spycrab
|
9c84524684
|
Move shared Updater logic into UpdaterCommon
|
2019-02-26 19:27:36 +01:00 |
LAGonauta
|
7b9375875c
|
Added FreeSurround to Externals
Also cleaned up its source code to support only 5.1 and 7.1 setups.
|
2019-02-13 22:52:39 -02:00 |
Stenzek
|
cfdbd45105
|
Externals: Add imgui
|
2018-11-26 20:40:34 +10:00 |
Pierre Bourdon
|
8e26d33133
|
Externals: Add a stripped down version of minizip.
|
2018-10-09 14:27:53 +02:00 |
spycrab
|
13ba24c5a6
|
Move DolphinQt2 to DolphinQt
|
2018-07-07 00:48:38 +02:00 |
spycrab
|
44b22c90df
|
Remove DolphinWX
|
2018-06-26 20:50:39 +02:00 |
Pierre Bourdon
|
2cfdf89898
|
Merge pull request #6983 from yourWaifu/add-discord-rpc-support
Add Discord Rich Presence support
|
2018-06-25 00:06:27 +02:00 |
Sleepy Flower Girl
|
678f8da95b
|
Moved Discord RPC library's source code to external
|
2018-06-03 15:29:01 -04:00 |
Ryan Meredith
|
e9563f0a84
|
Make DolphinQT2 the default project in dolphin-emu.sln
|
2018-05-29 20:26:51 -04:00 |
Emmanuel Gil Peyrot
|
c51ae9c62a
|
Remove SOIL altogether from the project.
|
2018-05-20 13:44:42 +02:00 |
Pierre Bourdon
|
07c160310e
|
Add Updater.exe which performs the update tasks.
Updater.exe takes as input manifests and applies the difference between
these manifests to an install directory.
Currently lacking a UI.
|
2018-03-20 19:21:19 +01:00 |
Pierre Bourdon
|
0427d3474c
|
Import ed25519 implementation from https://github.com/orlp/ed25519
|
2018-03-19 00:11:55 +01:00 |
Pierre Bourdon
|
891a1eeb6a
|
Import picojson to Externals from https://github.com/kazuho/picojson
|
2018-03-19 00:11:55 +01:00 |
Shawn Hoffman
|
e51071a9c5
|
msbuild: put pugixml in Externals solution filter; fix project reference.
|
2017-06-15 19:06:16 -07:00 |
Léo Lam
|
b08201654e
|
Externals: Add zeux/pugixml@38edf25
Along with VS boilerplate to get it to build on Windows.
|
2017-06-13 14:05:10 +02:00 |
Shawn Hoffman
|
a4d23db041
|
Include utf8 BOM in sln file so shell displays a nice icon
|
2017-06-03 18:20:40 -07:00 |
Shawn Hoffman
|
ddae5058e9
|
msbuild: increment other version numbers to vs2017 equivalents
|
2017-06-03 18:20:39 -07:00 |
Shawn Hoffman
|
fbf808e691
|
remove ProjectDependencies from sln file
|
2017-06-03 18:20:39 -07:00 |
Michael Maltese
|
34ad1eb547
|
Externals: remove PortAudio
|
2017-05-27 18:28:57 -07:00 |
Michael Maltese
|
17f4413143
|
Externals/cubeb: add Visual Studio build files
|
2017-05-27 18:28:56 -07:00 |
Helios747
|
a465c483f3
|
Remove D3D12
|
2017-05-18 17:01:12 -07:00 |
Ryan Houdek
|
77c7fa836f
|
Add the cpp-optparse project to Externals.
From https://github.com/weisslj/cpp-argparse
|
2017-02-16 14:09:13 +01:00 |
Stenzek
|
77a128ab87
|
Implement experimental Vulkan backend
|
2016-10-01 02:40:01 +10:00 |
Stenzek
|
951fc44d86
|
Externals: Add glslang from Vulkan SDK v1.0.21.1
|
2016-08-11 22:40:32 +10:00 |
EmptyChaos
|
3e4cea7f6f
|
DolphinQt2: Fix MSBuild for Visual Studio.
Null VideoBackend is not being linked correctly.
|
2016-07-13 11:12:20 +10:00 |
Scott Mansell
|
131c65c41e
|
NullVideo: Fix up Visual studio solution.
Turns out visual studio really wants tabs in it's solutions.
|
2016-06-26 14:30:14 +12:00 |
degasus
|
fdbda7b7dd
|
Null: Create Visual Studio project file.
Why is this so stupid on linux.....
|
2016-06-25 22:40:23 +02:00 |
Rukai
|
59b7bb04b6
|
VS can now run dolphinQt directly without DLL errors
|
2016-06-21 22:42:15 +10:00 |
Pierre Bourdon
|
c4f5c471bb
|
Externals: Add libcurl.
|
2016-06-18 18:31:40 +02:00 |
rukai
|
6349b88fae
|
DolphinQt Builds on Visual Studio
|
2016-02-18 16:42:05 +11:00 |
hdcmeta
|
8cc686b360
|
D3D12: Initial commit for D3D12 backend implementation.
|
2016-02-15 09:48:25 -08:00 |
Anthony Serna
|
2ee84a20fe
|
[UI] Remove DolphinQt
|
2016-01-05 19:42:02 -06:00 |
Tillmann Karras
|
ac5f56df7e
|
mbedTLS: adapt Dolphin's Visual Studio files
|
2015-09-25 03:46:41 +02:00 |
Shawn Hoffman
|
aa7208e270
|
[windows] Update projects to vs2015.
|
2015-09-03 04:23:01 -07:00 |
Shawn Hoffman
|
25064fd8f4
|
remove win32/mixed project configurations.
remove win32 configs from all the externals, so it shouldn't happen again by accident.
|
2015-03-14 14:07:21 -07:00 |
Ziek
|
074d688884
|
Change netplay initial gctime to be determined by the hosts initial time
|
2015-02-25 18:28:26 -08:00 |
Ziek
|
3f367c22ee
|
Adding enet library for future replacement of tcp
|
2015-02-25 18:17:49 -08:00 |
Shawn Hoffman
|
f91e8e9423
|
make libusb vcxproj use standard dolphin template and don't compile strerror.c.
|
2015-02-18 13:29:39 -08:00 |
Tillmann Karras
|
4fa38f0c02
|
Externals: update libusb to version 1.0.19
|
2015-02-12 01:04:43 +01:00 |
degasus
|
402fb4bd20
|
xxhash: Add cmake + VS files
Based on riking's PR.
|
2015-01-21 07:35:34 +01:00 |
Lioncash
|
7c05d029d3
|
Merge pull request #1085 from waddlesplash/refactoring
Migrate global init stuff into UICommon.
|
2014-10-05 21:25:44 -04:00 |
Augustin Cavalier
|
19109e2d01
|
Migrate global init stuff into UICommon.
This avoids code duplication in a bunch of places .
I also moved the NVIDIA Optimus export into VideoCommon.
|
2014-10-05 20:47:37 -04:00 |
Shawn Hoffman
|
ae3a5ce9e3
|
Qt: Add msvc support
|
2014-09-15 15:07:33 -07:00 |
Shawn Hoffman
|
839cace5ff
|
msvc: get UnitTests compiling
Choose it from VS or pass /p:RunUnitTests=true to msbuild
|
2014-09-01 21:27:45 -07:00 |
Shawn Hoffman
|
f1b82a34b2
|
Windows: Use a shared precompiled header for dolphin code under Source/
|
2014-08-14 23:51:13 -07:00 |
Shawn Hoffman
|
66fdbdd18d
|
Windows: Give SCMRevGen a configuration for x64 instead of Win32.
|
2014-08-13 03:57:10 -07:00 |
Lioncash
|
8b13afbb8e
|
Remove the 32-bit config platform from the VS solution and projects
|
2014-06-24 22:07:26 -04:00 |
Ryan Houdek
|
71681de81a
|
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
Conflicts:
CMakeLists.txt
Externals/GLew/glew.vcxproj
Externals/GLew/glew.vcxproj.filters
Source/Core/VideoBackends/OGL/CMakeLists.txt
Source/Core/VideoBackends/OGL/GLFunctions.cpp
Source/Core/VideoBackends/OGL/GLFunctions.h
Source/Core/VideoBackends/OGL/GLUtil.h
Source/Core/VideoBackends/OGL/Render.cpp
Source/VSProps/Base.props
|
2014-01-17 15:50:51 +01:00 |
Ryan Houdek
|
424f7b094e
|
Fix Windows Build
|
2013-12-11 15:23:09 -06:00 |
Ryan Houdek
|
eb3b933dd0
|
Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder.
|
2013-12-11 15:15:55 -06:00 |