00:00
PixelShaderCache.h
second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them.
2010-02-08 23:23:04 +00:00
RGBAFloat.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
Render.cpp
finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
2010-02-25 06:12:35 +00:00
TextureCache.cpp
Simplify the params for the safe texture cache
2010-02-26 12:54:08 +00:00
TextureCache.h
a lot of modifications here :)
2010-02-03 03:52:50 +00:00
TextureConverter.cpp
a lot of modifications here :)
2010-02-03 03:52:50 +00:00
TextureConverter.h
forget the new files Sorry :)
2009-11-20 20:14:34 +00:00
Utils.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Utils.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Vec3.h
STAND BACK - NEWLINE POLICE
2009-11-15 22:26:39 +00:00
VertexManager.cpp
this was a hard fix to found:
2010-01-23 12:56:07 +00:00
VertexManager.h
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
2009-09-13 17:46:33 +00:00
VertexShaderCache.cpp
fix some D3D memory leaks
2010-02-25 03:14:40 +00:00
VertexShaderCache.h
First a bugfix:
2010-02-23 21:52:12 +00:00
XFStructs.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFStructs.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
bmp_io.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
bmp_io.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
main.cpp
finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
2010-02-25 06:12:35 +00:00
main.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
resource.h
Simplify the params for the safe texture cache
2010-02-26 12:54:08 +00:00
resource.rc
Simplify the params for the safe texture cache
2010-02-26 12:54:08 +00:00
stdafx.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
stdafx.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00