Commit Graph

237 Commits

Author SHA1 Message Date
Shawn Hoffman 474363bc27 neXus' patch for z:tp intro music
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5312 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 05:04:51 +00:00
Marko Pusljar 8549b30170 DSPHLE - the same thing for AXWII - fixes De Blob, Cursed Mountain, ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5284 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-05 13:12:15 +00:00
j4ck.fr0st ff9b185a7f Fixed game-specific Wii/Widescreen and RE0 Hack checkboxes.
Disabled game-specific Wii/Progressive Scan checkbox, since its never used by Dolphin; it would cause side-effects to global configuration if we did write to SysConf in that place.
Fixes Issue 2518

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5283 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-05 13:05:47 +00:00
Marko Pusljar 3a4b13e71f DSPHLE - some games are even changing/sending again the same ucode while ingame... This fixes/improves NFS Carbon, FF Crystal Chronicles, Beyblade (and probably some other GC AX games that were stuck on loading screens) under dsphle
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5282 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-05 10:46:43 +00:00
Shawn Hoffman 80d303222b code cleanup, focusing on dsp hle
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5143 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 18:21:22 +00:00
Glenn Rice 1d40b8a5ae Systematically eliminating compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5117 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 03:38:36 +00:00
j4ck.fr0st fdd635d273 Warning cleanup, mainly shadowed variables, const/non-const and ctor initialization order
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5098 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:55:00 +00:00
Marko Pusljar 0819740b6a DSPHLE - GC intro audio (IPL) now working - only for pal games atm
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5081 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 20:07:20 +00:00
Sonicadvance1 99ea22bbf3 Fix a ~8MB mem leak with AXWii Games
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5045 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 18:01:36 +00:00
Glenn Rice feba09f7a3 Linux global build. At least the basic footwork is done here.
Basic usage:  "sudo scons install=global install"
Hopefully this doesn't break builds on Macs.  I have tested this on linux and windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 21:56:29 +00:00
Marko Pusljar fbdf721e0e ROM dissasm "refresh" + RE + small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4938 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 00:31:20 +00:00
Marko Pusljar dfc24337b5 DSPHLE - AX - Metroid Prime 2 (GC) audio should be better now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4737 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 22:52:33 +00:00
ayuanx 9eea60ca69 Sound System Rework: Phase 2
. Performance boost
  (Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)

. Both 32KHz & 48KHz sound can be handled properly now
  (But up-sampling is still not implemented, and I don't think any game requires it.)

. Strategy adjustment
  When your PC is *NOT* capable to run the game at 100%:
  >> DSound    Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency)
  >> OpenAL    Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up)

. Changed default frame limit to: Auto
  (Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4724 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 15:34:14 +00:00
ayuanx 888e6e12e6 DSPHLE: Fixed the unbearable noise in "Dead Space Extraction". Theoretically this commit should not break any game whose sound already worked in previous revisions, please test this on every game you have got.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4674 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 17:41:47 +00:00
Marko Pusljar aa2f2dc95c DSPLLE - cleaning, small fixes (2 shift opcodes are more correct now (lsr,asr) + some 0x3... opcodes are working better in case they are extended)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4633 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 20:38:42 +00:00
ayuanx 4d512ecba7 1. Fixed the unbearable noise in "Resident Evil: Umbrella Chronicles", "Resident Evil: Dark Chronicles", and many other games.
No need to use "Sound Loop Hack", so I just removed it.

2. Fixed the WAD game loading issue. What can I say, I have to go though and patch all the WII_IPC_HLE devices to take care of this.

3. Applied tomman's Linux keyboard patch, but I can't test here, no suitable environment.

4. Disabled configuration dialogs when game is running, you have to pause game first to be able to change any configuration. (Which prevents some accidental crash to happen.)

5. Other trivial fixes, no need to mention.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4632 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 15:39:37 +00:00
ayuanx 0f7b1a2f95 Added an option "Enable Loop Audio Hack" in DSP config.
I know hack is not good but before we find a better way to detect different games, at least this option allows some games to output normal sound without breaking other games.

Besides, this commit will hopefully fix the "Unknown device: /dev/usb/hid" issue, but not sure as I have no game to test on this issue.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4623 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 11:40:04 +00:00
ayuanx ea732db998 Thanks to Wagnard28 and other lots of people's test, now this will hopefully solve the troubling regression problems between r4616 and r4617.
Sorry about such frequent commits in a short time

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4619 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 20:21:12 +00:00
ayuanx f69184b887 This should fix the No Sound Problem in GC & Non-AX games.
Besides, this should also fix the WAD game loading issue.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 17:39:37 +00:00
ayuanx 155719dc36 Very small but very COOL fix.
This commit fixed the Hang-up in many games, like "New Super Mario Bros. Wii", "Resident Evil: The Darkside Chronicles", "Fatal Frame 4: Tsukihami no Kamen", "Muramasa: The Demon Blade", and etc. You name it. OH YEAH!

This little issue really cost me some *serious* debugging time, phew...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4616 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 15:07:52 +00:00
Marko Pusljar 93f2440f30 DSPHLE AXwii mail revert (thanks to RazLaron)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4586 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-16 18:06:34 +00:00
Marko Pusljar 9c03de8790 DSPHLE AXwii - cleaning, DCD10004 mails are now correct for Wii Sports ucode too
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4579 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 15:24:52 +00:00
Shawn Hoffman 4622bd0c8b reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were ignored by tortoisesvn, and myself :|
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4570 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:50:51 +00:00
Shawn Hoffman 06aa62504c revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:08:32 +00:00
Marko Pusljar 4d3620ace3 DSPHLE AXwii work
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4559 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 20:27:38 +00:00
Marko Pusljar 10d7e1bf3e DSPLLE dissasm fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4501 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-06 13:28:03 +00:00
XTra.KrazzY 0daa5add46 Added DEBUG to the long stringstream processing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4483 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 14:52:42 +00:00
XTra.KrazzY 4fbf138ed2 The beginning of another approach on Zelda HLE UCode: PB debugging and comparison
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4481 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 07:10:46 +00:00
hrydgard 2a99dfb261 tiny change: get rid of a couple of uses of "long". better to use int or the explicitly sized typedefs. possibly really minor speedup of zelda ucode audio on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4474 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28 22:51:00 +00:00
Marko Pusljar c8fc5e8f37 DSPHLE/ZeldaUcode/AFC5 improvement (can be heard when you jump on/talk to ppl in Super Mario Sunshine)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4429 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-16 15:56:36 +00:00
Marko Pusljar b8bdb7cb8b AFC looping disabled, will be back when its properly fixed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4423 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-14 23:30:27 +00:00
hrydgard bf595e31be Same as the last change but for Wii AX.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4377 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 19:04:48 +00:00
hrydgard c0c52fffe9 AX HLE (GC): Some protection from bad data. Fixes an SMB2 crash on reset for me, might fix other random crashes, who knows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4376 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 19:01:14 +00:00
Shawn Hoffman 4c22bea4d4 Add ability to use Reset (reset button interrupt, still figuring out the other reset modes)
Add support for button combos that are built-in to controllers:
y+x+start for three seconds updates the origin
b+x+start for three seconds resets
Changed CPeripheralInterface to a namespace and renamed to ProcessorInterface

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4366 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-06 15:49:20 +00:00
XTra.KrazzY 48ed2ae852 Best of both worlds (or hacks...). Music continues to play, no sound breakage in Pikmin2/ZTP. Wind Waker still echoes weirdly in ZWW though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4344 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 19:15:34 +00:00
luigi2us cad887c51d AXWii: more disasm; and send correct mail at end of AXList (DCD10002 instead of DCD10001), which makes the game send a CDD10003 as expected.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4336 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-27 15:18:20 +00:00
nakeee 578fc8d54a Fix compile on linux
and add png version of the flag and platform xpms


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4315 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 21:00:24 +00:00
XTra.KrazzY ebfceb16b9 Some leftover work from unfinished DX9 Access EFB. In DSP HLE, 0x0004,7,b,c are almost done, all that's left to do is resample from 0x50 to _Size.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4313 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 13:52:45 +00:00
XTra.KrazzY 47a1d2da9c DSP HLE: External ops oops (thanks, lordmark)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4294 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 00:12:10 +00:00
XTra.KrazzY eb8ddbf3e5 A basic, un-resampled version of Zelda UCode cases 0x4,7,b,c. These are used a lot in Pikmin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4293 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 22:53:36 +00:00
XTra.KrazzY 0ebb7376c8 More WaveTable (ucode case 0x4,0x7,0xb,0xc) work (thanks for noticing they're the same, LordMark!)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4292 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 12:09:10 +00:00
hrydgard 512053fa5e Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4257 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 08:54:46 +00:00
John Peterson 7e115dcb00 GUI: Fixed some GUI related start/stop crashes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4223 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 12:40:43 +00:00
sl1nk3.s 2790a36390 Fix fps value when XFB is enabled on OGL plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4118 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 17:47:17 +00:00
sl1nk3.s 94bc6d7f36 Fixed broken CPU EFB access on DX plugin, helps Wind Waker and ZTP not to hang
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4116 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 16:10:36 +00:00
hrydgard 6b97c0b764 DSPHLE: LordMark's looping hack for AFC. looping isn't correct but it's good enough for Pikmin 2 and Zelda TP's missing music. Does cause weird "echoes" in the harp sound in Zelda Four Swords, but I think that's a fair sacrifice until we figure it out properly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4111 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-30 21:57:00 +00:00
Shawn Hoffman 69eadecc9a this ucode is really AX(wii), not zelda
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4110 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-30 19:51:16 +00:00
sl1nk3.s 5ce5219e2c Fix Zelda TP Wii and Pikmin 1 Wii sound Thanks to LordMark ! (again :P)
Set fpAccurateFcmp to true and revert ini setting, this causes random issues in various games... and it's too hacky.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4067 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-26 16:58:45 +00:00
XTra.KrazzY 2e24e7db06 Pikmin 2 for the Wii now has correct sound thanks to LordMark. Too bad the mail stops coming after a while
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4064 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 19:48:38 +00:00
sl1nk3.s 5831c95151 Re-enable CPU swap on XFB mode only, to avoid flickering in a couple of games
Fix for a dumb mistake from r4042 and doing it lazy-right :p

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4063 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 18:30:15 +00:00