erroneously #ifndef _LP64 in the 10.5 SDK. Since OSServices is a
sub-framework of the CoreServices, Power.h cannot be included
directly without specifying the long and messy path to it.
Just declare it extern here as well instead.
Don't disable dynamic updating of the bluetooth device name as it
would then be printed as (null) on the first pairing of a wiimote.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6091 8ced0084-cf51-0410-be5f-012b33b47a6e
had SSE3. Keep -msse2 on other platforms. Not sure if there are actually
any Dolphin-capable machines out there without SSE3, but..
Use -search_paths_first to give our statically linked libraries precedence
over /usr/local/lib.
Some work-in-progress changes to facilitate a more easily redistributable
application bundle on OS X.
Group compiler/preprocessor/linker flags together to make the full set
more intuitively apparent.
The various libraries in Externals have rather inconsistent conventions
for include paths. Best to encapsulate that knowledge in foo/SConscript.
Re-use utils.GenerateRevFile for all three places in the build system
where we need the SVN revision number.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6030 8ced0084-cf51-0410-be5f-012b33b47a6e
is required to correctly link with C++ libraries like wxw.
Tell OS X that the user is doing something when using the wiimote
so that the screensaver doesn't come on when playing a Wii game.
Replace unnecessary floating point with integer math.
Remove unnecessary <sys/stat.h>'s.
Correct a few type nits.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5995 8ced0084-cf51-0410-be5f-012b33b47a6e
Removed wiiuse linkage to common.lib and removed inclusion of log.h(r5944) under windows, since it's obviously causing problems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5963 8ced0084-cf51-0410-be5f-012b33b47a6e
- More removal of unnecessary code
- Windows: Modification of Wiiuse_Find under windows,
instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one,
adding/removing new wiimotes to/from it
- some wiimote bugfixes, see below for details
Windows related stuff:
Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)).
Rumble bug should be fixed now(both plugins,pls verify).
Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote).
More dongles might be now supported via ms stack, pls try and report back!
Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin).
Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine).
Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier.
Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:')
Some minor stuff.
This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all.
PS I hope i haven't forgotten anything, enjoy.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
Should revisit and make the distinction more explicit.
Put the Data and Sys directories under Resources in the OS X app bundle.
Construct config.h (now lower-case to avoid confusion with other Config.h
instances in the tree) in the root. One tiny step towards a read-only
and cross-buildable source tree.
Some minor bits of non-Linux Unix portability.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5921 8ced0084-cf51-0410-be5f-012b33b47a6e
Use SCons' convenient # shorthand for the root of our tree.
Also various minor cleanup of SConscripts.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5915 8ced0084-cf51-0410-be5f-012b33b47a6e
- fix numerous warnings
- make some variables unsigned
- remove redundant code and header inclusions
- make code more compact in lots of cases
Committing some additional changes by myself:
- additional header cleanups
- cleanup DX11 initialization/shutdown process (hinted at by avindra)
- Remove the cgD3D9 stuff from Externals since it's no longer needed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5903 8ced0084-cf51-0410-be5f-012b33b47a6e
For a typical OS X app, one only needs to specify the SDK version and the
target OS version range.
Because we use OpenCL which is new in 10.6, however, we must be somewhat
more verbose in order to make use of the forward compatibility facilities.
Unfortunately, the critical bit that is required to have binaries built
on 10.6 work on 10.5, namely disabling the new compact __LINKEDIT format,
causes stack alignment crashes at emulation time on 10.6, so for now
Leopard users still have to build Dolphin themselves.
Hopefully, this stack alignment problem will turn out to be coincident
with lingering alignment issues.
Include the OS X version of the Cg framework in Externals as with the
Windows one. The header files appear to be the same in the Windows and the
OS X builds of the February 2.2 Cg toolkit, although they are differently
munged by what appears to be some automatic process, so no new duplicates.
Any upgrades to the Cg libraries will of course need to be done in sync.
I do hope that Sonicadvance1's GLSL work will enable us to get rid of Cg.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5893 8ced0084-cf51-0410-be5f-012b33b47a6e
can go to the log window like with other subsystems.
Remove a Wiiuse dependency on libm from when it was a shared library.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5885 8ced0084-cf51-0410-be5f-012b33b47a6e
Move bits of HAVE_OPENCL/HAVE_WX for OS X from SConstruct to header files.
Use /usr/lib/libz on OS X now that we no longer have -L/opt/local/lib in
the library path. It is still possible that we could pick up a libz in
/usr/local/lib that would make the application non-redistributable, but
the danger is much less than previously.
Also bits of minor portability cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5868 8ced0084-cf51-0410-be5f-012b33b47a6e
identifying which options and parameters go with which platforms etc.
OS X, like Windows, now no longer uses Config.h. Configure() is still
used for the wx-config parameters, but that is a temporary measure.
Globals.cpp has never been used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5860 8ced0084-cf51-0410-be5f-012b33b47a6e
Also fixed a segmentation fault caused by the UDP Wiimote stuff when a thread was not properly ended.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5847 8ced0084-cf51-0410-be5f-012b33b47a6e
If compilation fails, rebuild the whole solution as Visual Studio struggles with the not so complex project dependencies.
ATI users still need to install the Stream SDK as it's the only way to have an OpenCL driver.
NVidia users just have to install a recent driver (version 197 is tested and working).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5808 8ced0084-cf51-0410-be5f-012b33b47a6e
frameworks on OS X.
Try to be a little clearer about which configuration options apply
to which platform(s). Should pave the way slightly for win32 scons.
We have accidentally been using LUA_USE_LINUX on OS X all along.
Turns out that LUA_USE_MACOSX is for an ancient version of OS X and
LUA_USE_LINUX is a reasonable set of defaults for modern Unices, so
just keep using that.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5804 8ced0084-cf51-0410-be5f-012b33b47a6e
Wiimotes are now slighty more responsive and multiple wiimotes should harmonize now slighty better. This clean up was requested/inevitable and should have be done way more earlier. This "might" break osx/linux builds, so please test. If your aware of any "real wiimote" issues please post it in the comments as well(dont forget to state your OS).
Known wiimote issues:
1.) Possible wiimote disconnect on pressing the home button
2.) 1-2 Possible wiimote disconnects directly after starting a game
3.) Rumble causes lag. I don't think this is a wiimote plugin issue itself, I'm not sure tho. It would be interesting to know whether the lag still happens on emulated wiimotes as well, when the game tries to rumble.
4.) Connecting(pairing up and refreshing) a 2nd/3rd/4th real wiimote while having a game running/paused, might swap player slots and cause disconnects at that moment.
If u have more issues, feel free to post them, to have them all here collected once more to get a brief overview.
Apart from that, increase the wiimote read timeout @settings(20-200). If your expecting frequent disconnects, restart dolphin, and don't open the wiimote gui before playing instead directly start games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5788 8ced0084-cf51-0410-be5f-012b33b47a6e
LZO/SFML/SOIL and subject to the same shared_foo exception options.
This makes building a self-contained distribution package much easier.
TBD: Cg and wxWidgets 2.9.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5712 8ced0084-cf51-0410-be5f-012b33b47a6e
I am not replacing the following header files used by the Windows build,
as I don't have a Windows build setup to test. Please point the Windows
build at the header files inside these clean distribution packages and
garbage collect the duplicates: GLew/*.h and SDL/Include_1.2.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
Use 10.5 SDK header files in an attempt to keep us honest and
10.5 compatible. I'd do the same with system libraries, but
the linker gives strange errors when I try that. We also link
against third party libraries from Macports that haven't had
any magic 10.5 compat dust sprinkled over them, so maybe it
isn't very important anyway.
Move the OS X variable section in SConstruct upwards a bit to
have the settings apply to more of the config tests. SCons'
ParseConfig causes problems for the -arch tuples, though, so
the SDL check still isn't quite as comprehensive as it should
be.
Put the XCode project out of its misery.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5693 8ced0084-cf51-0410-be5f-012b33b47a6e
the original author, in the About dialog. Ok'ed with him.
WX doesn't reflow text terribly well, so format it manually.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5646 8ced0084-cf51-0410-be5f-012b33b47a6e
Thanks soren for the macosx fixes, this fixes the windows build and eliminates some warning from the same.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5643 8ced0084-cf51-0410-be5f-012b33b47a6e
Fixes a number of problems, including unreliable connection setup,
frequent disconnections, busy-waiting and shutdown deadlocks.
Motion Plus and nunchuk hot swapping now work and Wiiuse does a small
amount of queueing to prevent occasional dropped packets. The OS X
bluetooth stack has no internal input buffering and while a worker
thread can easily keep up with data coming from the Wiimote, the rest
of Dolphin can easily get behind if it is blocked by disk I/O or
similar. Mostly the Wiimote protocol recovers from dropped packets,
but sometimes the Wiimote would get out of sync and send a disconnect.
I wonder if the other platforms might benefit from a bit of queueing
at this layer as well.
Still doesn't support multiple devices, as I kept changing my mind
about how best to do it. I only have one Wiimote anyway..
One improvement to the Wiimote plugin that would be really nice would
be for the scan for new devices to operate continuously or periodically
like on a real Wii rather than just for 5 seconds at startup..
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5640 8ced0084-cf51-0410-be5f-012b33b47a6e