Mai M
6ed201ca94
Merge pull request #9913 from Tilka/postprocess
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PostProcessing: fix lens distortion shader for HLSL
2021-07-19 22:00:53 -04:00
JMC47
d0b8f91d97
INI Settings for Paper Mario Demo
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Interactive Demo Disc Version 35 comes with Paper Mario: The
Thousand-Year Door. Note that D56J01 is a different game.
2021-07-19 18:55:05 -04:00
Noah
0be80bcb18
Fix swap_RGB_GRB.gls post-processing shader
2021-07-19 13:21:41 -07:00
Noah
ac32996d11
Fix swap_RGB_GBR.gls post-processing shader
2021-07-19 13:20:58 -07:00
JMC47
c184569192
Merge pull request #9916 from Dentomologist/fileinfo_constructor_remove_duplication
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FileUtil: Remove duplication in FileInfo constructor
2021-07-19 15:10:02 -04:00
Dentomologist
fe670a3e68
FileUtil: Remove duplication in FileInfo constructor
2021-07-19 11:50:17 -07:00
JMC47
79a50c7730
GameINI: MX Superfly - fix player textures
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This game uses EFB copies to generate the outfit for your character in
career mode.
2021-07-19 13:01:50 -04:00
Tillmann Karras
2344624b08
PostProcessing: fix lens distortion shader for HLSL
2021-07-18 22:49:36 +01:00
Pokechu22
2d460b8e31
Fix MEM2 in the memory viewer in physical mode
2021-07-18 13:09:42 -07:00
Mai M
6e7698a354
Merge pull request #9910 from Tilka/postprocess
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PostProcessing: fix shader compilation failures
2021-07-18 13:58:16 -04:00
Mai M
47d847d468
Merge pull request #9911 from JMC47/summonerini
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INI: Fix Summoner Invalid Reads
2021-07-18 13:57:01 -04:00
JMC47
d65d4b7158
INI: Fix Summoner Invalid Reads
2021-07-18 11:56:56 -04:00
JMC47
ed3000845c
Merge pull request #9899 from jack-1313/patch-2
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INI settings for 'Hasbro Family Game Night 2'
2021-07-18 10:05:53 -04:00
jack-1313
8f107191cb
Create R6X.ini
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Fixes :
https://bugs.dolphin-emu.org/issues/12534
Update R6X.ini
Update R6X.ini
Update R6X.ini
2021-07-18 12:52:54 +05:30
Tilka
e25d9791fc
Merge pull request #9909 from matheuz1210/master
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Fix Readme.md's command line usage
2021-07-18 04:14:28 +01:00
Tillmann Karras
eb4ed72a96
PostProcessing: fix lens distortion shader
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This has been broken since b44a0980eb
.
2021-07-18 04:10:02 +01:00
Tillmann Karras
c948d7f436
PostProcessing: fix link error when switching shaders
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Switching to a post-processing shader with different configuration options will
change the UBO, so we need to recompile the vertex shader as well.
2021-07-18 04:08:48 +01:00
mat1210
f8575c28ed
Fix Readme.md's command line usage
2021-07-17 23:54:48 -03:00
Tilka
6bf39dc6d6
Merge pull request #9908 from shuffle2/set-roundmode-with-simdmode
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merge SetRoundMode into SetSIMDMode
2021-07-18 03:48:55 +01:00
Shawn Hoffman
8bddd8c675
remove SetRoundMode
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we only care about SSE rounding mode, and set
that manually in SetSIMDMode
2021-07-17 19:29:22 -07:00
Tilka
3c90b657f3
Merge pull request #9907 from shuffle2/roundmode-bitfield
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make FPSCR.RN an enum
2021-07-18 03:12:28 +01:00
Tilka
baeeea8f53
Merge pull request #9906 from shuffle2/msvc-warnings
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remove msvc warnings which no longer fire, and DSP::Profiler
2021-07-18 03:01:43 +01:00
Shawn Hoffman
197075293d
make FPSCR.RN an enum
2021-07-17 18:55:06 -07:00
Shawn Hoffman
e1bddd4c18
remove DSP::Profiler*
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this is not used anywhere and seems trivial to
ressurect if it's ever needed again.
2021-07-17 18:26:32 -07:00
Shawn Hoffman
c89ae53677
msvc: remove warning disables which no longer fire
2021-07-17 18:24:36 -07:00
Tilka
d7a5558dc5
Merge pull request #9905 from shuffle2/msvc-outdated-comment
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remove an outdated comment
2021-07-18 02:20:56 +01:00
Tilka
8feff42338
Merge pull request #9904 from shuffle2/msvc-volatile-ut
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unittests: remove some msvc-specific casts
2021-07-18 02:20:31 +01:00
Shawn Hoffman
f5b05ae080
remove an outdated comment
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seems to have been solved 5 years ago by
b707e199c2
2021-07-17 17:46:57 -07:00
Shawn Hoffman
1009825cb2
unittests: remove some msvc-specific casts
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compiles on contemporary msvc
checked there is still a mul in release codegen
2021-07-17 17:41:41 -07:00
Tilka
e9068e108a
Merge pull request #9903 from shuffle2/msbuild-lang
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msbuild: use Build dir for Languages
2021-07-18 01:07:30 +01:00
Shawn Hoffman
bc22c74cd9
msbuild: use Build dir for Languages
2021-07-17 16:41:43 -07:00
Tilka
2adbd77a4c
Merge pull request #9902 from shuffle2/msbuild-deprecated
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msbuild: remove deprecated MinimalRebuild
2021-07-17 23:31:21 +01:00
Shawn Hoffman
7117bd5772
msbuild: remove deprecated MinimalRebuild
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we were explicitly disabling it, which is
effectively the new behavior
2021-07-17 14:29:03 -07:00
Léo Lam
0b18f8ae55
Merge pull request #9894 from AdmiralCurtiss/smooth-moves-tex-cache-ini
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GameINI: Set safe texture cache in WarioWare: Smooth Moves for Writer's Block and Brain Age microgames.
2021-07-14 21:43:34 +02:00
Pierre Bourdon
cccb1eef84
Merge pull request #9897 from leoetlino/axe-faulty-ax-checks
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DSPHLE: Minor AX fixes
2021-07-14 20:37:52 +02:00
Léo Lam
5021a13aa9
DSPHLE: Fix running and is_stream checks in AX HLE
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A voice is considered running if and only if `running` equals 1,
not if `running` is not equal to 0.
This fixes https://bugs.dolphin-emu.org/issues/12508 because for some
reason *The Sims 2 - Castaway* sets `running` to 8 when a stream
finishes playing; previously our AX HLE would just loop the voice
and eventually crash after accessing invalid memory addresses.
Thanks to JMC47 and delroth's help, I've verified that this is the
correct check for the following ucodes:
GC:
* 0x3ad3b7ac
* 0x3daf59b9
* 0x4e8a8b21
* 0x07f88145
* 0xe2136399
* 0x3389a79e
Wii:
* 0x347112ba
* 0xfa450138
* 0xadbc06bd
And while I was fixing the running check, I noticed that the is_stream
field was also being handled incorrectly, so I've fixed that as well.
2021-07-14 19:21:35 +02:00
Léo Lam
887fcfc99a
DSPHLE: Remove redundant accelerator end check for AX Wii
2021-07-14 19:20:25 +02:00
Connor McLaughlin
9b17805be9
Merge pull request #9881 from blaahaj/postprocessing-fix
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PostProcessing: Fix OpenGL UBO linking with configuration options
2021-07-14 13:14:17 +10:00
JosJuice
fd7c4b2c00
Merge pull request #9891 from JMC47/jettsonic
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Fix Motion Detection in Sonic and the Secret Rings and Jett Rocket
2021-07-13 21:06:04 +02:00
Admiral H. Curtiss
eedae929b7
GameINI: Set safe texture cache in WarioWare: Smooth Moves for Writer's Block and Brain Age microgames.
2021-07-13 20:38:56 +02:00
Bonta
b8f0e97c02
Movie: GBA Support
2021-07-13 16:44:04 +02:00
Bonta
45f2461a53
NetPlay: GBA Support
2021-07-13 16:43:59 +02:00
Bonta
b73d16a71a
Qt/Core: Implement GBA Hotkeys
2021-07-13 16:43:42 +02:00
Bonta
d6f86e1754
Qt: Implement GBA host and widget
2021-07-13 16:43:28 +02:00
Bonta
9b80fb7deb
Qt: GBA Pad config
2021-07-13 16:43:00 +02:00
Bonta
d0f0b4c0e0
SI: Implement GBAEmu device
2021-07-13 16:42:57 +02:00
Bonta
9a22ff653f
Core: Implement GBA Core using libmgba
2021-07-13 16:42:52 +02:00
Bonta
2d744da68c
Core: Add GBA host interface
2021-07-13 16:42:49 +02:00
Bonta
d849d56695
SI/DeviceGBA: Expose GetTransferTime
2021-07-13 16:42:44 +02:00
Bonta
fdcee30a3d
SI: Expose Commands constants and switch to enum class
2021-07-13 16:42:40 +02:00