Ryan Houdek
6e1d312091
Make it so ARMv7 isn't a generic target.
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Rearranges a bit of code so that ARM isn't a generic build anymore. Because it obviously isn't
2014-06-07 20:26:31 -05:00
Ryan Houdek
b7519fdde1
Merge pull request #337 from Tilka/lto
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Fix LTO with GCC 4.9
2014-06-07 00:54:28 -05:00
shuffle2
e25c9fef46
Merge pull request #418 from Sonicadvance1/x86_32-cmake-removal
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Add a Cmake generic build option and remove x86_32 build capabilities.
2014-05-26 13:36:05 -07:00
Ryan Houdek
28e643c384
Add a Cmake generic build option and remove x86_32 build capabilities.
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Adds the ability to build our generic build option without manually enabling it in the cmake file.
If trying to build on a x86_32 host, throw a fatal error but say that a binary can be built as a generic build if one wants.
2014-05-25 20:52:52 -05:00
Jordan Woyak
9af18d1b96
Remove SDL from Externals.
2014-05-04 19:41:02 -05:00
Tillmann Karras
e22be59f82
Fix LTO with GCC 4.9
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For LTO to work, GCC 4.9 requires using the wrappers gcc-ar and gcc-ranlibs:
http://gcc.gnu.org/gcc-4.9/changes.html
CMake doesn't account for this yet:
http://public.kitware.com/pipermail/cmake-developers/2014-January/009344.html
2014-05-03 11:54:31 +02:00
Ryan Houdek
cc2dac6722
Adds Link Time Optimization cmake option.
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Adds a LTO option that isn't enabled by default.
Allows building release binaries with link time optimizations without generating a -dirty build.
Not enabled by default due to concerns of memory usage and increased build time.
2014-04-23 04:15:25 -05:00
Ryan Houdek
c44df3d932
Moves a few Cmake options so that debug options are near one another.
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Moves GDBSTUB to the top as well where it should be.
2014-04-23 04:15:08 -05:00
Ryan Houdek
8ecb7524bc
Fix arch detection on x86.
2014-03-17 11:46:19 -05:00
Ryan Houdek
d4c53eed01
Fix arch detection on x86.
2014-03-17 11:36:27 -05:00
Ryan Houdek
a6ee74b58d
Fix arch detection on x86.
2014-03-17 11:33:11 -05:00
Guilherme Espada
dacd2431d3
Fix building on mac without a c/c++ compiler set.
2014-03-10 15:58:50 +00:00
Matthew Parlane
79ae3c1510
Use correct capitalization for SoundTouch.h in CMakeLists.txt
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Fixes Issue 7074: Typo in CMakeLists.txt
2014-03-11 00:39:30 +13:00
Ryan Houdek
4dc2d71e34
OS X likes to be different. It reports the host processor type as i386 instead of x86 or x86_64 like a typical sane system.
2014-03-04 14:45:50 -06:00
Ryan Houdek
4f02132f93
Make our architecture defines less stupid.
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Our defines were never clear between what meant 64bit or x86_64
This makes a clear cut between bitness and architecture.
This commit also has the side effect of bringing up aarch64 compiling support.
2014-03-04 09:36:59 -06:00
Pierre Bourdon
9ea845310d
Unittests: Always use GTest from Externals (recommended way from GTest FAQ).
2014-03-03 03:38:46 +01:00
Pierre Bourdon
2d71571be5
Do not hard fail when running 'make unittests' without GTest.
2014-03-03 03:12:58 +01:00
Pierre Bourdon
d4ed4adace
Add the infrastructure required to easily add unit tests and test it with a very simple test file.
2014-03-03 00:25:41 +01:00
Pierre Bourdon
747021e0c8
CMake: detect GTest if it is installed
2014-03-02 04:15:33 +01:00
Pierre Bourdon
0f89060cf3
Remove Source/{Unittests,TestSuite}.
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These directories have been unused for several years and without any automated
way of running the tests, they are pretty much useless.
While they might be useful as a reference, in their present state they should
not be kept in the repository.
2014-02-23 22:36:32 +01:00
Pierre Bourdon
362dec9c7c
Dolphin now builds on Linux with only Source/Core as include dir
2014-02-18 12:18:47 +01:00
Pierre Bourdon
dc1db82f70
Fix Linux build
2014-02-18 12:09:38 +01:00
Pierre Bourdon
9da6900595
Merge pull request #12 from Armada651/osx_rumble
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OS X Rumble Support
2014-02-09 16:10:07 +01:00
Jules Blok
c6d650c058
ForceFeedback: Add OSX rumble support
2014-02-09 17:01:45 +09:00
degasus
5c646d334a
Pulseaudio: rewrite the pa backend with the async api
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The default async api allow us to set some latency options. The old one (simple API) was the lazy way to go for usual audio where latency doesn't matter.
This also streams audio, so it should be a bit faster then the old one.
2014-02-07 00:20:10 +01:00
Ryan Houdek
839df31347
Merge of GL-AutoChoose.
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This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary.
This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES.
The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check.
This adds a DetectMode() function to the EGL context backend.
EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits
After that it'll change the mode from _DETECT to whichever one is the best supported.
After that point we'll just create a context with the mode that was detected
2014-01-18 04:11:59 +00:00
Ryan Houdek
cd145cb63e
[GLExtensions] Refix GLES3 build. Until we clean up the platform detection this'll need to be here.
2014-01-17 16:06:40 +01:00
Ryan Houdek
c744aca323
[GLExtensions] Move the include directory location for Externals/GL so no other library includes global GL folder first.
2014-01-17 16:06:35 +01:00
Ryan Houdek
3d4d3f6b11
[GLExtensions] Remove a bunch of unneeded headers. Fix Linux+EGL compiling. Move include to glx.h around to work around it including global GL/gl.h
2014-01-17 16:06:29 +01:00
Ryan Houdek
71681de81a
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
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Conflicts:
CMakeLists.txt
Externals/GLew/glew.vcxproj
Externals/GLew/glew.vcxproj.filters
Source/Core/VideoBackends/OGL/CMakeLists.txt
Source/Core/VideoBackends/OGL/GLFunctions.cpp
Source/Core/VideoBackends/OGL/GLFunctions.h
Source/Core/VideoBackends/OGL/GLUtil.h
Source/Core/VideoBackends/OGL/Render.cpp
Source/VSProps/Base.props
2014-01-17 15:50:51 +01:00
Ryan Houdek
1118226f27
Merge branch 'master' into buffer_storage
2013-12-31 19:18:30 -06:00
Jasper St. Pierre
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
Ryan Houdek
d8ceb97a60
[buffer_storage] Require GLEW 1.10 which has the new OpenGL 4.4 methods. Fixes linux build.
2013-12-27 15:37:31 -06:00
Ryan Houdek
a87e0e7489
Remove our GLU dependency. Fix static zlib
2013-12-23 16:01:34 -07:00
Ryan Houdek
63ab203923
Fix ARM unix build.
2013-12-12 21:17:42 +00:00
Ryan Houdek
c21003feab
If we are using OpenGL ES 3, then don't check for OpenGL/GLU
2013-12-12 13:42:15 -06:00
Ryan Houdek
7ff429152d
Fix Cmake failure.
2013-12-12 13:35:22 -06:00
Ryan Houdek
eb3b933dd0
Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder.
2013-12-11 15:15:55 -06:00
Ryan Houdek
1dfe303119
[ANDROID] Fix ARMv5 build.
2013-11-30 12:25:01 -06:00
Ryan Houdek
49eef423a8
[Android-overlay] Add the new overlay icons. Support configuring them. Disable hardfloat since it has issues since Dalvik doesn't understand passing floats due to ABI differences.
2013-11-29 18:37:33 -06:00
Ryan Houdek
2c09e8fc5a
[Android] Enable hard-float support. Requires Android NDK r9b.
2013-11-24 16:43:53 -06:00
Ryan Houdek
13578dc0b3
[Android] Enable the ability to find OpenMP on Android...which isn't used in the generic texture decoder so no win.
2013-11-24 16:28:20 -06:00
Ryan Houdek
117bf435b0
Fix GUI-less build. Also potentially OS X. We now require libpng due to our screenshot code relying on it now. WXWidgets links in libpng by itself so it isn't noticed in a wxwidgets build. OS X seems to not have libpng linked in from wxWidgets so just link in libpng at all times.
2013-11-15 01:09:38 +00:00
comex
bfdc913714
Actually enable PCH.
2013-10-20 16:55:01 -04:00
comex
de1773affb
Basic precompiled header support for Linux/OS X. Shaves 20-30% off full rebuild time on my system.
2013-10-17 00:07:35 -04:00
comex
4cdce55615
Don't define _M_IX86 on ARM(!).
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Also define _M_* in a common location, and clean up code that these
changes break (including DSPJit files that assume X86 yet are compiled
on ARM for some reason...)
2013-09-24 01:30:41 -04:00
comex
146cf56295
Darwin: Don't overwrite the C compiler if the user set one manually.
2013-09-24 01:14:56 -04:00
Pierre Bourdon
2395725200
We're not stable anymore :(
2013-09-22 16:28:09 +02:00
Pierre Bourdon
c25be031fc
Dolphin 4.0 release
2013-09-22 16:00:57 +02:00
Pierre Bourdon
aa202c2e21
Move global gameinis from User to Sys. Get rid of SHARED_USER.
2013-09-14 06:08:30 +02:00