Tillmann Karras
2b2aa89551
GameSettings: Immediate XFB off for MGS Special Disc
2018-12-06 21:08:51 +00:00
Pierre Bourdon
94c3570dfb
Merge pull request #7608 from stevoisiak/https-urls
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Use HTTPS for URLs in Readme & GameSettings INI
2018-12-04 21:15:34 +01:00
Steven M. Vascellaro
93d3016e31
Use HTTPS for URLs in Readme & GameSettings INI
2018-12-04 15:12:19 -05:00
Steven M. Vascellaro
32a5bb2fb4
Replace dead 'oreillynet' url with Wayback Machine archive
2018-12-04 14:41:21 -05:00
JMC47
48f6938ac4
Fix glitched corner in Nickelodeon Unite.
2018-11-07 12:42:31 -05:00
Techjar
11ba11b147
GameSettings: Set safe texture cache accuracy for Monster Hunter Tri (Japanese)
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Needed for fonts to appear correctly.
2018-11-07 05:14:47 -05:00
Pierre Bourdon
5508082345
Merge pull request #7524 from TryTwo/master
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Fix Gecko codehandler lag
2018-10-31 00:33:27 +01:00
TryTwo
701b5c4b03
Fix Gecko codehandler lag.
2018-10-28 13:45:10 -07:00
Tillmann Karras
79efa9515b
GameSettings: EFB format changes for Cyber Sled
2018-10-28 10:49:14 +00:00
dreamsyntax
e88c46453b
Update ShadowTheHedgehog config - GUP.ini
2018-10-24 00:37:00 -07:00
Rukario
5a2565ecee
Quick GameINI update for Sonic Heroes
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Closes emulator issue #10186
This adds Vertex Rounding to the Sonic Heroes' GameINI (allowing you enjoy Sonic Heroes in higher resolution without problem) and then removed the forced 1x Native and Anti-Aliasing settings as they are not needed when Vertex Rounding is enabled.
2018-10-09 17:14:43 -07:00
Mike Swanson
60da8fbe18
More cheat codes for Mario Golf: Toadstool Tour
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From https://www.cheathappens.com/7676-Gamecube-Mario_Golf_Toadstool_Tour_cheats
2018-08-21 14:23:56 -07:00
Mike Swanson
f38f51fce3
Add cheat codes for Mario Golf: Toadstool Tour
2018-08-09 14:31:01 -07:00
JMC47
4e2b6e66e0
Update INI for Rubik's Rush
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Skip DCBZ was breaking a lot of 2D graphics for no reason and
Immediately Present XFB copies causes output issues.
2018-07-20 03:14:53 -04:00
JMC47
99180eaae3
Disable JITFollowBranch for Need For Speed: MW
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Need For Speed: Most Wanted crashes with JITFollowBranch enabled when
entering the garage, shop or other buildings from freeroam.
2018-07-15 21:18:11 -04:00
spycrab
cc6526f553
Merge pull request #6222 from iwubcode/emulated_input_improvements
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Emulated wii input improvements
2018-07-12 20:36:53 +02:00
spycrab
b2f1945187
GameINI/N: Disable branch following by default
2018-07-09 22:58:40 +02:00
iwubcode
b5db180ac4
Add 'Boom Blox Bash Party' ini that contains Hard/Soft/Medium shake speeds and Fast/Slow/Medium swing speeds. It mimics the 'Boom Blox' ini
2018-07-07 12:55:52 -05:00
iwubcode
6194badeda
Add 'Boom Blox' ini that contains Hard/Soft/Medium shake speeds and Fast/Slow/Medium swing speeds
2018-07-07 00:49:47 -05:00
Techjar
fe347851f1
Force arbitrary mipmap detection for some games known to use it
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This will avoid effects being unexpectedly broken in these games if the user disables the option globally. This list is by no means comprehensive, these are just the games I could confirm use custom mipmaps.
2018-07-01 04:42:47 -04:00
Admiral H. Curtiss
2b1bfc886a
Update GameINI settings for the Japanese Pokémon Colosseum Bonus Discs.
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These discs use the Pokémon Colosseum engine and thus need Safe Texture Cache for scrolling text to display correctly.
2018-06-03 01:50:29 +02:00
JosJuice
e8631dd68b
Sync wiitdb files with GameTDB
2018-05-27 22:26:02 +02:00
JosJuice
e6ed919672
Remove enforced inaccurate settings from Lemony Snicket game INI
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I have no idea why these were here... And the SkipIdle setting
doesn't even exist anymore.
2018-05-23 19:45:20 +02:00
JosJuice
a9ffd13305
Game INI updates
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https://bugs.dolphin-emu.org/issues/7104
https://bugs.dolphin-emu.org/issues/8452
https://bugs.dolphin-emu.org/issues/9040
https://bugs.dolphin-emu.org/issues/10554
https://bugs.dolphin-emu.org/issues/10059
https://bugs.dolphin-emu.org/issues/10155
https://bugs.dolphin-emu.org/issues/10324
https://bugs.dolphin-emu.org/issues/10758
https://bugs.dolphin-emu.org/issues/10759
https://bugs.dolphin-emu.org/issues/10930
https://github.com/dolphin-emu/dolphin/pull/5702#issuecomment-318903278
https://github.com/dolphin-emu/dolphin/pull/5717
https://forums.dolphin-emu.org/Thread-big-brain-academy-problem
https://forums.dolphin-emu.org/Thread-netflix-instant-streaming-disc-testing
https://forums.dolphin-emu.org/Thread-wii-new-carnival-games?pid=469822#pid469822
2018-05-23 19:43:46 +02:00
JosJuice
517af3f044
Add vertex rounding to game INIs for certain titles
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https://bugs.dolphin-emu.org/issues/10186
2018-05-23 16:05:30 +02:00
JosJuice
8ff3124e5e
Remove remaining EmuState sections from game INIs
2018-05-23 15:58:07 +02:00
Léo Lam
037040c7a0
Data: Remove /shared2/{ec,succession}
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These are created by the ECDK library (used in the Wii Shop Channel
for example) on first use. There's no need to provide dummy files.
2018-05-12 18:59:22 +02:00
John Pansera
84f84c71b6
Force safe texture cache for SimCity Creator
2018-04-23 01:08:24 +02:00
aldelaro5
ff59297213
Remove the now unused dummy debugger icons ressources
2018-04-13 15:31:53 -04:00
MayImilae
f59a8a1493
Add basic "breakpoint" icons
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Per spycrab’s request
2018-04-11 16:46:35 -07:00
MayImilae
53ad149187
Remove rating icons
2018-04-10 23:36:06 -07:00
MayImilae
b86a2ff94d
Fixing some photoshop export issues
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Whoops, didn’t catch these
2018-04-10 22:26:59 -07:00
MayImilae
a441bbfa28
Add new Emerald theme
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New colour! Includes debug icons and @4x versions as well
2018-04-10 21:41:25 -07:00
MayImilae
8886d79a97
Add debug icons and @4x versions
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Adds the new debug icon set and @4x versions of existing files
2018-04-10 21:40:23 -07:00
JosJuice
91732e2baf
Remove support for projection hacks
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This isn't really useful for anything anymore as far as I know.
2018-04-01 21:41:18 +02:00
Shawn Hoffman
6a0c15491b
Remove EmuState
2018-03-31 16:21:17 +02:00
Shawn Hoffman
180eb35876
Remove EmuState from packaged GameSettings ini files
2018-03-31 16:06:04 +02:00
Léo Lam
289ed21140
GameINI: Add a game patch to work around dcache issue (RX4E4Z)
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Work around a dcache issue by preventing the game from doing
something pointless.
The game's DVD read function writes 0x87654321 to the entire read
buffer and 0x12345678 to the last 4 bytes. It then calls DVDReadAsync()
and without waiting for the read to complete at all, it checks if the
last 4 bytes are still 0x12345678. If they are, then the game fails.
The check always passes on console because DVDReadAsync() calls
issueCommand(), which calls DCInvalidateRange(read_buffer) (dcbi).
Dolphin cannot emulate this without an extremely significant
performance hit.
2018-03-02 12:07:17 +01:00
Anthony
e7ed4857b1
Merge pull request #6380 from Linktothepast/gameinis
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Gameini updates.
2018-02-23 19:44:44 -08:00
Anthony
1e8f4ce84f
Merge pull request #6363 from AwesomeMarioFan/feature2
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GameINI: Safe texture cache for uDraw games
2018-02-12 09:29:39 -08:00
Linktothepast
db11c4a1be
Gameini updates
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A few gameini updates
2018-02-10 13:26:01 +02:00
John Pansera
826402007c
GameINI: Fix menu in the polar express
2018-02-07 18:26:35 -05:00
John Pansera
57ac96a377
GameINI: Safe texture cache for uDraw games
2018-02-07 12:42:42 -05:00
booto
aae8634a58
Clean up codehandler a little; stash msr on stack to preserve
2018-02-03 13:07:25 +08:00
booto
83d18fc2fa
Restore original MSR when returning from codehandler
2018-01-14 04:51:48 +08:00
Helios747
78f0ca69ae
[INI] Force Single Core mode in Sonic Adventure 2 Battle
2018-01-12 10:25:41 -08:00
Leo Lam
8a9eff1404
Merge pull request #6215 from iwubcode/immediate_mode_fixes
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Game Inis: Additional games requiring 'Immediate Mode' off
2017-12-20 17:26:14 +01:00
iwubcode
bb0d6cced4
Game Inis: change Rhythm Heaven Fever to have Immediate Mode disabled which is needed for certain levels
2017-11-28 21:24:54 -06:00
iwubcode
febeb49df2
Game Inis: set Immediate Mode to false for Xenoblade and Zelda Twilight Princess which are known to have frame pacing issues with it enabled
2017-11-28 21:24:54 -06:00
JosJuice
6344997fad
Don't forcibly enable immediate XFB in game INIs
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Forcing people to use hacks is a bad idea in general, and there are
two practical problems with doing it for immediate XFB in particular:
1. It breaks the GC IPL, which some users run when launching games.
2. Competitive players don't necessarily want the lowest possible
latency - they might want the latency that's the closest to console,
so if they're playing locally with a low-latency monitor, they might
not want to use immediate XFB. (This isn't a theoretical concern -
I've seen Melee players want to increase their latency.)
Besides, it feels arbitrary that just these five specific games should
have immediate XFB forced on.
2017-11-27 14:32:27 +01:00